[RUMOR] PlayStation Reportedly Set To Launch PC Ports 6 Months After Release Moving Forward

And most people simply couldn't give a shit because there are tons of new Souls-likes hitting the market constantly, and many of us played the game to death 10+ years ago when it came it out.

The constant harping on about this game is so lame and artificial. If Sony actually patched it to 60/120 on PS5 and dared ask more than $10 for it, they'd get murdered by the same people clutching their pearls over its non-existence. And that's a fact.
A PC port would sell loads guv.
 
The scenes when Sony do this.... but only via the Playstation PC Store. Would be a smart move especially if they work with Microsoft to make it integrate nicely into the Xbox PC interface stuff.
 
How would you even know that from Steam surveys anyway?
You can see there the percentage of Steam players that have certain RAM size, certain GPU, certain GPU, VRAM size, primary display resolution, etc.

By default they show you the most popular option in each area, but clicking in each area you can see the percentage usage of each one:

image.png

As an example you can see that under 5% of the players play at 4K and around 20% at 1440:
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The scenes when Sony do this.... but only via the Playstation PC Store. Would be a smart move especially if they work with Microsoft to make it integrate nicely into the Xbox PC interface stuff.
I think if they release a PC+PS portable PSN store that is seamlessly the same than in home consoles (full crossbuy, crossplay, same catalog in the store, same user games library, trophies, cloud saves, friendlist etc) they'd release the games the same day in all these PSN clients.

And then in Steam or Epic Store they would stop release there new games, or would do it a year or two later after releasing it on PSN.
 
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You can see there the percentage of Steam players that have certain RAM size, certain GPU, certain GPU, VRAM size, primary display resolution, etc.

By default they show you the most popular option in each area, but clicking in each area you can see the percentage usage of each one:

image.png

As an example you can see that under 5% of the players play at 4K and around 20% at 1440:
image.png



I think if they release a PC+PS portable PSN store that is seamlessly the same than in home consoles (full crossbuy, crossplay, same catalog in the store, same user games library, trophies, cloud saves, friendlist etc) they'd release the games the same day in all these PSN clients.

And then in Steam or Epic Store they would stop release there new games, or would do it a year or two later after releasing it on PSN.
How does tust
You can see there the percentage of Steam players that have certain RAM size, certain GPU, certain GPU, VRAM size, primary display resolution, etc.

By default they show you the most popular option in each area, but clicking in each area you can see the percentage usage of each one:

image.png

As an example you can see that under 5% of the players play at 4K and around 20% at 1440:
image.png



I think if they release a PC+PS portable PSN store that is seamlessly the same than in home consoles (full crossbuy, crossplay, same catalog in the store, same user games library, trophies, cloud saves, friendlist etc) they'd release the games the same day in all these PSN clients.

And then in Steam or Epic Store they would stop release there new games, or would do it a year or two later after releasing it on PSN.
What does this have to do with knowing how one would know that those with high-end rigs are waiting for exclusives?
 
I know they're not interested in that but I wish they would release some of the games released before they decided to do PC ports, like Gravity Rush.
Infamous Second Son would be cool too.
 
And most people simply couldn't give a shit because there are tons of new Souls-likes hitting the market constantly, and many of us played the game to death 10+ years ago when it came it out.

The constant harping on about this game is so lame and artificial. If Sony actually patched it to 60/120 on PS5 and dared ask more than $10 for it, they'd get murdered by the same people clutching their pearls over its non-existence. And that's a fact.
FMxcQm92mlumCBR1.png
 
I see no difference between 2 years, 1 year, 6 months or day one anymore. Those games are all 3rd party games published by Sony and they just milk console gamers with the most expensive version of the game.
 
Everyone who plays day one is a beta tester these days. If you don't have FOMO it's best to wait 6 months anyway.
That's actually extremely true.

