RevenantKioku
PEINS PEINS PEINS PEINS PEINS PEINS PEINS PEINS PEINS PEINS PEINS PEINS oh god i am drowning in them
Guess who forgot to update hid psp!
Probably.RevenantKioku said:Hmmmmm. I get Error 80111900 if I try to install it. I run the CFW so I'm guessing that is what's fucking with me?
Now that you mentioned, we don;t have some of those ''generic as crap'' gammes these days and age, so maybe, just maybe, this has the PS1/PS2 quality from the get go.RevenantKioku said:Well, regarding "generic as crap" it does feel a lot like a late PS1 / early PS2 game for what it's worth. I'm liking that, though!
faridmon said:Is it annouced if its going to be released outside Japan?
sorry, i haven't read the thread.
Oichi said:I'm about 5 and a half hours into the game
Cheers!Spiegel said:The game was trademarked for NA and Europe last September but Capcom still hasn't announced a western release.
Yay; awesome.Oichi said:- Battle system seems great so far. It really feels like a mix between turn-based and real-time action. I often found myself taking too much damage because guarding one attack takes one block of your SP gauge and enemies will sometimes attack multiple times, or their single attack will hit more than once, so you need to keep in mind what kind of attacks enemies can do. On the other hand you can interrupt enemies when they are charging for their special attacks with an attack of your own.
KTallguy said:It has a D-rank like system ? Maybe I'm confusing it with the percentage thing
It would be kind of cool if you could run it up and spontaneously combust and die, like in BoFV
RevenantKioku said:Nothing too specific to say, but I am still playing and enjoying it, which is more than I can say on day 2 for the past few PSP games I bought.
Funny you mention Suikoden. The Ranker battles remind me of Suikoden's duels for some reason.Urban Scholar said:I do like the Suikoden fast/faster(?) battle speed that much I can say right now.
jj984jj said:The credits are up on YouTube (I think they're spoiler free, I recognized most of the people in the stills):
http://www.youtube.com/watch?v=WlkDC_3QJ9Q
Oh definitely, the music for this game is godly. I love it all, though I didn't listen to a few of the later tracks I doubt she lets up there.GhaleonQ said:Yoko Shimomura officially did all of the music, then. Great.
jj984jj said:The credits are up on YouTube (I think they're spoiler free, I recognized most of the people in the stills):
http://www.youtube.com/watch?v=WlkDC_3QJ9Q
Image Epoch definitely made this game. As usual with Image Epoch games a lot of the planners left me scratching my head with random connections that made me wonder if those people are the same as those I found game credits for. I saw that Dai Oba was the lead battle planner, and someone with the same name worked as a planner on Okami, but was also a level design planner on Arc Rise Fantasia so I don't know if he's the same person or which company he came from. Aside from people I don't recognize a fair amount of the non-planning staff worked on Arc Rise Fantasia too though, so this is definitely an Image Epoch game.
I knew from the credits we had they were the primary developer, but I was wondering if there was anything more to the Image Epoch/Capcom credit for the development on the official website. Guess not, but I don't have a problem with it or anything.duckroll said:I'm not sure what else you were expecting though. It says an Image Epoch game in the traielrs, Image Epoch has it on their site, Niinou works at Image Epoch, Mikage has talked about the game on his blog many times. Why would it... not be an Image Epoch game? Dai Oba is an Image Epoch employee. He could be the same planner which was at Clover, but he's also worked on both 7th Dragon and ARF.
