Dog Problems
Banned
"Im not sure of the books size just yet. We want to make it as classy as possible though, so I suspect a larger format."
Damn. If it's going to be some dinky little thing then I'll pass.
"Im not sure of the books size just yet. We want to make it as classy as possible though, so I suspect a larger format."
Can we get an official NEOGAF kickstarter thread? And just update that thread with new happenings regarding kickstarter? It's like each new day brings two more kickstarter threads. It would also make it a lot easier for people to follow the progress and happenings of each kickstarter campaign in a more organized fashion.
I don't remember getting stucked on 2, but for me it had the best setting together with 7, and the most difficult together with Larry 3. I don´t know why, but i didn't liked Larry 6. Maybe its was too easy and ugly for the time.
Not sure if I'm going to pledge to a remake. A new game would have gotten some money from me.
Duke 3d shits on pretty much all modern fps games.
This makes it sound like they don't completely own the rights to LSL.
We would LOVE to make a new version of Leisure Suit Larry!! We thought about making LSL 4 (the missing floppies) or 8, or even 69!! The problem is, Codemasters, the publisher that owns the rights to Leisure Suit Larry and sold them to us wants to see what we can do with the game first. They said if we do a good job at a re-make then we'll have total freedom to do what we want on the next game. So, we have to really kick major ass on this game and show Codemasters what we're capable of. Once we do that, and the game is a success, then we can talk about a new design for our good friend Larry. Trust us, nobody wants to see a newer version of Leisure Suit Larry than us, his biggest fans (yes, we too are fans of Larry Laffer).
Yeah, I think some clarification on who owns the IP and what the relationship between these guys and Codemasters is, would be in order.
What's the point of having the "original creative team" when the person who REALLY created it was Charles Benton, sole creator of Soft Porn Adventure, the text adventure that had graphics added to it to turn it into Liesure Suit Larry?
Is this really needed?
There's already a vga remake with click and point interface and updated graphics, we surely don't need another remake of the same game.
I want to know if Sierra will be able to leap in like the assmunchers they are when this game curbstomps their shitquels.
I would also like some Al Lowe interviews where he talks shit about Sierra suits and marketing, like the Fargo interview.
To be fair, the remake people keep bringing up came out in like 1992, didn't it? My math clocks that as 20 years ago.
Ah, never underestimate peoples need to justify their hate...
Sierra's abuse of Larry and Lowe can be hated without any justification whatsoever.
I want to know if Sierra will be able to leap in like the assmunchers they are when this game curbstomps their shitquels.
Sierra doesn't exist anymore.
The original Sierra died in 1999. The corpse of Sierra still wandered around trying to be a publisher. The corpse was finally put to an end in 2008.
So what you should ask is: if Activision and/or Codemasters...
I also loved how the game engine of all the sierra adventures of that time had their own proper personality (Kings Quest, Space Quest, LSL, they'd all respond wildly different). I think this is why I could never get into any of the point and click games.
Apparently, what it sounds like is this:
They bought back the rights to Larry, either to the entire franchise or just the remake (these things get muddy and tricky fast). Now, they want to make a really good game so as to show the new owners that they can be trusted with future Larry games.
I would also like some Al Lowe interviews where he talks shit about Sierra suits and marketing, like the Fargo interview.....Sierra's abuse of Larry and Lowe can be hated without any justification whatsoever.
This. I've only enjoyed a very select few of the Lucasarts-style games, and they're arguably not even the best ones in terms of design - Discworld and Full Throttle. However, I love the Sierra adventures! Sure, they're completely unfair, and in terms of puzzle design they are infuriating at times, but they're so charming, so well-written, so visually splendid; King's Quest 6, to me, is the pinnacle of the genre.
You mean Grim Fandango.
No, I'm very much apathetic towards Grim Fandango, which isn't a point and click game anyway.
While 'point and click' is a convenient label, the interface does not define the genre.
They own the IP, and they own the rights to remake 1-7. So that can make new games and they can remake the original adventure games. What they can not do is sell the original games, and sell or remake the sequels by High Voltage and Team 17. I don't know about the Love for Sail phone game.