Unfortunately FOMO hits me far too often. I fall into all the beta and repurchasing traps there is. 🥺

This happened for me with a couple games:

Console launch, FOMO kicks in…
Buy!
Then I jump around between games and just play extremely slowly…
About halfway through a PC version is out… Bought!
But then there is no save sync…
Okay I have to start over…
But I rarely ever replay games so then I lose the interest before even reaching the spot I was on console!

😔
 
What does this have to do with knowing how one would know that those with high-end rigs are waiting for exclusives?
Nothing. I said it isn't true that like 90% of PC have high end rings, as can be seen in Steam hardware surveys. The percentage is pretty small instead.

I didn't say anything about if people with high end or low end PC rigs wait for exclusives. I don't know if they are waiting for something or not. I assume people with high end PC rigs what they want is games that take advantage of the several thousand dollars spend on it, instead of just getting more FPS and games looking marginally better than a $500 console.
 
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Nothing. I said it isn't true that like 90% of PC have high end rings, as can be seen in Steam hardware surveys. The percentage is pretty small instead.
But no one said that 90% of PC gamers have high-end rigs. The poster said that 90% of PC gamers with high-end rigs wait for games, not that they make up 90% of PC gamers.
 
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But no one said that 90% of PC gamers have high-end rigs. The poster said that 90% of PC gamers with high-end rigs wait for games, not that they make up 90% of PC gamers.
Without even any context, it's obvious a stat about 90% of Steam gamers being uber rig gamers wouldnt make sense. Why would anyone believe it that way? lol
 
Astrobot when

(Although unlikely given its 100% playstation and uses DualShock to a greater extent)

Astro's gonna be a headache because there's a ton of third party licenses involved in that game too, with all the cameo bots.

That might be a while, if ever, to get a port on any other platform.
 
They need to release games before starting rumours about 6months-old ports

They still have plenty they could port to pc though. GT7, infamous second son, blood borne, demon souls, mlb the show, Astrobot, ratchet and clank 2016? Did they ever port that I can't remember. I'd be annoyed to get the second game but not the first.
 
Astro's gonna be a headache because there's a ton of third party licenses involved in that game too, with all the cameo bots.

That might be a while, if ever, to get a port on any other platform.
Unless Sony wants to round out PC ports for the heck of it (like doing bad sellers like Returnal and Sackboy), Astrobot will sell lousy. Not even worth porting over. Game got GOTY accolades and barely even sold on PS. At last tally, it sold 2.3M as of March 2025. By now, it wouldnt even break 3M.

I dont get a sense the avg PC gamer cares about platformers too much.
 
GT7, Bloodborne and Demon's Souls are the most brain dead obvious ones that would do extremely well on PC. How that has not happened yet is crazy.

Astrobot likely isn't worth the effort after Sackboy mega flopped. Despite being an industry darling, we've seen that the fanboy hype doesn't translate to high PC sales.

They definitely need to start digging into their back catalogue, but I can't think of many that would do significant numbers.
 
Astro's gonna be a headache because there's a ton of third party licenses involved in that game too, with all the cameo bots.

That might be a while, if ever, to get a port on any other platform.
It's such a love letter to PlayStation that I'm not sure it makes sense to bring it to other platforms. I think it's the only game that makes sense to keep exclusive to PlayStation. It would be weird to to me to have a game centered so much around PS5 and DualSense on something like Switch 2.
 
GT7, Bloodborne and Demon's Souls are the most brain dead obvious ones that would do extremely well on PC. How that has not happened yet is crazy.

Astrobot likely isn't worth the effort after Sackboy mega flopped. Despite being an industry darling, we've seen that the fanboy hype doesn't translate to high PC sales.

They definitely need to start digging into their back catalogue, but I can't think of many that would do significant numbers.
Youd get a ton of GT7 gamers on PC. Thats the platform of choice for racing.

