Kotaku: SCEA's Koller on the state of PS Vita

To be fair, if they're intending to spin out the generation longer and compete toe-to-toe with Wii U functionality for as long as possible, this does strike me as a really good way to go about it.

Then maybe they should start bundling PS3s with Vitas.
 
Paper Mario Sticker Star is not available on any other console and the last Paper Mario RPG was in 2004 on the GameCube. Luigi's Mansion was 11 years ago. Epic Mickey 3DS is a 2D game and nothing like Epic Mickey 2. Castlevania is also a 2D game and distinct from the console games.

And what really is so special about these games that they aren't console experiences, when we've had console experiences JUST like them? If I brought up Little Big Planet Vita, which isn't the same game as LBP 2, people would complain, THAT'S JUST LIKE LBP ON PS3, I want original SPECIALIZED handheld content!
If I bring up the new Assassin's Creed, same thing. We've had similar 2d Castlevanias on consoles with Symphony of the Night... so I'm failing to see how 3ds is exempt from the 'console experiences on handheld' criticism lobbed at Vita. Or does putting generation old content exempt a handheld from that?
 
I was reading an article about the state of Sony. It mention Kaz taking over for the incumbent and that his first order of business would be the Vita as it the most recent major hardware launch. As such, Kaz is going to have vested interest in Vita succeeding. On that same note though, I feel with what we've seen from the Vita the rest of Sony are lukewarm to it at best.

This opinion is not born out by actual software support.

SCEA:

- Uncharted
- Unit 13
- Resistance
- Escape Plan
- Modnation Racers

SCEE:

- Wipeout 2048
- LittleBigPlanet
- Motorstorm RC
- Little Deviants
- Reality Fighters

SCEJ:

- Gravity Daze
- Hot Shots Golf

If you look at games in development, it's the same.
 
So you don't have Paper Mario on consoles? Kingdom Hearts? New Super Mario Brothers Wii? Luigi's Mansion on GameCube, Epic Mickey on Wii? Castlevania on several systems? People cry about the 'console experiences', but which of these games were not available on console? Don't forget those same people complaining are going to rush out to buy Smash Brothers if it came to 3ds and a new Mario Kart... The only one that doesn't have a recent console iteration is Kid Icarus.

I read and re-read this post multiple times and I still don't see how what is said here refutes the poster the your replying to point....

Plus your pulling at straws here with your argument - Luigis Mansion from....Gamecube; Castlevania on several systems; what???. Fact of the matter, and let me quote the poster you are responding to -
You can't play any of those on another platform.

EDIT: Great to see Takao is back :D
 
The truth is the Vita needs a fuck ton of 3rd party software. To be relevant in Japan they need the software that appeals to that marketplace. There's no rule that says consumers will only purchase one or the other.

They need killer apps that will make Japanese gamers go crazy. They need the same for the west. They need games that just -can't- be done on the 3DS or a cellphone. Sony also needs to lower the cost to develop on the platform. It's far too costly to port/create indie games on the Vita. I'd love to see Super Meat Boy ported. And it'd sell like hotcakes. So would The Binding of Issac.
 
And what really is so special about these games that they aren't console experiences, when we've had console experiences JUST like them? If I brought up Little Big Planet Vita, which isn't the same game as LBP 2, people would complain, THAT'S JUST LIKE LBP ON PS3, I want original SPECIALIZED handheld content!
If I bring up the new Assassin's Creed, same thing. We've had similar 2d Castlevanias on consoles with Symphony of the Night... so I'm failing to see how 3ds is exempt from the 'console experiences on handheld' criticism lobbed at Vita. Or does putting generation old content exempt a handheld from that?

I've never understood this either. I understand the desire for original content on a handheld. I want original content on Vita too. But for a competitive game like Smash Bros, or Madden, or Tekken, I don't want those games to have specific quirks. Especially if they're coming out around the same time.
 
No one is going to produce a huge stand alone game for the Vita, it will cost to much and not sell well enough. There must be a multi-platform crossover component to share the cost. It is simple economics, it is the same reason games like Mass Effect went MP, putting a game on one platform makes it hard to be profitable if it is a big and expensive. You need sales in the 3+ million range for big games. So how can the Vita get these kind of games? Either make it a MP game or share development with PS3 or PS360PC game.


Nintendo can get away with their strategy because it is the same on every platform, sell Mario games to the loyal millions who don't care how recycled or derivative the game is.
 
