DntMesArnd
Member
Yup,So PS console gamers will just beta test the games for PC users?
From kings to lab rats.
How the world has changed....
Yup,So PS console gamers will just beta test the games for PC users?
Yeah, a decent gaming PC is a game changer in the graphics department.Hopefully that's true.
I won't have to sacrifice visuals for performance anymore.
A PC port would sell loads guv.And most people simply couldn't give a shit because there are tons of new Souls-likes hitting the market constantly, and many of us played the game to death 10+ years ago when it came it out.
The constant harping on about this game is so lame and artificial. If Sony actually patched it to 60/120 on PS5 and dared ask more than $10 for it, they'd get murdered by the same people clutching their pearls over its non-existence. And that's a fact.
You can see there the percentage of Steam players that have certain RAM size, certain GPU, certain GPU, VRAM size, primary display resolution, etc.How would you even know that from Steam surveys anyway?
I think if they release a PC+PS portable PSN store that is seamlessly the same than in home consoles (full crossbuy, crossplay, same catalog in the store, same user games library, trophies, cloud saves, friendlist etc) they'd release the games the same day in all these PSN clients.The scenes when Sony do this.... but only via the Playstation PC Store. Would be a smart move especially if they work with Microsoft to make it integrate nicely into the Xbox PC interface stuff.
How does tustYou can see there the percentage of Steam players that have certain RAM size, certain GPU, certain GPU, VRAM size, primary display resolution, etc.
By default they show you the most popular option in each area, but clicking in each area you can see the percentage usage of each one:
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As an example you can see that under 5% of the players play at 4K and around 20% at 1440:
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I think if they release a PC+PS portable PSN store that is seamlessly the same than in home consoles (full crossbuy, crossplay, same catalog in the store, same user games library, trophies, cloud saves, friendlist etc) they'd release the games the same day in all these PSN clients.
And then in Steam or Epic Store they would stop release there new games, or would do it a year or two later after releasing it on PSN.
What does this have to do with knowing how one would know that those with high-end rigs are waiting for exclusives?You can see there the percentage of Steam players that have certain RAM size, certain GPU, certain GPU, VRAM size, primary display resolution, etc.
By default they show you the most popular option in each area, but clicking in each area you can see the percentage usage of each one:
![]()
As an example you can see that under 5% of the players play at 4K and around 20% at 1440:
![]()
I think if they release a PC+PS portable PSN store that is seamlessly the same than in home consoles (full crossbuy, crossplay, same catalog in the store, same user games library, trophies, cloud saves, friendlist etc) they'd release the games the same day in all these PSN clients.
And then in Steam or Epic Store they would stop release there new games, or would do it a year or two later after releasing it on PSN.
Everyone who plays day one is a beta tester these days. If you don't have FOMO it's best to wait 6 months anyway.Yup,
From kings to lab rats.
How the world has changed....
And most people simply couldn't give a shit because there are tons of new Souls-likes hitting the market constantly, and many of us played the game to death 10+ years ago when it came it out.
The constant harping on about this game is so lame and artificial. If Sony actually patched it to 60/120 on PS5 and dared ask more than $10 for it, they'd get murdered by the same people clutching their pearls over its non-existence. And that's a fact.
Have you seen the movie "the platform". PS console gamers are Platform 1. You get the leftovers when we're done with them. Delicious GTA6 incoming soon.So PS console gamers will just beta test the games for PC users?
I wonder why Sony doesn't take action against that.
Hopefully we'll see Gran Turiwmo 7 and Astrobot on PC soon
That's actually extremely true.Everyone who plays day one is a beta tester these days. If you don't have FOMO it's best to wait 6 months anyway.
Nothing. I said it isn't true that like 90% of PC have high end rings, as can be seen in Steam hardware surveys. The percentage is pretty small instead.What does this have to do with knowing how one would know that those with high-end rigs are waiting for exclusives?
But no one said that 90% of PC gamers have high-end rigs. The poster said that 90% of PC gamers with high-end rigs wait for games, not that they make up 90% of PC gamers.Nothing. I said it isn't true that like 90% of PC have high end rings, as can be seen in Steam hardware surveys. The percentage is pretty small instead.
So PS console gamers will just beta test the games for PC users?
Without even any context, it's obvious a stat about 90% of Steam gamers being uber rig gamers wouldnt make sense. Why would anyone believe it that way? lolBut no one said that 90% of PC gamers have high-end rigs. The poster said that 90% of PC gamers with high-end rigs wait for games, not that they make up 90% of PC gamers.
Well put,Everyone who plays day one is a beta tester these days. If you don't have FOMO it's best to wait 6 months anyway.
They need to release games before starting rumours about 6months-old portsWhat's the next Sony PC port or when are we expected to get news of this?
