Me and some friends were playing last night. 25+ year old grown men. And we were having a blast.
Rushed reviews imo. And they probably played on easy.
Me and some friends were playing last night. 25+ year old grown men. And we were having a blast.
Rushed reviews imo. And they probably played on easy.
It's not that there is no valid criticism of the game - there is. But it's not a badly designed game as some of these reviews would have you think. Just a very safe game with an old-school flavor.
Playing Knack got me wondering, if this is what Sony approved what on earth were the games they rejected?
The gameplay is fine, it's shallow but responsive. But everything else from the main character design, level design, story, art style, everything just feels lifeless and bland.
Glad I got the game for free basically.
I'll give you that some of those complaints are valid, but the character design, art style, and story (to some degree, as it is relatively simplistic, but still solid) were awesome for me. Knack is actually one of my favorite new characters.
the one issue i have with knack is the voice. it's just not really kid friendly enough for me.
the one issue i have with knack is the voice. it's just not really kid friendly enough for me.
Wow this game really is kind of hard. I don't remember the last modern game I died on the tutorial, let alone died repeatedly :lol
I like it so far! It's a good first impression.
Again I ask why the media bias against Sony?
Again I ask why the media bias against Sony?
Wow so many satisfied gamers. Almost all of the impressions I have seen here and elsewhere have been really positive.
I hope the regular folks don't read the media reviews. They have been just unfair. Seems like a solid launch game.
Again I ask why the media bias against Sony?
They're not. Only delusional fanboys comes with claims like that.Again I ask why the media bias against Sony?
If somebody said this was Dark Souls for kids, would they be accurate?
The media bias isn't something that you can just throw out as a starting premise.
For me- I can see why many think Knack is a bad game. Bad story, bad art, limited evolution of the mechanics, repetitive, etc.
But- I like it, because theirs something very specific about the combat loop that has me hooked. But its a very particular thing that just clicked with me. Reviews are subjective opinions.
My godchild(8 years old) and I are loving knack.
This is my first next gen experience so maybe I'm blown away too easy, but I really appreciate the graphics so far. The game really starts to shine in the first outdoor area where it's sunny. I also can't tell you how much playing a console game in 1080p finally means to me. It's soooo much easier on my poor eyes.
I'm still really early into the game but given how people say the game doesn't really change much I can see why some would not like this. It is a simple game from a mechanic standpoint, like all you do is dodge and punch things. But I'm already seeing there's more to it at a strategic level than just that stuff. Even in the tutorial/first area I've had to scan several different enemies and their various attacks and dodge around them at the right time then hit when there's opening. In that way it kind of is Dark Souls lite because you do the exact same thing in that game, there's just more mechanics involved like blocking, parrying and all that.
I'm not going to accuse reviewers of being biased but I do need more information on their play style. Did they play on easy? I'm on hard and getting smoked already in 2-3 hits and like I said that's just in the tutorial. When there's an increased risk of death I find I'm less reckless when I play and focus more on strategy.
I'm playing on Hard as well, I'm on level 4? I think?
The strategies change with the enemies attacks, but the basic game wears on you. Walk, kill, walk, kill, boss, rinse repeat. Like I said I enjoy it, but its rough going to play more than a level or 2 at a time, at least for me.
Also I don't like the art, but thats a personal issue. Weirdly I'm liking this more than KZ though.
Just got to the city. I'm wondering if there's a lot more "cave" levels ahead because I'm pretty sick of seeing those.
Otherwise, I'm enjoying the game.
I'm playing on Hard as well, I'm on level 4? I think?
The strategies change with the enemies attacks, but the basic game wears on you. Walk, kill, walk, kill, boss, rinse repeat. Like I said I enjoy it, but its rough going to play more than a level or 2 at a time, at least for me.
Also I don't like the art, but thats a personal issue. Weirdly I'm liking this more than KZ though.
If somebody said this was Dark Souls for kids, would they be accurate?
Well I know of at least one reviewer who would ask "Do you hate your godchild?"
Ugh, no, no, no. Enough with this "Dark Souls-lite" nonsense. It's the FURTHEST thing from Demon's/Dark Souls. Just because a game is relatively difficult on the harder settings doesn't automatically make it the "Dark Souls of...". What if I said something like, "Dynamite Headdy is the Dark Souls of Super Mario."? While this comparison makes more sense (because they're both 2D platformers) it still sounds fucking stupid, uneducated, and misinformed. (not yelling at you, just the person/people who said this to you, lol!)
I find that the combat of both Dark Souls and Knack emphasize pattern recognition, threat assessment, baiting and punishing, and maintaining good position. Failure to do any of those can lead to a very quick death. Both games are a bit light on checkpoints, requiring the player to replay mutliple fights after death.
Knack's systems are infinitely simpler than Dark Souls', though the way fights play out are very similar. Maybe it's just the way I play it. I have to try way harder at Knack than most other melee action games.
I think you're just bad at it :xBeat it yesterday evening and had a few things to say about it.
The game is hard for no reason. No reason at all. The spike in difficulty is stupid and definitely dragged the game down for me. I loved Knack the character and the story (up until chapter 6) but I just got so fed up with the BS that I just kept skipping the scenes and progressing as fast as I could to just get the game done and over with. The platforming was great in it, and the brawling was great, it was just the health damage that made no sense.