I mean how many secret title could they have that happen to use voice commands using Kinect.
Why would 4GBs of the 8GB DDR3 be needed for games if there's 6GB of GDDR5 for games?
Needs some XDR.
PS4 can go over 2 TFLOPs if Sony increases the CPU speed to 2.0 GHz (I think they have done this already) and GPU core to 1 GHz (memory clocks will also have to be increased).
No need for logic when reading a Tale from the Ass.
Why would 4GBs of the 8GB DDR3 be needed for games if there's 6GB of GDDR5 for games?
This is what I was thinking a while back but given how many times the 1.84 number has been said by Cerny I don't think it'll happen. You can tell they're going for matched clocks based on the rumors for both consoles and as much as they probably want to up the CPU speed I think it'll be held back by the ability of the GPU to upclock which I don't think is happening. Unless of course the matched clocks benefits aren't needed anymore, in which case the GPU will likely stay the same.
Pastebin post that's sure to pop up here one way or the other so here we go TALES FROM MY ASS part 6 or is it 7?
http://pastebin.com/CiKCVeiA
This is what I was thinking a while back but given how many times the 1.84 number has been said by Cerny I don't think it'll happen. You can tell they're going for matched clocks based on the rumors for both consoles and as much as they probably want to up the CPU speed I think it'll be held back by the ability of the GPU to upclock which I don't think is happening. Unless of course the matched clocks benefits aren't needed anymore, in which case the GPU will likely stay the same.
I know it's fake, but the faker could have gotten his post more time in the spotlight if he took that part out.
I'll take an 8GB DDR3, 6GB GDDR5, 2.3TFLOPS Xbox. Thanks, MS. You the best.
As it stands now, the GPU has ~2.3 TFLOPS (it was ~2.7 when we received the kits - again, sorry for not giving you the *exact* number). I have no idea if this is the final number or if they will work on a better cooling solution or something like that. It probably could even go further down, I don't know, so don't be too excited
yea they have mentioned the 1.8 tflop number a lot....
On an APU you can divide tasks between a CPU and the GPU instead of having to do all of it on one or the other. For example if 75% of a calculation was better served on the GPU while the other 25% was better handled on the CPU you can split it like that instead of forcing the GPU to power through that 25% it's not good at. It's a pretty big efficiency boost. With clocks matched to be perfect multiples of each other (aka the 1.6GHz CPU and 800MHz GPU numbers we've heard) you can time the processes to match up and be done at the same time. It used to be that on an APU they were required to match but they don't have to any more, it just helps when dividing processes. There is a chance they may have overcome that though, I don't know.What exactly are the benefits of matched clocks?
Why would 4GBs of the 8GB DDR3 be needed for games if there's 6GB of GDDR5 for games?
Because at some time in the second half of 2012 Microsoft must have realized that their vision of a console powered by 6GB of GDDR5 will have a hard time competing with the PS4 with 8GB of GDDR5 so they added 4GB of DDR3.
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Hi, I am a developer at a big studio (we are currently working on titles for the next generation of consoles) and I want to give you all an update about the current situation regarding the Xbox. I obviously can't tell you who I exactly am and where I work, and I have to be a little careful about what I say, because I fear some of the documentation and even the hardware our studio has received, contains individual values and terms which can be traced back to my studio in case of leaks, which would be very unpleasant for us.
I think at some time in the second half of 2012 Microsoft must have realised that their vision of a console powered by an APU with 1.23 TFLOPS graphics processing power will have a hard time competing with the PS4. It also became seemingly clear at that time, that Sony could quite easily upgrade the RAM in their new console, due to new chips being available with higher capacities. Although I guess they didn't *know* that Sony would really go with 8 GB at that time, they knew it was a possibility. The problem was, they were running out of time. Their old design was not very flexible, so they had to come up with something new.