I don't agree. I respect Al Lowe and give him mad props for the games he made, he really wasn't truthful at all on what happen on MCL. Talking directly with people at VU and High Voltage, Al Lowe's version of events were an almost complete fabrication. It unfolded like this:
Al's version: I tried to talk to Sierra but they never called back. Woe is me. Sierra mislead me. After the game was done they wanted to pay me to not talk bad about the game. Woe is me.
High Voltage's version: We were constantly in contact with Al, trying to get him on board, If not for MCL, the LSL Dating Sim for the PSP. He wasn't open to working with us. When we finally gave him an offer for the paycheck he wanted, he refused to sign a standard employment NDA.
The truth is somewhere in between (Though I side with High voltage quite a bit).
Oh for sure. I just realised that the older King's Quests aren't point and click either! Either way I personally don't think Fandango is the prime cut. I could go into more detail, but this isn't really the place. At any rate, if Fandango somehow got a GOG.com release with fixes, I would certainly give it another shot.
I'm curious to see what Telltale can do with the license. I'm sure it'll disappoint many people merely through expectations, but I'm curious whether despite that it ends up as a good *game*.Reading this thread made me realize how much I want a true Kings Quest Successor
A remake? For this franchise?
Wasn't there a new LSL game released just a couple years ago?
I try to keep an open mind, so I'm willing to hear about this. Is there any interview anywhere with the High Voltage people?
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I also still have a Roland MT-32 ...
Judging from past Telltale games, the best we can hope for is a vague approximation that is pretty decent but doesn't come anywhere near the originals.I'm curious to see what Telltale can do with the license. I'm sure it'll disappoint many people merely through expectations, but I'm curious whether despite that it ends up as a good *game*.
They need $ to finish it. It's a little suspicious.
Too ugly?
What?
I'll give you that it was easy, though. But I find LSL5 to be much (much!) easier.
And if you weren't stuck on 2, then good for you. That game, if you played it without a walkthrough, was just a pain in the ass. You could die everywhere (spent too long in one area? dead; went to the wrong place you had no idea about? dead; didn't know that those normal looking strangers are agents in disguise? dead; didn't know that you share your cabin with a S&M granny that will attack you if you enter the cabin at the wrong moment? dead) and very often you had to pick up items without knowing when and how will you gonna use them. One vile example is the huge soda cup and a wig you pick up right at the beginning of the game (before you enter the cruise ship), and that you need to use somewhere in the middle of the game (when you're drifting on a boat). It's easy to omit those items when you're playing for the first time (why the hell should I buy a huge cup of soda now?), and by the time you have to use them (if you don't, you'll die obviously), you can't go back and pick them up anymore.
Leisure Suite Larry 2 is a perfect example of how not to design adventure games. It goes against almost every rule that Ron Gilbert described in his "Why Adventure Games Suck And What We Can Do About It" article.
Can we get an official NEOGAF kickstarter thread? And just update that thread with new happenings regarding kickstarter? It's like each new day brings two more kickstarter threads. It would also make it a lot easier for people to follow the progress and happenings of each kickstarter campaign in a more organized fashion.
I don't agree. I respect Al Lowe and give him mad props for the games he made, he really wasn't truthful at all on what happen on MCL. Talking directly with people at VU and High Voltage, Al Lowe's version of events were an almost complete fabrication. It unfolded like this:
Al's version: I tried to talk to Sierra but they never called back. Woe is me. Sierra mislead me. After the game was done they wanted to pay me to not talk bad about the game. Woe is me.
High Voltage's version: We were constantly in contact with Al, trying to get him on board, If not for MCL, the LSL Dating Sim for the PSP. He wasn't open to working with us. When we finally gave him an offer for the paycheck he wanted, he refused to sign a standard employment NDA.
The truth is somewhere in between (Though I side with High voltage quite a bit).
No, the last true LSL game was released in 1996.
The console abominations don't matter.
Hmmm....... It doesnt look like the game i played.
Now i see why, there was 2 versions of the game: VGA and SVGA, you post a picture from SVGA version. I never knew there was a better version of the game! Holy sh@t!
The real question is, why aren't these games available on GOG? I would buy them in an instant...
They are available even on CD via amazon, why bother with GOG then.
http://www.amazon.co.uk/dp/B0012DFNNS/
I would bet a pretty penny it doesn't work on Windows 7, too.
I wish gog.com would pick them up.
It should with ScummVM. Just the pull the proper files from the disc.