I'm confused. The vast majority of impressions in this thread are positive, lots of people enjoying the game. How come review scores are so low?
I'm confused. The vast majority of impressions in this thread are positive, lots of people enjoying the game. How come review scores are so low?
Opinions.
I beat Killzone earlier tonight and can say I honestly had a better time with Knack overall and Knack kept consistent with its quality unlike Killzone which just tanks so hard near the end sadly. Hell I was thinking Id rather replay Knack again. What can I say, the little guy got to me.
I'm confused. The vast majority of impressions in this thread are positive, lots of people enjoying the game. How come review scores are so low?
Interestingly Killzone OT has much more negative opinions than this threadPeople justifying their buyings isn't anything new, especially when it comes to launch games and exclusive games.
People justifying their buyings isn't anything new, especially when it comes to launch games and exclusive games.
Interestingly Killzone OT has much more negative opinions than this thread
People justifying their buyings isn't anything new, especially when it comes to launch games and exclusive games.
People justifying their buyings isn't anything new, especially when it comes to launch games and exclusive games.
People justifying their buyings isn't anything new, especially when it comes to launch games and exclusive games.
Yeah, opinions are opinions, though I still get kind baffled at the really low ones. Eh, I guess some could've gotten pissed off THAT much with the difficulty, and honestly I can't fully blame them especially with no option to toggle mid-game.cross posting from the review thread
Game Informer put up an opinion piece from someone on staff that also enjoyed the game (not the reviewer)
http://www.gameinformer.com/b/featu...what-i-learned-while-arguing-about-knack.aspx
it's a good read
They almost certainly are, I think most people were just hoping to have at least some decent platforming in Knack and a good challenge for the simple combat, and the former was sort of satisfied (at least I'm doing more than walking down a hallway all the time, though it does feel like Crash Easy Mode) and the latter might've gotten a LITTLE too far actually in providing a good challenge (though playing on Hard I should've expected at least a bite to it.)Maybe expectations are different?
Just finished it tonight, co-op'd with my girlfriend and we both enjoyed it. I'm personally baffled by some of the reviews. I understand that the game is not stellar, has some quirks and doesnt feature the deepest combat but imo it is far from bad or a pass. For us it was a solid 8. If the fixed some minor issues with the co-op and allowed player two to be another Knack and expanded the combat arsenal it could've been a 9. All on all, very enjoyable and we look forward to a second run to grab additional chests and trophies.
Or maybe, just maybe, folks are actually enjoying it. Shocker! Critic reviews aren't everything.
But they're not nothing either, yet some are eager to dismiss them as "invalid" opinions.
I'll sooner believe that some are trying to justify a purchase than that there is a press-wide conspiracy against the game, or that all journalists have gone mad.
I'm confused. The vast majority of impressions in this thread are positive, lots of people enjoying the game. How come review scores are so low?
Maybe, but listening to podcasts on Knack highlights the rush many reviewers faced when reviewing this game. As a straightforward action brawler, it's fairly simple, but it's also quite challenging. When working on a review I could see how people could really start to hate the game when they struggle to progress.But they're not nothing either, yet some are eager to dismiss them as "invalid" opinions.
I'll sooner believe that some are trying to justify a purchase than that there is a press-wide conspiracy against the game, or that all journalists have gone mad.
OTs in general are pretty steeped in confirmation bias.I'm confused. The vast majority of impressions in this thread are positive, lots of people enjoying the game. How come review scores are so low?
The industry needs much better than Knack.While I have not played Knack, nor do I have or plan on getting a PS4 any time soon, I'm so pleased to see that the actual reaction to this game is pretty heavily skewed towards enjoying it far more than the hilariously awful enthusiastic 'press' reviews would've had someone believe.
After reading a bunch of those last week, this game more than any other just reeked of idiotic preconceived intentions and a blatant target for faux criticism to appear 'objective' and legit. The content of EVERY Knack review I read was so absurd, and that's without me having even played the game.
So nice to see the experiences of the vast majority here back up what I originally thought. Knack is a perfect example, no matter WHICH company it's coming from, of EXACTLY what this industry needs right now and over the next 5 years. Desperately.
I'm confused. The vast majority of impressions in this thread are positive, lots of people enjoying the game. How come review scores are so low?
What's with the digital version? Fully downloaded it but there's a bar in the main menu telling me ESTIMATED TIME REMAINING over 20 goddamn hours!
Most of the reviews pick apart the story, some of the more simple gameplay mechanics, the graphics, the voice acting. However, they are not really looking at the game as "Is this fun?"
Also, the reviewers HAVE to play this game, it is their job. They may not be really interested or intrigued by it at all. Some of the users in this thread had an interest, gave it a shot, went in with little expectations based on the reviews, and found an enjoyable game.
And see, this is the problem. The industry needs Knack not because Knack is simply awesome, but because it's a high profile launch title in a non-sports, non-shooter, non-Nintendo genre. And yet it falls under the weight of absurd criticism that never seems to fall on those mentioned above titles, disproportionately, and the flaws are heavily focused on which in turn discourages future development of this kind.The industry needs much better than Knack.
I'm enjoying the games combat but that's pretty much it. It's limited in scope, has bad art, a bad story, and is super repetitive.
So, even though I'm into it- it's not something id hold up as anything special.
You haven't even played it.And see, this is the problem. The industry needs Knack not because Knack is simply awesome, but because it's a high profile launch title in a non-sports, non-shooter, non-Nintendo genre. And yet it falls under the weight of absurd criticism that never seems to fall on those mentioned above titles, disproportionately, and the flaws are heavily focused on which in turn discourages future development of this kind.
There is a reason the industry has slowly morphed into this narrow focused market with diminishing appeal to large demographics. The reaction to Knack is that reason.
I think you're misunderstanding where I'm coming from. I'm not debating that with you, you're right I have no idea.You haven't even played it.
It can be a non-shooter game that's actually great. The fact that we don't get a lot of these games doesn't make It good automatically.
So what you're saying is that every review ever written by every game reviewer in the entire history of the medium is bullshit.
Really? So the 36GB I downloaded from the store is just the main menu and the first 4 chapters? :|That's how downloads work now for digital delivered games on PSN.
It grabs a small amount of files so you can load the game and usually play a bit of it while the rest downloads in the background.
I guess with Knack the initial download just lets you load the game to see how much longer it will take for the rest of the game to download... kind of defeats the purpose.
OTs in general are pretty steeped in confirmation bias.
Not to say that's always the case, but not to say it isn't.
Is the story any good? Trailers give me the imprseeion that it's very bare-bones stuff, which is okay, but great story would always be a plus :>.
So what you're saying is that every review ever written by every game reviewer in the entire history of the medium is bullshit.
What's with the digital version? Fully downloaded it but there's a bar in the main menu telling me ESTIMATED TIME REMAINING over 20 goddamn hours!
That's how downloads work now for digital delivered games on PSN.
It grabs a small amount of files so you can load the game and usually play a bit of it while the rest downloads in the background.
I guess with Knack the initial download just lets you load the game to see how much longer it will take for the rest of the game to download... kind of defeats the purpose.
All four of the criticisms you list are completely subjective. There are plenty of games built specifically around repetition and/or limited scope for example. Many of which are then lauded for those characteristics.The industry needs much better than Knack.
I'm enjoying the games combat but that's pretty much it. It's limited in scope, has bad art, a bad story, and is super repetitive.
So, even though I'm into it- it's not something id hold up as anything special.