Director - Kazuya Niinou
Scenario - Kazushige Nojima (freelance)
Character Designer - Tatsuya Yoshikawa (C)
Music - Yoko Shimomura (freelance)
Production Manager
Ryouei Mikage
Makoto Kadono (C)
Kentaro Nihei (C)
Game System Design
Lead Planner
Hiroyuki Kanemaru
Atsushi Sasaki
Arito Hirobe
Natsuko Ishikawa
Tetsuro Oda
Kohei Kawazoe
Battle System Design
Lead Planner
Dai Oba
Kenji Sudo
Yoshikazu Suzuki
Sayuri Aramaki
Design
Lead Designer/Design Manager
Jyu Ikeda
Interface Design
Lead Designer
Meri Matsumoto
Nozomi Fujii
Megumi Kodachi
Visual Effects
Lead Designer
Chiaki Asakura
Tayzo Inukai
Yukana Abe
Ai Yamamoto
2D Art Design
Lead Designer
Naoki Ikushima
Nozomi Kobayashi
Ayumi Iino
Tatsuaki Urushihara
Evinos Designer
Shin Nagasawa (freelance)
NPC Designer
Ryoko Wada
Background Design
Lead Designer/System Tools
Yoshitaka Yamano
So Segoe
Masahiro Yaegashi
Hiroaki Uchiumi
Ayumi Banse
Chisa Okamoto
Tetsuro Abe
Keihan Fujii
Satoko Kojima
Daisuke Sato
Character Model Design
Lead Designer
Hajime Kato
Hiroko Koike (C)
Yuki Hirohara
Hirofumi Nakaoka (C)
Kazuhisa Inuzuka (C)
Haruka Kawabata (C)
Yasuhiro Tashima
Kenji Tanaka
Tomoyuki Nishijima
Masatoshi Fujita
Tetsuya Enomoto (C)
Hiromitsu Kawashima (C)
Yu Yamamoto
Character Animation
Lead Designer
Hiroki Maekawa
Fumihiro Maruno
Kazuya Satoh
Isao Takeuchi
Special Attack Designer
Yuji Satoh
Programming
Lead Programmer
Takashi Kawamoto
Lead Field Programmer
Masakazu Sasaki
Lead Battle Programmer
Motohiko Hayashi
Lead UI Programmer
Takafumi Nishida
Lead Effects Programmer
Isao Nakajima
Asami Aoike
Masashi Fujimoto
Kazuki Yamada
Toru Kamiyama
Motoi Hasegawa
Cinematics
Cutscene Producer/Director
Yasutaka Kaneshige
Modeling Lead
Shun Manabe
In-Game Event Lead
Koji Saito
Storyboards
Kosuke Nasu (C)
Motion Capture Technician
Yoshio Misaki (C)
Yoshiaki Yuasa (C)
Motion Capture Actor
Naomi Taniyama
Ryoji Okamoto
Yoshio Miyaki
Wataru Koga
Tomohiko Akiyama
Performance Advisor
Hiroshi Kamiya
Cinematic CG
Visual Effects Producer
Yuuji Hikosaka (Shirogumi)
Visual Effects Director
Hirotaka Naitou (Shirogumi)
Gou Torii (Shirogumi)
Kunihiko Suzuki (Shirogumi)
CGI Supervisor
Kentarou Taguchi (Shirogumi)
Sound
Sound Manager
Masayuki Tanaka (C)
Naoya Yamanaka (C)
Mixing Engineer
Kazuya Takimoto (C)
Takashi Moriguchi (C)
Mixing Studio
bit MASTER studio
Studio Manager
Setsuo Yamamoto (C)
Sound Effects
Sound Effects Director
Bungo Fujiwara (TwoFive)
Tomokazu Ushiyama (TwoFive)
Movie Sound Section
Sound Designer
Hirokazu Nishida (C)
Arata Iwashina (C)
Masatomo Tajima (C)
Gaku Komura (C)
Playing this game without understanding Japanese is pretty frustrating.JustAnotherOtaku said:Sorry to ask such a boring question but for those that have the game, how easy/hard is it to follow the game without knowing Japanese? I've played through many RPGs in Japanese so have experience but is it easy to know what to do/where to go next etc?
Also, how is the difficulty?
duckroll said:Food for thought: There are more names listed in the Last Ranker credits than Arc Rise Fantasia.
jj984jj said:Oh definitely, the music for this game is godly. I love it all, though I didn't listen to a few of the later tracks I doubt she lets up there.