I really want to like you game but you're making things very difficult
The stun locking that can happen in this game is intense. The hardest thing i've encountered outside of haters is 2 enemies, one of which who has a sawblade. That shit will stun lock you into infinity. Getting mobbed by multiple enemies is extremely lethal and that's fine. i've grown to respect that but the stun lock on some of these weapons is crazy
The haters are the thing that i think is going to break this game for me. My level 5 character ran into a level 25 hater and i literally got OHKO'd with the dudes fists. It was literally some fists of the northstar stuff. Got hit with one punch, blood flew everywhere, im dead. That's not the worst part.
I have a bunch of resources and blueprints on me so i decide to revive myself in fear that i would lose everything (although it seems that you can salvage dead characters at the freezer and bring them back with all their equipment for some coins) I revive and get OHKO'd again. Fine. I wait a couple of seconds for the hater to run off. I revive again and there's an entryway that leads into the rest of the level (this encounter is happening right off the escalator i just came up on) I slowly approach the entryway and i can see the hater waiting on the side of the entryway just standing there. So let me get this straight, this otherwise OP character that can literally kill me in one hit is standing in the blindspot of the entryway i need to go through in order to advance the level? This is not fair. This is not fun. I died and revived to this hater 2 more times and after every death he'd just run back to this blind spot and wait for me. It's not like i can just run past him and through the rest of the area because i'm just going to draw aggro from every single thing i pass by so I spent the rest of the run backtracking and going back down escalators to get back to the waiting room to secure my resources.
IMO, one or two things should happen with these haters. Either there should be some kind of proper matchmaking or something that makes it so that you're not pitted against enemies that are literally 5x or 6x your own level and/or if you die to a hater, that hater runs off and disappears from that level/area so that if you do revive you're not potentially finding yourself running into a wall and wasting precious resources over and over again.