I read and re-read this post multiple times and I still don't see how what is said here refutes the poster the your replying to point....

Plus your pulling at straws here with your argument - Luigis Mansion from....Gamecube; Castlevania on several systems; what???. Fact of the matter, and let me quote the poster you are responding to -

If all that is needed is a slight twist from console iterations, then you can't play Assassin's creed Vita on another platform, you can't play Little Big Planet Vita on another platform, you can't play Uncharted Vita on another platform, you can't play wipeout vita on another platform. I can go on and on.
 
If I bring up the new Assassin's Creed, same thing. We've had similar 2d Castlevanias on consoles with Symphony of the Night... so I'm failing to see how 3ds is exempt from the 'console experiences on handheld' criticism lobbed at Vita. Or does putting generation old content exempt a handheld from that?

You don't see a difference between a Paper Mario game 8 years after the last one and an Assassin's Creed game coming out within months of AC3? The SotN comparison is absurd, it's a 15 year old game.

LBP and WipeOut might sell a few systems if there weren't multiple versions available on currently supported platforms. Do you not see a difference between 'you can play Luigi's Mansion on the GameCube' and 'you can play LBP on the PS3'?
 
If all that is needed is a slight twist from console iterations, then you can't play Assassin's creed Vita on another platform, you can't play Little Big Planet Vita on another platform, you can't play Uncharted Vita on another platform, you can't play wipeout vita on another platform. I can go on and on.
I feel like most of those franchises have been burnt out to death now (since they still have iterations from this current generation)...so much so their appeal is quite literally dead on a handheld platform...
 
You don't see a difference between a Paper Mario game 8 years after the last one and an Assassin's Creed game coming out within months of AC3? The SotN comparison is absurd, it's a 15 year old game.

LBP and WipeOut would might sell a few systems if there weren't multiple versions available on currently supported platforms. Do you not see a difference between 'you can play Luigi's Mansion on the GameCube' and 'you can play LBP on the PS3'?

So pretty much the 3ds gets exempted because it plays revisions of generation/s old content aka pared down gameplay due to inadequate power of the system. That all of a sudden turns into 'gaming fit for a handheld.'

The REAL reason Vita is selling awfully is because of the price and the fact that sony is absolute trash at marketing these days. Look at the focus they gave on Vita at E3. 3ds wasn't selling well until it got a significant price drop. This has nothing to do with Vita not having games or 'console only experiences,' because when those pick up and play titles are pointed out, they are called niche.
 
What, exactly, is this "state of the Vita" that I keep hearing people parroting? As a Vita owner, as I know many of you are not, I'm incredibly excited by what is on the slate for it for the next 6-12 months. I don't know how familiar you all are with Vita software released and upcoming, but I'm following it pretty closely.

Yes, there are ports, ie MGSHD, Strangers Wrath, Munch's Odyssey, PBR, Sly, etc, but there is also plenty of new content like Ragnarok's Odyssey, LBP, Guacamelee, etc. Uncharted, wipEout, and LBP arenew games in an existing series. And youbknow what's awesone? Being able to play console quality Uncharted on the bus ride to work. I WANT that experience on a handheld.

And yeah, I AM a PS3 owner. Most of the ports, I'm getting on Vita, because those are games I'd love to play on the go. Please, understand that not everybody wants the same things. Some people want more bite sized experiences, some people want console experiences. Fortunately, Vita has both.

For me, I remember one of the worst feelings in the world was being in the middle of an NES game, and then having to shut it off and lose my progress because I had to go to school. Now, I'll be able to play sone PBR at home, and continue my same playthrough on the way to work. That is awesome to me. If it's not your thing, then youbcan continue to buy the console version only and do your thing, but why shit in the cereal of people that want the ports, and continuation of franchises on a portable?

Mario and LoZ have countless portable iterations, and people gobble them up, but God forbid Sony brings some of their beloved franchises to their portable, and people go ape shit. And just like Mario, the entries are usually new stories, with the exception of Sly Cooper TiT. PBR is a new franchise, so I'm not holding it against it that it's on both. And I've the PS3 and Vita versions of PBR, and both were awesome, witb no discernable compromises in quality with the Vita version.

I just don't get the "Vita is in a dire situation software wise" viewpoint. Now, it's hardware sales is a different situation, but that's Sony's worry, not mine. I only care about the software, and there is plenty, both available now, and coming soon. It hasn't even been out 6 months in the states yet. Sheesh, talk about kneejerk panic button responses.
 
