DrunkShogun
Member
Kojima writing is either a hit or a miss and it was a miss. Story is actually better if u ignore the trailers that gave a different sense of plot focus. Still think kojima needs to stretch his legs out in a new area though.
I have said it many times and its worth saying it over and over again until this is universally acknowledged. Rockstar is GREAT at creating impressive worlds but as far as gameplay goes, GTA games are the most linear shit that exists out there.
Can you approach missions in GTA differently? No. Can you avoid shootouts? No. Do you have to follow a linear path to complete your mission? Yes.
GTA games are immerssive and open world only in concept and when you are freeroaming. The rest of the time, while on missions, its the most linear and repetitive thing that exists in videogames. Take any mission of MGSV and you can complete it in an amazing number of ways and even if you dont follow the missions instructions, the objectives adapt accordingly, providing an experience that always requires you to adapt as well. This si great game design. GTA games are devoid of anything that has to do with variety on how to approach your objectives. Hell you cant even properly stealth in GTA and its supposed to be a mechanic. Let alone the fact that GTA games control like they are coming straight out of 1999... with that god awful player movement in tight spaces and overall poor controls.
I feel about the same as I did after Peace Walker.
Which is perpetually disappointed.
Metal Gear 1 + 2, plus MGS 1-3, are are an incredible achievement in this medium. They are emergent, they are experimental, and they are artistic. They mark Kojima as one of gaming's greatest auteurs.
I do not feel this way about his later games. MGSV having great gameplay isn't enough for me, that's not why I ever played this series.
Oh well. It makes it easier to not be disappointed that he won't be making any more Metal Gears.
LOL @ not acknowledging 5 but acknowledging rising, which has a much much much worse story. I can't take gaf seriously sometimes.
Rising's story is 100x better than MGS V's because it's super tounge in cheek, excessively cheesy and full of wacky, interesting characters. MGS V's story is more trying to be super serious but the occasionally not and full of weird and unexplained plot points that are paced terribly.
I think he bit off more than he could chew and blew past release dates and budget constraints while still not really finishing the game.
What's here is SO good, though, that it's disappointing how it ended up. It's a really well made game but I feel like Kojima and crew really just tried to do too much and Konami ultimately prevented it from happening (due to the exploding budget, no doubt). I mean, they tried to pull off a game as polished and impressive as the most linear of games with the same kind of detail we're used to in a Kojima game set within a massive open environment. It's insanely ambitious.
Gameplay is 90%, Story is 10%. D
He's still a top notch director, he will be missed for sure.
Good game designer, terrible writer
Quite narcissistic
Nope, nothing has changed ?
Maybe in a game where story isn't so important, but in MGS it's ALWAYS been huge. How much time do they take out of MGS 1, 2, 3, and 4 to explain to you their plot? Even if this is a less cutscene heavy game it's still the cap on a legacy of plot heavy games. Its gameplay cannot be divorced from the plot that accompanies it.Gameplay is 90%, Story is 10%. So even if the Story didn't exist at all, the game would still be worth a 90% ranking. Feel free to give the story a terrible 1/10 or 2/10 rating, but recognize that the rest of the game is SO GOOD that it it remains an absolute must play.
Speak for yourself. You don't know how well I write in a narrative sense.And also realize that Kojima, however flawed his writing may be, towers above you like a mountain towers above a squirrel when it comes to creativity, talent and vision. Don't make yourself look bad!
I am astonished by the hyperbolic words people are using to describe MGS5 (and, to a lesser degree, Kojima). Do you all really believe the 93% MC rating is an accident? A plot? That all those reviewers are not representative of mankind?
Maybe in a game where story isn't so important, but in MGS it's ALWAYS been huge. How much time do they take out of MGS 1, 2, 3, and 4 to explain to you their plot? Even if this is a less cutscene heavy game it's still the cap on a legacy of plot heavy games. Its gameplay cannot be divorced from the plot that accompanies it.
I can understand people liking the plot twist my disagreement is people who don't like it justifying it by pretending Metal Gear Solid was always about the gameplay. To pretend, in a game like this, following a legacy that saw equal important to gameplay and plot, is more about gameplay and the plot has no importance or bearing on the overall quality whatsoever disingenuous and does a disservice to the entire franchise.You're right about that but I think MGSV's plot was pretty well written. The twist was awesome and I did't see it coming which is great unlike MGS4 which was spoiled for me and even then it was predictable regardless of the spoilers. MGSV's story is far better than MGS4 and the gameplay in V is far better than anything I have played in the series or in games in general. I have never put so many hours in a game as I have with V.
You're right about that but I think MGSV's plot was pretty well written. The twist was awesome and I did't see it coming which is great unlike MGS4 which was spoiled for me and even then it was predictable regardless of the spoilers. MGSV's story is far better than MGS4 and the gameplay in V is far better than anything I have played in the series or in games in general. I have never put so many hours in a game as I have with V.