HawthorneKitty
Sgt. 2nd Class in the Creep Battalion, Waifu Wars
Sweet, just learned that I can operate the Wii U without the gamepad if the pad's battery is drained.
Does the game let you know if you got 100%?
All Slide puzzles completed (except last)?It doesn't.
But you check off the usual suspects: 20 heart pieces, all treasure charts collected and salvaged, etc...
Wow, I don't remember this for some reason. You can buy those?
Somehow I doubt it since you can turn Hero mode off and on any time and anyone could simply just keep it off until the final battle, which is pretty easy. It'd be too easy to exploit. If they'd made it so Hero mode was a special game type that is always on then maybe.So do you get anything special for beating it on hero mode?
All Slide puzzles completed (except last)?
dat Swift SailAlmost at the final Ganon battle.
This was a lot shorter than I remember, but then again, I did play it when I was much younger.
yeah, for me, the meat and potatoes of tww starts with dragon roost island. it's a traditional dungeon while forsaken fortress is a tutorial in how to pick up enemy weapons and maneuver around obstacles. in that sense, it's not a bad thing, but i felt a lot of those teaching moments were already present in rescuing tetra. so it comes off as a lengthened part of a tutorial.
twilight princess starts at the forest temple. that's after getting the cat, herding goats, getting your tunic, turning into a wolf, and finding the master sword, but it all felt like it was supposed to be building up to something. tww, in comparison, acts like it hits the ground running, but the things it has you do are extremely basic for a good long while. there's a disconnect between the urgency of the plot and what the player is actually doing.
Negative things yours saying about TP!? Was only yesterday I was arguing with you how stallllle that game was.
I almost completely agree with you besides the light on the faces and the textures. The textures look great to me, like they're painted.Finally bought the game and started playing yesterday. My six year old son and my gf are playing and watching it with me and that makes me understand even more why this game is so great. I'm translating all the text for him and that really helps me not just clicking through the text like a madman.
The graphics upgrade is nice. Colours are muuuuuch better now but i agree the light on the faces is a bit too much in daytime. Something you get over in ten minutes, but it's apparent. Graphics are clean and crispy and show the potential for games that are made for WiiU from the ground up. I think they could have put more effort in this upgrade (better textures, better character faces, higher polycount, less clipping) but it's allready nice as it is.
It's weird cause you think it looks and feels basicly the same as on Gamecube. But in reality it looks waaay better.
Just finished the Forsaken Fortress (my son was really tense in the stealth sections ) and i'm now on Windfall Island.
Glorious music.
Still dumb there's no indicator that you at least managed to finish all 16 before it resets back to #1.
What else can we add...
All Islands mapped out + Merman info (Islands like Windfall are mapped out already but no info >_>)
however, i forgot about the trip to greatfish isle, and how absolutely unnecessary it was. yeah, have the player sail to nothing, then go to another area. kinda sloppy, especially since there's nothing at all gameplay-related to be learned here.
The Earth Temple in WW is admittedly pretty good (I always like to play with bouncing ray of lights). Dragon Root is also pretty good as a first dungeon and feels organic.
The slide puzzles don't count, since they reset. You can just ignore those.All Slide puzzles completed (except last)?
Aargh, damn mother and child islands..had to look it up, was boating around for ages trying to work out whether I needed a particular power up to get in there.
Does this version have any way to examine your enemies during combat to read a detail or hint about them? I always enjoyed that part of OOT and SS.
No, it doesn't.
Does this version have any way to examine your enemies during combat to read a detail or hint about them? I always enjoyed that part of OOT and SS.
this one looks like a paintingPitmonkey said:
I'm a little lost -I just got Farore's Pearl from the Great Deku Tree and I don't know where to go from here. And I'm hopeless at understanding the map etc. I'm currently sitting at Windfall Island after sailing around aimlessly.
Any direction would be great thanks! :3
I'm a little lost -I just got Farore's Pearl from the Great Deku Tree and I don't know where to go from here. And I'm hopeless at understanding the map etc. I'm currently sitting at Windfall Island after sailing around aimlessly.
Any direction would be great thanks! :3
There's a directional arrow, however, it just points in the direction that the wind is going from my understanding.You need to search for Lord Jabun. The map should have a pointer right? I recall the boat telling me that.
Was unaware of that? I've got some odd swirly blue thing flashing on my map - I was avoiding that because it just seemed dangerous lol. Guess I'll sail there....
There's a directional arrow, however, it just points in the direction that the wind is going from my understanding.
D:
I just beat it, and assumed it would save and load me right outside of Ganondorf, but it ends up sending my back to me last save
three hours, one triforce shard, countless new figures and map tiles and about 3,000 ruppees back. All gone.
Why!?
Had I known, I'd have saved right before.