I've never understood this either. I understand the desire for original content on a handheld. I want original content on Vita too. But for a competitive game like Smash Bros, or Madden, or Tekken, I don't want those games to have specific quirks. Especially if they're coming out around the same time.

It's strange, but the handheld market seems to be much more receptive of last gen port-ups than current gen port-downs. In that people will jump up and down for a 12 year old port of Majora's Mask in 3D and 60fps, or a DQ/FF re-release in butt-ugly 3D, but scoff at a port of say, Tekken Tag 2.

Maybe the FFX port and MGS HD collection will do better than we all imagine?
 
No one is going to produce a huge stand alone game for the Vita, it will cost to much and not sell well enough. There must be a multi-platform crossover component to share the cost. It is simple economics, it is the same reason games like Mass Effect went MP, putting a game on one platform makes it hard to be profitable if it is a big and expensive. You need sales in the 3+ million range for big games. So how can the Vita get these kind of games? Either make it a MP game or share development with PS3 or PS360PC game.


Nintendo can get away with their strategy because it is the same on every platform, sell Mario games to the loyal millions who don't care how recycled or derivative the game is.

I agree with this. PSP was often at its best when this was the case. Sony has been saying it from day-1. That doesn't mean it's a "port", or that the game is identical. Rockstar's Stories/Episodes games are a good example of re-using assets to make a different experience. Hell, Nintendo practically pioneered this with Majora's Mask.
 
This has nothing to do with Vita not having games or 'console only experiences,' because when those pick up and play titles are pointed out, they are called niche.

PSVita needs a game that well sell the system, an experience that can only be had on that system.

- I bought my PS3 to play Metal Gear Solid
- I bought my Xbox 360 to play Halo
- I bought my Wii to play Super Mario Galaxy
- I bought my DS to play Professor Layton

- I might buy a PSVita for...?
 
E3 didn't please me, but as bad as things are I still can't fathom Sony letting this thing die on the vine. I mean, this is their handheld, and I've yet to see them turn their back on one of their game systems.

Needless to say I still want one. I know it's nuts, but there's enough content on there that I feel a purchase is justifiable. Especially considering I'm the kind of person that would rather play on a handheld than a console.

I also can't get that Vita footage of Jet Set Radio and Sine Mora out of my head. I want those on a portable in a bad way.

Now I just need to find a good Craigslist or ebay deal, cause no way am I paying retail.
 
Gravity Rush, the new Assassin's Creed, Soul Sacrifice, Sound Shapes

Problem with the Vita is that when you add in the memory card, it's right in 360/PS3 territory... and nobody really knows about the system in general. Just like at E3, Sony's not really marketing it like they should.
 
PSVita needs a game that well sell the system, an experience that can only be had on that system.

- I bought my PS3 to play Metal Gear Solid
- I bought my Xbox 360 to play Halo
- I bought my Wii to play Super Mario Galaxy
- I bought my DS to play Professor Layton

- I might buy a PSVita for...?

You had an exclusive Uncharted game at launch. The totally original Gravity Daze came out yesterday.
 
PSVita needs a game that well sell the system, an experience that can only be had on that system.

- I bought my PS3 to play Metal Gear Solid
- I bought my Xbox 360 to play Halo
- I bought my Wii to play Super Mario Galaxy
- I bought my DS to play Professor Layton

- I might buy a PSVita for...?

Earth Defense Force 3 Portable.
 
^ For me, that answer is DJ Max Technika Tune. But I'll be the first to admit that's a pretty niche title, and I don't see the clear cut answer out there that the system needs moving forward.
 
this makes me wonder if this is the reason why they had that marcus campaign for the psp and only the psp.

Years ago, I talked to a member of an ad firm working for the PSP during a dentist appointment. I learned that black youths made a disproportionate amount of PSP users. Their adoption of the system correlated with the sales of GTA: Liberty City Stories in late 2005. What's interesting was that these consumers were usually quite poor. The average DS user was way wealthier than the average PSP user in the US.

Selling a system is a lot about having compelling software that appeals to users. You can see that several ads in the United States targeted this demographic just after GTA: LCS became a runaway hit for the PSP, such as the Squirrel ebonics ad.

Really, makes you think about Sony's claims of bringing handhelds out of the ghetto, huh?
 
PSVita needs a game that well sell the system, an experience that can only be had on that system.

