Just got to 13-1. How much longer have I got until the finish?
Just got to 13-1. How much longer have I got until the finish?
Just got to 13-1. How much longer have I got until the finish?
Just finished on hard. Over all it was good. A bit long in the tooth though, around chapter 7-9 the game became tedious but then got better towards the end. Needs a lot more variety but overall deserving of better review scores. I agree with the 7 to 7.5 consensus in this thread. I hope they continue with sequels.
Oh God, this is depressing. I just got to 10-1 hoping it woudl soon be over. Then I read the reply and felt a wave of sadness.
I agree, except I think the review scores are fine. I felt that the gameplay can only sustain about 6-7 chapters. For me, after chapter 6 the game falls off a cliff. I just beat 9 and I'm struggling to finish the game.
Oh God, this is depressing. I just got to 10-1 hoping it woudl soon be over. Then I read the reply and felt a wave of sadness.
About 60 minutes, and then you get to play an incredibly horrible boss battle!
All I gotta say is that I can't wait until KNACK 2: THE CRYSTAL WARS.
So I'm looking for a good action-adventure game (already played ac4) and thinking between Knack or Lego marvel super heroes.. The reviews have put me off somewhat but reading this thread has made me feel a bit better about this game. Anyone played them both?
I see what you did there.Or, given one of the ending shots in the game--the one with Ryder and Katrina-- I'd say we're in for KNACK 2: KNACKED UP.
be sure to max up your Sunstone batteries before entring 13-4. On my first play through, I got my ass whooped.
Knowing this on HARD, I decided to be singy and conserve my Sunstones max until i meat up with that boss. I kept Three for 13-4 and used the rest for 13-5
Heh!
I've generally been enjoying the game but it's longer than I was anticipating. By quite a margin, actually.
The checkpoints have been grinding me down as well. I'm playing on hard and the amount of time I've spent travelling back to areas or re-paying 2, 3, 4 combat sequences before I'm back to where I last died has definitely inflated my play time.
I have played half of Knack and most of Lego, both coop with my son on normal. Enjoyed Knack a lot more. Lego is too repetitive and since i'm not a huge comic fan i didn't care much about the Marvel license. I feel in this game in particular you're doing the same stuff over and over again, like in Knack, but the "puzzles" in Lego are more annying than fun, usually involve destroying everything in sight until you find something to put together that will let you open some door to move on, this is basically the whole game besides the sidequest which are also really simple stuff.So I'm looking for a good action-adventure game (already played ac4) and thinking between Knack or Lego marvel super heroes.. The reviews have put me off somewhat but reading this thread has made me feel a bit better about this game. Anyone played them both?
I'm half way through this game and I'm hating it. How shit like this gets released and hyped is beyond me. I want to finish it because I like finishing what I've started, but I feel like I've stepped into 1995 when I boot this disc. Sure, it's really pretty. It's just a waste of the $40 I paid for it.
This game has the most God awful checkpointing of anything I've ever played
I'm half way through this game and I'm hating it. How shit like this gets released and hyped is beyond me. I want to finish it because I like finishing what I've started, but I feel like I've stepped into 1995 when I boot this disc. Sure, it's really pretty. It's just a waste of the $40 I paid for it.
I found the boss battle to be great. If people are having a rough time I'll give a quick tip that will make him much MUCH easier.
Try to save up at least 2 sunstone attacks for the final boss. As you're walking towards your giant relics right before getting hit you can press circle to power up (gives you temporary invincibility) and after a couple of steps activate your tornado attack for more invincibility. With this you can bee-line straight ahead both times.
Yikes. Wish I knew that. Would have saved me the dozen or so times dying on the guy.
I have really mixed feelings on this game. I enjoyed the combat a lot, and felt that nearly every time I died, it was my careless fault (except for bosses, the hidden "traps" in the jungle chapter, and a lot of first encounters with enemies). However, the "platforming" is dumb, and pointless, and should either be excised or enhanced. Then, there are the boss fights that are uniformly terrible. And, the story is atrocious, the music is boring, and the visuals seem so bland. And, it's long.
I enjoyed what I played, because of the combat, and, most importantly when compared to reviewers, because I broke up the game in many smaller chunks. But, there's so much wrong with the game that makes me retroactively dislike it. I think it just goes to show how much presentation affects a game.
About 60 minutes, and then you get to play an incredibly horrible boss battle!