So they completely scrapped the APU approach, and basically rebuilt the whole architecture from scratch with even more off-the-shelf parts. The current kits we have received a while ago have a discrete CPU and a discrete GPU. The CPU is still x86, has 8 cores and has still relatively low clocks, but it's not Jaguar as far as I am aware. I guess they did choose a CPU with a slightly bigger die now, because size isn't as important anymore as it was on the APU, but I don't know exactly because the cases are sealed and I can't take a look inside. The GPU is also new, and it is not GCN1, at least that's what I heard from our programmers. More about the GPU further down. There was also a big change regarding memory architecture: It is no longer a unified memory solution. There are now two memory pools: One with 8 GB DDR3 RAM (34 GB/s, 4 GB available for games), and one with 6 GB GDDR5 RAM (192 GB/s, all available for games). eSRAM is GONE! Technically the devkit has 16 GB DDR3 RAM, but the Xbox will ship with 8GB DDR3 (and 6GB GDDR5). The downside of going with a discrete CPU/GPU is loosing some of the APU synergy effects, but I guess it's not too bad and it was the only way to update the specs, because designing a new custom chip was certainly not possible in that time frame.
There is currently some confusion about clock speeds and processing power, I cannot give you exact numbers, because they are... a little bit odd right now, and as I wrote above I suspect it's a way of tracking leaks. When we received the kits, we where a bit suprised because they had the same cases as the old ones, which seems strange because a discrete CPU/GPU with split RAM obviously needs a little bit more space / cooling. And they where loud. Really loud. Shortly after we received the kits we got an update which reduced clock values slightly, because some devs have reported problems with heat. As it stands now, the GPU has ~2.3 TFLOPS (it was ~2.7 when we received the kits - again, sorry for not giving you the *exact* number). I have no idea if this is the final number or if they will work on a better cooling solution or something like that. It probably could even go further down, I don't know, so don't be too excited - our games are currently built with lower specs in mind. A personal theory of mine is that they postponed the reveal to work on an updated case, which is better suited for the updated specs.
Kinect has received some updates, but we only have implemented a few voice commands for our game. Not sure if they will include Kinect with every console. Would make sense so that more games use this, but in the end it's Microsoft's decision. Our dev kits are currently "always-on", meaning they need a internet connection to start and all, but I am not sure if this will carry over to the final Xbox, I guess it's just a way for Microsoft to track dev kits right now. Our game doesn't need to be always-on. Which doesn't mean it won't be there on a OS level, I just don't know. I also have no idea how Microsoft will price this thing, I guess $500, as rumored, makes sense somehow. I don't have much insight into their internal strategies. I hope I could give you a nice sneak peak at the reveal, our game will also be there, too, and it's a secret title, very excited!
http://pastebin.com/CiKCVeiA
They should know whether Kinect comes in the box or not before developing a game. That seems like a huge thing to gamble on. 18 more days to go.And the rumors keep coming
Be funny if somehow all the pastebins are real.
You know what really irks me about this pre-reveal stage?
The utter abuse of the word "rumor".
A rumor is something that usually comes from multiple sources and is given some weight by the virtue of the number of authoritive sources discussing it, it is not a singular post on a forum or text posted to Pastebin.
Seriously, cut that shit out and call them what they are, shit posts, they're not rumors, just shitty noise in a low signal environment.
I got confirmation from multiple sources before writing that pastebin
Dual APU with raytracing chip.
If the specs are improved at a noticeable amount, I think you should do something you would never vow to do...
Pursue a date with Hitomi Tanaka.
But since that would probably never happen... Well... You're safe.
That pastebin rumor is ridiculous but lets say it true just for the fun of it 6GB of GDDR5 is already 12 chips not counting the DDR3.
That system would be a pain in the ass to manufacture and expensive to make \sell .
Sure, I'll send her a message on her site, no problem. Watch a flick involving her? Never happening. Chick is garbage, no body, got tumors on her chest, and face looks like she got hit with the Diamond Cutter over bricks.
BS.And the rumors keep coming
Do you go out of your way to find terrible sources?And the rumors keep coming
And the rumors keep coming
Then you have two separate memory controllers, which is always fun.
And the rumors keep coming
sony did it on the ps3.
sony did it on the ps3.
'PS3 did it' is a bad philosophy to have when trying to design a console. I love the system but the design is kind of a mess.
If the specs are improved at a noticeable amount, I think you should do something you would never vow to do...
Pursue a date with Hitomi Tanaka.
But since that would probably never happen... Well... You're safe.
And the rumors keep coming
Shortly after we received the kits we got an update which reduced clock values slightly, because some devs have reported problems with heat.
Heh.
Can I have a date with Hiromichi Tanaka where I get him stinking drunk and extract top secret details on the FFXI damage and droprate formulae?
And the rumors keep coming