- I bought my PS3 to play Metal Gear Solid
- I bought my Xbox 360 to play Halo
- I bought my Wii to play Super Mario Galaxy
- I bought my DS to play Professor Layton

- I might buy a PSVita for...?

Gravity Rush is the first title that fits the "system seller" description, IMO.
 
Its been out 4 months! If you think there's a small amount of unique software available on Vita at this point I can't wait until the next gen of home consoles arrive because I can safely predict there'll be less stuff on those platforms for longer.

The more complex the project and the hardware then the longer the lead-times get.

Rome wasn't built in a day. People should give new things a chance before throwing them under the bus, its so short-sighted and pointless.

What confuses me is what people exactly are getting out of all of this negativity? It strikes me that some folk just want to see Vita fail, and I'm truthfully at a loss to think of a single rational reason why. You don't have to be a Sony fan to lose out if it crashes and burns: It'll be a loss for gaming and gamers as a whole because nothing happens in a vacuum.

It will affect future investment, shape future products further towards a casual-centric vision, and cost jobs which could be applied not just to Vita products, but to titles on other platforms.

People are beshitting their own nest with all this hate. Its fucking madness.
smug 3DS ambassadors?
 
The big problem for the vita is it needs a real big piece of software that shows off what it's capable of. In the west i don't think the 3DS is in that much better of a position although having first party titles like pokemon still in the cards gives a little more confidence.

If all that is needed is a slight twist from console iterations, then you can't play Assassin's creed Vita on another platform, you can't play Little Big Planet Vita on another platform, you can't play Uncharted Vita on another platform, you can't play wipeout vita on another platform. I can go on and on.

No you can't play those specific AC or uncharted games on another platform. Instead you can play much superior games of the same franchises actually made by the developers A teams.

So pretty much the 3ds gets exempted because it plays revisions of generation/s old content aka pared down gameplay due to inadequate power of the system. That all of a sudden turns into 'gaming fit for a handheld.'

The difference is that paper mario is the next main installment of the series and isn't being handed off to a B grade developer because the top teams won't touch the handheld.

Mario and LoZ have countless portable iterations, and people gobble them up, but God forbid Sony brings some of their beloved franchises to their portable, and people go ape shit. And just like Mario, the entries are usually new stories, with the exception of Sly Cooper TiT.

If it was ND making uncharted instead of some other developer you would have a point (and people would be going apeshit for it). Nintendo don't treat their handheld as an afterthought when it comes to developement.
 
So pretty much the 3ds gets exempted because it plays revisions of generation/s old content aka pared down gameplay due to inadequate power of the system. That all of a sudden turns into 'gaming fit for a handheld.'

The REAL reason Vita is selling awfully is because of the price and the fact that sony is absolute trash at marketing these days. Look at the focus they gave on Vita at E3. 3ds wasn't selling well until it got a significant price drop. This has nothing to do with Vita not having games or 'console only experiences,' because when those pick up and play titles are pointed out, they are called niche.

you're right there, but not for the reasons you may think.
 
The truth is the Vita needs a fuck ton of 3rd party software. To be relevant in Japan they need the software that appeals to that marketplace. There's no rule that says consumers will only purchase one or the other.

They need killer apps that will make Japanese gamers go crazy. They need the same for the west.

Agreed on the third party need, but I think the focus should be on getting more western developers on board, because that's what 3DS completely lacks. I mean, Japanese third party games are important, but are they as important when 3DS has the same franchises?

Get the games from the franchises 3DS won't have, and preferrably something the 3DS couldn't do a good job of handling like a Red Dead Redemption.
 
If it was ND making uncharted instead of some other developer you would have a point (and people would be going apeshit for it). Nintendo don't treat their handheld as an afterthought when it comes to developement.

A great point, and completely true. Thing is it's a trade off, and Sony doesn't seem to be willing to let their console lose out on content to their handheld.

Nintendo is perfectly fine puttin their A teams on 3DS titles, but the trade off is Wii has been dead as a doornail, and the U is suffering a shitty first party launch lineup.

I guess if Sony saw more success in the handheld market they might be more inclined to elevate the Vita in the pecking order, but as it is their consoles are their bread and butter, and they want to make sure it gets to eat first. Maybe in the future we'll see them balance their resources a little better.
 