Astrobot when
(Although unlikely given its 100% playstation and uses DualShock to a greater extent)
They need to release games before starting rumours about 6months-old ports
Unless Sony wants to round out PC ports for the heck of it (like doing bad sellers like Returnal and Sackboy), Astrobot will sell lousy. Not even worth porting over. Game got GOTY accolades and barely even sold on PS. At last tally, it sold 2.3M as of March 2025. By now, it wouldnt even break 3M.Astro's gonna be a headache because there's a ton of third party licenses involved in that game too, with all the cameo bots.
That might be a while, if ever, to get a port on any other platform.
Remaster DLC in the Deluxe Edition preorder.And a remaster 12 months after launch.
It's such a love letter to PlayStation that I'm not sure it makes sense to bring it to other platforms. I think it's the only game that makes sense to keep exclusive to PlayStation. It would be weird to to me to have a game centered so much around PS5 and DualSense on something like Switch 2.Astro's gonna be a headache because there's a ton of third party licenses involved in that game too, with all the cameo bots.
That might be a while, if ever, to get a port on any other platform.
Youd get a ton of GT7 gamers on PC. Thats the platform of choice for racing.GT7, Bloodborne and Demon's Souls are the most brain dead obvious ones that would do extremely well on PC. How that has not happened yet is crazy.
Astrobot likely isn't worth the effort after Sackboy mega flopped. Despite being an industry darling, we've seen that the fanboy hype doesn't translate to high PC sales.
They definitely need to start digging into their back catalogue, but I can't think of many that would do significant numbers.
You can see there the percentage of Steam players that have certain RAM size, certain GPU, certain GPU, VRAM size, primary display resolution, etc.
By default they show you the most popular option in each area, but clicking in each area you can see the percentage usage of each one:
![]()
As an example you can see that under 5% of the players play at 4K and around 20% at 1440:
![]()
I think if they release a PC+PS portable PSN store that is seamlessly the same than in home consoles (full crossbuy, crossplay, same catalog in the store, same user games library, trophies, cloud saves, friendlist etc) they'd release the games the same day in all these PSN clients.
And then in Steam or Epic Store they would stop release there new games, or would do it a year or two later after releasing it on PSN.
Nah, my uncle works at Nintendo and told me Sony's games will be now Switch 2 console exclusives during 4 years before being released on PlayStation![]()
PlayStation Reportedly Set To Launch PC Ports 6 Months After Release Moving Forward
An insider claims that Sony's new strategy will see PlayStation launching PC ports six months after a game's original release.tech4gamers.com
6 months ain't bad
Yes, and 54.14% have 16GB of system RAM or less, 72.42% have 8CPUs or less, 67.09% has 8GB or less VRAM GPUs and I'm lazy to check all the different GPUs, but it's a fact that only a small minority of the PC playerbase plays with better specs than modern high end home consoles.Interesting....So 75% of PC gamers, game at 1440p or 1080p.
Ratchet sold around >400-500K units in PC so far, and Sackboy around >100-200K units so far. Meaning they're both profitable ports, because ports only cost them around a couple million, so by selling a few dozen thousand copies they get profitable. And considering several other PC ports sold millions of copies, that means that the PC ports are a highly profitable side business for Sony.The two games that would sell like hot cakes on PC and have a chance to build a strong community are gatekept by Sony. Instead they port games like R&C and Sackboy that sell a couple of thousand copies. As I've said before, clown shoes in charge of the brand right now.
Sony first party games make around $700M (most of it must be from PC) per year outside PS. As reference this off-PS revenue is pretty similar to what they did in PS a generation ago and a bit under the money they must make in PS today.The sales of Playstation games on pc haven't been that great.
Interesting....So 75% of PC gamers, game at 1440p or 1080p.
I have a 4090 and have been gaming on a top tier rig since the mid-2010s and never targeted 4K. Even when I had a 4K TV, I mostly played at 1440p-1800p and on my monitors 3440x1440. Now, I use 4K, but mostly with DLSS Quality or even Performance in games like Wukong.Interesting....So 75% of PC gamers, game at 1440p or 1080p.
Underrated movie.Have you seen the movie "the platform". PS console gamers are Platform 1. You get the leftovers when we're done with them. Delicious GTA6 incoming soon.
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Indies maxed out and at 4k. AA and AAA maxed out with bells and whistles but at 1440p or 1080p. no need for 4k IMO. That's my wayYes. Typically they are more interested in higher frame rates than higher resolutions.
Indies maxed out and at 4k. AA and AAA maxed out with bells and whistles but at 1440p or 1080p. no need for 4k IMO. That's my way
Ratchet sold around >400-500K units in PC so far, and Sackboy around >100-200K units so far. Meaning they're both profitable ports, because ports only cost them around a couple million,
The sales estimates are conservative recaps of the estimates listed in SteamDB, the port costs being around $2M is from the several PC ports budget listed in the leaked Insomniac documentsSource?
If by small minority you mean roughly half.Yes, and 54.14% have 16GB of system RAM or less, 72.42% have 8CPUs or less, 67.09% has 8GB or less VRAM GPUs and I'm lazy to check all the different GPUs, but it's a fact that only a small minority of the PC playerbase plays with better specs than modern high end home consoles.