kiunchbb
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thanks for the thoughts guys. I'll take some screen shots of my next few games.
To answer some of the questions: Often they get away thanks to flat out foot speed early on. Later, usually through team healing spells.
I'm usually not out-leveled, but indeed they aren't always at half life before I go in for the attack flurry.
I'll also post a more detailed version of my usual upgrade paths. Is there a way to check an opponents magic resist/upgrades? (I'll probably have answered my own question here by the time I finish my next game.)
I'll spend more time widdling. Now that I think about it, part of the problem could be that I'm mostly doing attack moves, so my characters end up starting their attacks at the edge of their offensive range. so by the time one hits, the enemy starts retreating and I may not be able to run them down unless I'm using someone with a teleport ability like LeBlanc or Corky. Hadn't really thought about just regular moving as close to the enemy as possible (without attack-move) before attacking. I'll try that next.
Oh, and yes I had been emphasizing Corky's ability leveling. Not as much as for LeBlanc, but his Unique ability just seems like the best way for me to take down someone quickly retreating, so I assumed I should put a fair amount of investment into his ability tree.
edit: oh, and so far I've just been playing Intermediate vs AI.
Bot get item/level as time goes on regardless of how many kill/farm they get, that mean bot just cheat and automatically get items. This could explain why you couldn't do a lot of damage even if you think you are ahead of the bots. Seriously, just go straight to PVP, the match making is pretty good at grouping you with similar players after a few matches.
Also, try fight your opponent when they are close to your tower, that way they will have longer distant to retreat when they running away.
Ability power doesn't always increase the power of an ability, you should go read up a guide in solomid.net, item build is very important. You can check the description of each skills in game, where it say the ability will do... let's say 300 damage (+ ##), if the number after the (+ ##) is orange, that mean the ability will increase in damage when you have more attack damage, if it is green, that mean it will increase if you have more ability power.
2 of the Corky's skills are scale are AD, so the ability will do more damage as you have more AD, Ability power (AP) will not increase anything. The description also tell you if an ability is Magic damage or Physical damage. If it is magic, magic resist will decrease its damage, and magic penetration will decrease some of the magic resist. For physical damage it is armor and armor penetration.
Just follow a item/build guide on solomid.net (the highest rated guide), you will know the reason behind the build as you play more.