I bought my Vita for

Uncharted
wipEout
Rayman Origins (dat screen)
Mutant Blobs Attack

I stayed for

Gravity Rush
Ragnarok Odyssey
Sound Shapes
Zero Escape
PBR
LBP
MGSHD
FFX HD
Strangers Wrath
Munch's Odyssey
Dragon's Crown
Guacamelee
Retro City Rampage
Assassin's Creed 3: Liberation

That's plenty enough for me to justify a purchase. All of those are slated for Vita for the next 6-12 months. Doesn't matter if some of those are available on my PS3. I'm getting the Vita version, and in the cases of games like Sound Shapes, when you buy one, you get the other included.
 
Agreed on the third party need, but I think the focus should be on getting more western developers on board, because that's what 3DS completely lacks. I mean, Japanese third party games are important, but are they as important when 3DS has the same franchises?

Get the games from the franchises 3DS won't have, and preferrably something the 3DS couldn't do a good job of handling like a Red Dead Redemption.

Chasing after western developers for portable development is a dream that'll never happen simply because developers don't want to. Publishers won't force them to either, since they've got smartphones for that kind of thing.

Portable gaming is and has always been the redheaded stepchild in the western gaming industry.
 
Chasing after western developers for portable development is a dream that'll never happen simply because developers don't want to. Publishers won't force them to either, since they've got smartphones for that kind of thing.

Portable gaming is and has always been the redheaded stepchild in the western gaming industry.

Yep.

It's pretty amazing that titles like ACIII: Liberation and Mirror of Fate even exist at all, and I anticipate that their sales will bear out the notion that there just isn't a large audience for older-skewing core games on dedicated handhelds in the West.
 
Did someone seriously list Silent Hill as a pro for the Vita this fall

I mean, there's defending something you're like and there's just looking silly and I think we have fallen far to the wrong side.
 
For what it's worth, I did see more people playing PSP on the subways near Harlem when I lived there than in other parts of NYC.

I didn't think much of it at the time, though, and it might have just been me.

Yeah, it was usually young black kids that I saw playing PSP. Strange demographic mix for the thing, you get the young "urban" youth and the hardcore oldskool RPG fans buying into the system.
 
I bought my Vita for

Uncharted
wipEout
Rayman Origins (dat screen)
Mutant Blobs Attack

I stayed for

Gravity Rush
Ragnarok Odyssey
Sound Shapes
Zero Escape
PBR
LBP
MGSHD
FFX HD
Strangers Wrath
Munch's Odyssey
Dragon's Crown
Guacamelee
Retro City Rampage
Assassin's Creed 3: Liberation

That's plenty enough for me to justify a purchase. All of those are slated for Vita for the next 6-12 months. Doesn't matter if some of those are available on my PS3. I'm getting the Vita version, and in the cases of games like Sound Shapes, when you buy one, you get the other included.

Pretty much me as well. I bought a Vita because I had an amazing time with the PSP and I wanted to support its successor. I own a DS (and 3DS) but I had much more enriching gaming experiences on the PSP. It's not a knock against the DS, just that as I've gotten older I've grown into more of a portable gamer, and I'm ok with console experiences on the go.
 
Did someone seriously list Silent Hill as a pro for the Vita this fall

I mean, there's defending something you're like and there's just looking silly and I think we have fallen far to the wrong side.

The game's a huge departure and won't sell at all but there were positive previews out of E3. Though, previews generally are positive.
 
No one is going to produce a huge stand alone game for the Vita, it will cost to much and not sell well enough. There must be a multi-platform crossover component to share the cost. It is simple economics, it is the same reason games like Mass Effect went MP, putting a game on one platform makes it hard to be profitable if it is a big and expensive. You need sales in the 3+ million range for big games. So how can the Vita get these kind of games? Either make it a MP game or share development with PS3 or PS360PC game.


Nintendo can get away with their strategy because it is the same on every platform, sell Mario games to the loyal millions who don't care how recycled or derivative the game is.

Mario games are no more recycled than 1st and 3rd party offerings on MS and Sony hardware. That drive by doesn't fly here.
 
Persona 4 is a PS2 game with a few bells on. Nobody cares about LBP Vita just like they didn't on PSP. Gravity Rush and AC Liberation are all well and good (although the real AC3 is far more attractive and available on other consoles) but they are just about the only decent looking Vita exclusives for the next 6 months.

Two words:

Jump button.
 
Persona 4 is a PS2 game with a few bells on. Nobody cares about LBP Vita just like they didn't on PSP. Gravity Rush and AC Liberation are all well and good (although the real AC3 is far more attractive and available on other consoles) but they are just about the only decent looking Vita exclusives for the next 6 months.