But I think Sony wants to purposely hold back GT for PS as their trump card exclusive. I would had thought they'd hold back GoW too, but surprisingly it went PC. Some other IPs like Spiderman, LOU, Horizon are big sellers too but I see those as more transferrable to PC while GT and GoW are legendary IPs that go back to PS1/PS2 days.
 
You can see there the percentage of Steam players that have certain RAM size, certain GPU, certain GPU, VRAM size, primary display resolution, etc.

By default they show you the most popular option in each area, but clicking in each area you can see the percentage usage of each one:

image.png

As an example you can see that under 5% of the players play at 4K and around 20% at 1440:
image.png



I think if they release a PC+PS portable PSN store that is seamlessly the same than in home consoles (full crossbuy, crossplay, same catalog in the store, same user games library, trophies, cloud saves, friendlist etc) they'd release the games the same day in all these PSN clients.

And then in Steam or Epic Store they would stop release there new games, or would do it a year or two later after releasing it on PSN.


Interesting....So 75% of PC gamers, game at 1440p or 1080p.
 

6 months ain't bad
Nah, my uncle works at Nintendo and told me Sony's games will be now Switch 2 console exclusives during 4 years before being released on PlayStation

Interesting....So 75% of PC gamers, game at 1440p or 1080p.
Yes, and 54.14% have 16GB of system RAM or less, 72.42% have 8CPUs or less, 67.09% has 8GB or less VRAM GPUs and I'm lazy to check all the different GPUs, but it's a fact that only a small minority of the PC playerbase plays with better specs than modern high end home consoles.

Meaning, for devs PC players with high end (meaning, more powerful in performance results than PS5/Series X at the same quality) rigs are a relatively 'small' niche compared to the userbase in PS5+XB plus PC equivalents or under that. Which explains why devs don't make big efforts to take full advantage of the most powerful PC hardware, and why they don't use it as their main target when developing a game.

Devs instead target where the majority of their players are.

The two games that would sell like hot cakes on PC and have a chance to build a strong community are gatekept by Sony. Instead they port games like R&C and Sackboy that sell a couple of thousand copies. As I've said before, clown shoes in charge of the brand right now.
Ratchet sold around >400-500K units in PC so far, and Sackboy around >100-200K units so far. Meaning they're both profitable ports, because ports only cost them around a couple million, so by selling a few dozen thousand copies they get profitable. And considering several other PC ports sold millions of copies, that means that the PC ports are a highly profitable side business for Sony.

And yes, some games like the From Soft ones, GT7 or Astro Bot are PS exclusive, so to play them you need to buy PS5.

The sales of Playstation games on pc haven't been that great.
Sony first party games make around $700M (most of it must be from PC) per year outside PS. As reference this off-PS revenue is pretty similar to what they did in PS a generation ago and a bit under the money they must make in PS today.

So yes, their off-PS game and addons sales (pretty likely most of them on PC) are a pretty big deal that did help aproximatedly double their first party revenue compared to a generation ago.
 
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Interesting....So 75% of PC gamers, game at 1440p or 1080p.
I have a 4090 and have been gaming on a top tier rig since the mid-2010s and never targeted 4K. Even when I had a 4K TV, I mostly played at 1440p-1800p and on my monitors 3440x1440. Now, I use 4K, but mostly with DLSS Quality or even Performance in games like Wukong.

Chasing 4K for contemporary games has always been a fool's errand. It's half the performance of 1080p.
 
Indies maxed out and at 4k. AA and AAA maxed out with bells and whistles but at 1440p or 1080p. no need for 4k IMO. That's my way

Even before DLSS became a big thing, I used the resolution scaling slider in games to the frame rate I wanted. Whatever it takes to get over 60fps is usually my strategy.
 
Yes, and 54.14% have 16GB of system RAM or less, 72.42% have 8CPUs or less, 67.09% has 8GB or less VRAM GPUs and I'm lazy to check all the different GPUs, but it's a fact that only a small minority of the PC playerbase plays with better specs than modern high end home consoles.
If by small minority you mean roughly half.
 
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