This game has the most God awful checkpointing of anything I've ever played
I'm half way through this game and I'm hating it. How shit like this gets released and hyped is beyond me. I want to finish it because I like finishing what I've started, but I feel like I've stepped into 1995 when I boot this disc. Sure, it's really pretty. It's just a waste of the $40 I paid for it.
the game gets better when you learn the patterns of the enemies and decide to take them on either by priority or pecking order
I'm currently at 12-1 in very hard (using Diamond Knack), and I find that I am doing better now when compared with my 2nd time playing as normal.
Though i am a better manager of my Sunstone meter, knowing what to expect when I will need them for a boss area and all that.
Reviews tend to forget replaybility and Knack is game that is enjoyably replayable.
My theory is they shoved it on easy, powered through it to meet deadlines and then wrote the review. I'd probably hate the game too if I played on easy and was aiming toward a deadline.I finished on normal the other day and ended up really enjoying Knack. I genuinely find it hard to believe some of the reviews that ripped the game to shreds. Perhaps given the limited time they had to rush a review out to beat their competitors they rushed headlong into each encounter without giving thought to the order the enemies should be taken out or remembering each enemy's attack pattern. (or perhaps there was some other agenda for rating Knack so low)
I haven't made up my mind about how I feel about the check point system. Does it seem unfair sometimes? Sure. But I believe it was meant to make the deaths in the game mean more. It surely tempered how I approached some of the series of encounters.
Did I have fun with the game? Yes, lots. I look forward to going back and replaying on Hard.
Would I recommend it to a friend? Depends. If they enjoy challenges and doesn't mind changing their approach if what they tried last time didn't work... Yes If they get frustrated failing by doing the same thing over and over... No
I hope SCEJ has some thick skin and can hear their fans over all of the negativity in the press. Though based on past experience with Folklore, those horrible reviews may have scattered Knack 's relics for good.
I'm not sure I'd enjoy it as much if I could just barrel through every encounter knowing eventually I'd get through. If anything I thought the checkpoints were too generous. There isn't much tension without the risk of loss; in this case, progression.Yep, it's pretty irritating.
I love me some old school PS1 era platforming as much as the next guy, but the checkpoint system in Knack is really frustrating. On hard the game is a genuine challenge, and you're never more than 2 hits away from death. I just don't think having to repeat numerous combat sections before you reach where you died last time really stacks up as good game design anymore. I'm not sure that just being "old school" is enough to justify a free pass, either. I re- played Crash Bandicoot on my Vita recently and can't recall ever being as annoyed with the checkpoints in that as I am with Knack.
Most reviewers agreed that it wasn't enjoyably playable in the first place.Reviews tend to forget replaybility and Knack is game that is enjoyably replayable.
It's packaged with every PS4 in Japan. At least it will get into people's hands that way so they won't be turned off by reviews.I hope SCEJ has some thick skin and can hear their fans over all of the negativity in the press. Though based on past experience with Folklore, those horrible reviews may have scattered Knack 's relics for good.
LOL, it's so true! Knack is enabling the humans to performGoblin Genocide
When you really think about it,Gandahar is just looking out to preserve his people from oblivion
Games don't just break your system.Anyone had the game crash on them and completely lock up their PS4?
It just happened to me in chapter 4-2. I had to pull the plug out on the PS4 as it completely froze the system.
I'm not sure I even want to continue playing now. I wasn't enjoying the game very much and the possibility of it breaking my PS4 is worrisome.
Definitely set up that way. He slinks away after your boss battle with him.Could he be back if there was a sequel?
Games don't just break your system.
And no that didn't happen to me. Your PS4 probably froze because it had problems itself, which had nothing at all to do with Knack.
I see you didn't wait for Gaikai then :3
Anyone had the game crash on them and completely lock up their PS4?
It just happened to me in chapter 4-2. I had to pull the plug out on the PS4 as it completely froze the system.
I'm not sure I even want to continue playing now. I wasn't enjoying the game very much and the possibility of it breaking my PS4 is worrisome.
Just had to watch the ending on youtube... After attempting the final boss 6 times I just couldn't take it anymore. Game is decent, but I agree with it being about a 5-6. There is no thought process to this game at all... You die in 1-2 hits so you.... replay the same area over... and over.. and over... and over.... and................ over......
Hit the enemy as fast as you can and just jump all over hitting the others with your "one" attack or maybe even a jump attack, and then hope your slow ass character dodges out of the way... but wait, there is a cool down or more like an unresponsiveness to the dodging so your fucked after you dodge the first time.
Oh well, Game was ok, time to trade it in now. I really hope they make the next knack a third person style game. So much detail in some of the environments and its all lost with its "god of war" style camera.
Yeah... you were playing it wrong.
You are supposed to do the opposite of "hit the enemy as fast as you can". In fact, the game punishes you for rushing into encounters.