Regarding P4, its......godamn Persona 4 on the go. Based on the success of the other Personas on the PSP, pretty sure it will do great.

Regarding LBP Vita: I care about it and judging the GAF beta thread, others do too.
 
Years ago, I talked to a member of an ad firm working for the PSP during a dentist appointment. I learned that black youths made a disproportionate amount of PSP users. Their adoption of the system correlated with the sales of GTA: Liberty City Stories in late 2005. What's interesting was that these consumers were usually quite poor. The average DS user was way wealthier than the average PSP user in the US.

Selling a system is a lot about having compelling software that appeals to users. You can see that several ads in the United States targeted this demographic just after GTA: LCS became a runaway hit for the PSP, such as the Squirrel ebonics ad.

that's pretty interesting. i was wondering what would have been the turning point there, and i wouldn't have considered liberty city stories.

Really, makes you think about Sony's claims of bringing handhelds out of the ghetto, huh?

well they said handheld ghetto, but i can see the irony.
 
I feel like most of those franchises have been burnt out to death now (since they still have iterations from this current generation)...so much so their appeal is quite literally dead on a handheld platform...

And this is why your argument is shit. What you feel is irrelevant. Those are high quality games offering experiences exclusive to the Vita.

PSVita needs a game that well sell the system, an experience that can only be had on that system.

- I bought my PS3 to play Metal Gear Solid
- I bought my Xbox 360 to play Halo
- I bought my Wii to play Super Mario Galaxy
- I bought my DS to play Professor Layton

- I might buy a PSVita for...?
Gravity Rush. One of the best titles this generation, only on Vita. If you bought a 360 to play yet another Halo and don't buy a Vita to play Gravity Rush you are part of the problem.

If it was ND making uncharted instead of some other developer you would have a point (and people would be going apeshit for it). Nintendo don't treat their handheld as an afterthought when it comes to developement.
Except the fact that Bend made a better Uncharted game on their first try than ND has managed in two of their three attempts.

Does the splash screen at load up really make that big of a difference to people? Anyone who objectively plays Uncharted 1-3 and Golden Abyss will have a damn hard time rationalizing how GA, which has better gun play and platforming than any of the PS3 entries, is somehow a lower tier game.

General consensus I've seen among people who have played the entire series (and my opinion as well) is that Uncharted 2 > GA thanks entirely to the precedent of production values it set, while GA > Uncharted 1 and 3.
 
Did someone seriously list Silent Hill as a pro for the Vita this fall

I mean, there's defending something you're like and there's just looking silly and I think we have fallen far to the wrong side.

A lot of impressions say it's a quality hack n' loot if you don't mind what it means for the Silent Hill IP.

WayForward is also a quality developer.

I can see why people would be looking forward to it.
 
isn't it a little early to be sounding the death knell to the vita? I agree that it has problems, but the 3DS launch was a total disaster too.
 
Stop patting yourself on the back Koller. Vita is not doing well. You have a problem. At least make it look like you are trying to fix it, because right now you look foolish.

And the idea that the VITA HAS NO GAMES is completely a fallacy.

There are not a whole lot of system sellers out now, nor system sellers on the horizon either. It's not that Vita has no games. It's that Vita has no games that makes people want to buy a Vita.
 
I have the most titles preordered for the Vita this fall. Loving Gravity Rush. The future for the Vita is fine as long as they give it a price drop this summer.

You know, I see you in the Vita thread a lot, and you're refusal to even acknowledge their might be an issue is kind of baffling. Even with Sony's PR saying "We fucked up with the psp by trying to offer console experiences" and then three paragraphs later he says "This is console gaming on the go. People want these titles". That coupled with the fact that it seems that what SOny is telling us consists of "Vita owners are ps3 owners" and their strategy on that one is to sell them the same games as what they can get on ps3.

That is monumentally fucktarded.

Certainly you realize that? I'm glad the system is working out for you, but seriously, dude, come up for air.
 
Gravity Rush. One of the best titles this generation, only on Vita. If you bought a 360 to play yet another Halo and don't buy a Vita to play Gravity Rush you are part of the problem.

I guess my question is...why is it a "problem" for everyone? I don't want Gravity Rush. I don't want to buy a Vita for it. Which problem am I contributing to? Whose actual problem is it? I don't know these things now.
 
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