In general I think time with this remake has taught me that the overall internet consensus on TWW has gotten a bit inflated, especially as memories have faded. Too much goes unmentioned when discussing the game's legendary status: the introduction is still slow, Forsaken Fortress is still tedious the two times you visit, the boss encounters are largely unmemorable (the final fight excluded), and - perhaps most damaging - the dungeons are really simple, in addition to being limited in number. And I'm not even going to bring up the Triforce quest.
TP and SS had their problems but TWW feels downright simplistic and rushed. I never get the sense that the following two console Zeldas were stretched as thin as this one on a content basis. They might have made their own share of dumb design decisions but not with corner cutting at least.
And don't get me wrong; it's still a great game (a lesser 3D Zelda is still better than most games) and makes up for its shortcomings in other areas but it's just been an eye opening experience. And it reinforces my belief that TP and SS got a lot of undue flack for problems inherent with most games in the series, while being subsequently overlooked for things they did very, very well in comparison to TWW.
TP and SS had their problems but TWW feels downright simplistic and rushed. I never get the sense that the following two console Zeldas were stretched as thin as this one on a content basis. They might have made their own share of dumb design decisions but not with corner cutting at least.
And don't get me wrong; it's still a great game (a lesser 3D Zelda is still better than most games) and makes up for its shortcomings in other areas but it's just been an eye opening experience. And it reinforces my belief that TP and SS got a lot of undue flack for problems inherent with most games in the series, while being subsequently overlooked for things they did very, very well in comparison to TWW.