I'm sorry neko .Hey dickbag ADC, if I spend 100G on a pink ward you fucking let me get the last hit on any and all wards discovered. Prick.
I'm sorry neko .Hey dickbag ADC, if I spend 100G on a pink ward you fucking let me get the last hit on any and all wards discovered. Prick.
How much do you guys typically practice with a champ before bringing them into ranked?
I ask because I typically play one game 1v5 against bots, and if I feel happy, I bring them out in ranked. Did it with Volibear, did it with Shyvana, did it with Lee Sin (this one was a bit of a mistake since he has such a large skill cap), did it with Renekton , Syndra, and Varus.
I guess it depends on the champ (Lee Sin/Orianna/Vayne being a bad idea, Taric/Garen/Master Yi not really mattering), but I'm interested to see how everyone goes about learning new roles. Maybe it's a worse idea to jump right it at higher elo when players have mastered their champs a bit better?
EDIT:
Also, how would you deal with stealth in the game? I feel like it's pretty overpowered simply because of how bad pink wards are right now, although to be honest jungling can be really strong right now seeing as there aren't many wards in general. When I'm jungling against an Evelynn, it's basically to the point where I have to forfeit any chance of winning the early game pressure wise and focus on winning the mid game. I think the solution is simple. Have two types of purchasable wards (pinks and greens). Greens show anything visible (champs/enemies) nothing else, whereas pinks show anything invisible (shrooms, stealthed champs, wards) and nothing else. Both wards would be invisible to champions, or you could potentially make them visible but indestructible.
Therefore if you were top lane and warded your lane with pinks, the jungle evelynn wouldn't be able to gank you, but if you didn't also buy green wards you would be completely vulnerable to the mid ahri.
WatBrand
Conflagration ( E ) range reduced to 625 from 650
Wat
EDIT - Wait his range was already 625, what's up with that 650? lol
I never see people using "garrison" summoner spell. Why is that.
Reverted change. It's now the same as on live.WTF at the slight Brand nerf. Why? Nobody plays him as much as they should.
You can only use it in Dominion. I've only played that mode once so I dont even know if people use it there.
How many skins have directly come from community ideas?
I know Suprise Party Fiddle, Astro-Naut, Pool Party Ziggs (I think) and Battle Bunny Riven were community-created but I think there's one or two more.
They should just remove Lucian from the game at this point. They really just can't balance him.
How much do you guys typically practice with a champ before bringing them into ranked?
.
The floodgates have opened it seems. Two wins into Silver V and I'm at 47LP.
I just yolo and try them in ranked, might as well, you're going against better opponents than you'd get in normals. You learn a lot faster
Yeah Trinket buffs are nice.Liking the CD reductions on red trinkets, not liking the removal of the Drain passive from the other two spirit items.
Something weird is happening on the PBE. Look at the time and where the minions are.
Am I the only one struggling with especially teemo's shrooms now that oracle has been removed. Of course you can hope that everyone on team goes red trinket, but instead of discussing what the others could do (which people seem to fancy a lot during games), does anyone have good strategies when you play support and a teemo is getting ahead?
Cry, then tell everyone to grab a Banshee, and maybe someone with a locket.
finally T_TFiddlesticks
Terrify [ Q ] - Now fears the target for 1.3/1.5/1.8/2/2.3 seconds (changed from 1/1.5/2/2.5/3 seconds compared to last PBE Patch)
not much, he's broken at the moment. maybe the buff to the red trinket will helpAm I the only one struggling with especially teemo's shrooms now that oracle has been removed. Of course you can hope that everyone on team goes red trinket, but instead of discussing what the others could do (which people seem to fancy a lot during games), does anyone have good strategies when you play support and a teemo is getting ahead?
finally T_T
same nerf to rammus taunt too
Garen
Judgement ( E ) now reads "Judgement deals 25% less damage to minions" instead of "minions and monsters"*
Terrify ( Q ) duration lowered to 1.25/1.5/1.75/2/2.25 from 1/1.5/2/2.5/3
http://www.surrenderat20.net/2013/12/123-pbe-update.html
reign of gaming was rounding up for some reason :IThose numbers got rounded up. I was wondering why it increase by 0.2 or 0.3. I don't like the change. The nerf is pretty much the fault of support Fidd, but this also nerfs other kinds of Fidds.
Rammus nerf is so damn random.
Rammus taunt is very close range though. It's very difficult for him to taunt anyone behind the tank.
They're playing on the hotfixed version, so it only triggers on melee attacks.They don't use Relic Shield on OGN.
I guess that at the end of the day the yellow gold item does give more gold.
it's a very small nerf tho
at least damage-wise
They're using the 'proper' support items for their chosen supports. (You could make an argument for Spellthief's, too, but Relic Shield was always supposed to be for tanky supports like Leona, so we'll see if they still use it on her if she's played - I would guess they do still use it in that case.)
he's not starting out, he's dominating picks in competitive, he's in like 90% of the games I've been watching lately. also as we know winrate isn't the best metric ever, but even considering that high skillcap champions like lucian shouldn't be 50+, which is why champs like vayne get nerfed even when they're hovering the 45% (and my much hated ryze got nerfed even when he had a shit winrate).damage and range.
it's stupid. He's only starting to see competitive play. His win rate is around 51% (going off inaccurate lolking numbers, but still a decent ballpark).
He doesn't need a nerf.
spellthief is mostly if you're ranged and can safely poke. it also gives you ap which makes you stronger in fights. you shouldn't get it 100% of the times, though. say you're playing good 'ol sona and you're against taric. you go do q+passive and suddenly in range of his stun, you get stunned and since you have no defensive stats it's boom you're gone. in a case like that you can choose to go the safe route with coin and just stay behind until you get a friendly gank or go shield and be able to survive the burst.Good point. I'm curious to see how it'll turn out.
Spellthiefs is for poke support. Well that's how I feel it. It would be better on Morg/Karma/Nid...