No. Mid used to have a lot of variety. Still does - compared to everywhere else that is - but a lot of champs that would otherwise be good just can't be played thanks to certain junglers and assassins being overbearing.
Still not as bad as late S3 mid though. That was the worst balance mid lane had in years.
As an Elise main, the nerfs are warranted. I'm also sick of people insta-locking her for the jungle when I want to play her in lane, only to eventually build shit like Sunfire Cape on her and pose no threat once late game rolls around. Hopefully the average solo queue player will be less eager to play her for a little while after the Q tweaks.I am having trouble deciding if I'm just a little salty that one of my favorite champions (whcih I barely had a 50% win rate on last season anyways) is getting nerfed or I genuinely believe it's unwarranted.
I've played with, as and against quite a few Elises in Season 3 and without bias I don't really see her as a serious problem. She has a 48-49% winrate on lolking, she does have a strong early game but still needs to be in the mix mid and late game and holds that inherent risk.
To be fair, some of those champions you named aren't played in the jungle just because Lee Sin, Vi, Elise et cetera exist though. Several have their own share of problems for not being a part of the general jungler rotation at this point in time; counter-jungling has been borderline worthless ever since pre-season 4 with how much easier it became to catch up in experience and gold after having your camps repeatedly stolen. It's not a glaring handicap anymore, outside of occasionally taking away the enemy's buffs... which in itself isn't that safe anymore in solo queue. Control junglers like Nautilus, Sejuani and I am Oak aren't favored because teamfights don't last as long anymore compared to when they were popular or very capable, and they had their overall damage toned down to compensate for their utility package when they were in fact commonly picked. Yi and Tryndamere were never acceptable as a reliable pick once people wrapped their head around the concept of map and objective pressure; it's only been realistic to endlessly farm in the jungle all the way back in Season 1 (and prior to this) when everyone was awful at the game. Nunu on his own is arguably one of the worst champions at the moment; nerf after nerf after nerf with Riot not wanting him to be viable anywhere, with his one shtick in his primary role (counter-jungling) being rendered near-useless with the sweeping Season 4 changes. Itemization is also a bigger issue for those champions nowadays.He isn't saying that it's not ok to have champions that are strong early and get weaker late game, he's saying that this playstyle of champion is dominating the meta. If your champion can't do what Elise, Lee Sin and - to a lesser extent - Vi and Kha'Zix and friends do early to mid game, then that champion is simply going to be a tier below.
To all of you claiming that smoothing out Lee Sin's power curve will lead to boring homogeneity, well, that's exactly what the jungle is right now. The ~6 or so top tier champions are similar to each other. In competitive play, there are no top tier counter jungling duelists (Udyr, Shyvana, Olaf), there are no top tier utility junglers (Maokai, Nunu) there are no top tier mADC carry junglers (Tryn, Yi, Jax), and there are no top tier tanks (Nautilus, Sejuani).
In what world are slight Elise nerfs and Lee Sin power shifts not worth potentially and significantly opening up the jungle meta?
If I had to guess, some up and coming junglers will be:
Akali (the damages are strong with this one)
Amumu (new spirit stone and building some damage will make him a monster again)
Darius (maybe.. mobo boots nerf hurt him but spirit stone solves his mana problems)
Fizz
Lissandra
Master Yi (watch this new wriggles)
Rengar (again with the wriggles)
Talon
Jungle Trundle.Ya trying to think of different jungles that the usual that might work with the new wriggles.
Maybe twitch, or twisted fate.
As an Elise main, the nerfs are warranted. I'm also sick of people insta-locking her for the jungle when I want to play her in lane, only to eventually build shit like Sunfire Cape on her and pose no threat once late game rolls around. Hopefully the average solo queue player will be less eager to play her for a little while after the Q tweaks.
he also runs oom in the jungleThe actual reason Maokai fell out of favor is because people got better at jungling.
Maokai's ganks are incredibly strong... if he's 2v1. These days most ganks are counter-ganked because junglers have gotten much better at reading the game and guessing where their opponents are going to go, and Maokai's 2v2 is pretty bad. He contributes some good easy CC that makes him hard to run from and therefore easy to secure a kill when your opponents can't fight, but if they can turn and fight he's just not actually very strong because that CC is "soft" and the CDs on his damage are painfully long, making it hard for him to stick out an early-game fight if his target isn't immediately bursted down.
He could probably use some minor buffs to base stats or something to give him a fair shake in early fights. Maybe move some damage off Sapling Toss (which is actually hilariously powerful with the AP that Maokai never builds, but impractical) onto his linear knockback.
Supposedly leaverbuster gets some of them, but I still wonder how often people get banned...plus I feel like Riot's servers are so flaky, some of them may legitimately be people crashing or stuck unable to reconnect.So after losing 7 games yesterday, 3 of which to afksI experience more afks in 3/4 of my games today.
Yeah. I think i'm done with this game.
Supposedly leaverbuster gets some of them, but I still wonder how often people get banned...plus I feel like Riot's servers are so flaky, some of them may legitimately be people crashing or stuck unable to reconnect.
It could be their ISPs, Boken.How do you not know how servers work, Jesus christ
If just a few people are disconnecting it's because they're dick heads and not because of servers
Duo bot is the best bot.Most of them weren't dcs. It's straight out rage quits because people lost their lanes hard or people getting pissed at their support/adcs.
he also runs oom in the jungle
It could be their ISPs, Boken.
Have you never had a game where 1-2 people disconnected, and then they come back later? We've had GAF people do that, haven't we? And we know they're honorable. Don't be heartless!
Most recently with the servers, I've had a situation with crazy lag, then when I try to quit and restart I get the firewall message over and over, then eventually I can get back in and lag is usually better. But during that time, my teammates are able to play.
Say what?Considering Vi is not that great end game, they nerfed her.
What type of wood logic is that?
You're probably still not 30, right? The idea behind solo top is to give someone the entirety of a lane's gold. If they go 2v1 your lane will be hell, yes, but your jungler will have full control of the entire map and the other team won't be able to do shit about it.I can't solo top.
Ever.
I go solo top as trynda vs. 2 champs I can't push at fucking all.
What exactly is the idea behind going solo top if I can't help my lane? I know I should ask for gank assist, but I'd be too busy keeping an eye on my area to request it. Plus I worry I may fail at helping the other player with the gank.
Another thing:
Mercury Treds decrease the period of status effects by 35%, is there any possible way to increase this reduction?
he locked in soraka jungle
lol nvm we dominated. I love me some GP.
Irelia is viable. She's just not a good pick in competitive play.Pretty tasty, but will it make Irelia viable? Maybe I just need like fifty games with her to be solid, but I just was not clicking at all when I tried her.
Say what?
And regardless of that, the only thing that was nerfed is her early-mid game which is fucking silly and it was ever so slightly. 20 seconds on her ult and a bit less of base damage on her Q isn't stopping her from killing your mid laner over and over and over and over
You're probably still not 30, right? The idea behind solo top is to give someone the entirety of a lane's gold. If they go 2v1 your lane will be hell, yes, but your jungler will have full control of the entire map and the other team won't be able to do shit about it.
Also the only way to increase tenacity after getting a tenacity item is either you have CC reduction as part of your kit (Mundo, Irelia) and/or you get the last mastery on the Defense tree (which is an extra 15% if I recall correctly)
You use your own health as a resource to deal true damage on a target. True damage deals the exact amount it says it does, ignoring resistances. If you kill something with it, the health cost is refunded, and auto attacks decrease the cooldown.Thanks for the info, Stone Ocean.
Could someone explain just how Olaf's Reckless Swing works? It's description makes no sense to me.
Irelia is viable. She's just not a good pick in competitive play.
Try watching some Alliance matches, Wickd has been picking her pretty often and doing pretty good with her.Huh, guess I'm just not getting it with her then. Oh wells, I'll try her again I suppose.
Try watching some Alliance matches, Wickd has been picking her pretty often and doing pretty good with her.
All adcs start with Doran's Blade 1 pot yellow trinket normally.Thanks again Stone Ocean.
Gonna try Sivir, she seems like my kinda character although I neglect to keep an eye on my mana =V
What're her starter items and what should my build focus on?
Just use my banner. I am not really into this new avatarwhat if i made the new thread for you guise
you forgot urgot.She's alright at solo top. I used to do it before she got reworked. A lot depends on how well you can bully the enemy and utilize spell shield.
There are ADCs better at going solo top though (Quinn, Vayne, Cait).
Urgot is not a very good top laner unfortunatelyyou forgot urgot.