So anytime new hardware comes out, it's usually a very, very painful experience. When hardware shows up, it's usually half finished or it's crashes a lot, and the API that the programming tools that we use, then usually not finalized or even worse, they can suddenly change halfway through development. And so suddenly you're having to pivot really quickly, but actually Series X has been a very smooth experience. So Microsoft has developed something that they called the game development kit, which is a new replacement. And actually it's going to be utilized on original Xbox One and Xbox One S and Xbox One X.
And that's how everything is going to be developed together, a unified product development all the way from Xbox one up to Series X, but making the most of the hardware features across the board. But there are actually benefits to that as well, so an Xbox one game that was developed before now, could now to perform better if it was made with the new game development kit. And it also has the ability to make use of low latency input, which really, really important for a racing game.
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But all in all, development on Series X has been more of the same, but just allowing me to stop and say, "Okay, my day to day toolset has not changed that much. It's still that familiar Xbox one experience, but now I get to make the most of all of the new toys."
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In fact, it's the best thing. I don't want new tools after make the most of the experience that I already have. I want to make the most of understanding how to get to the hardware, not having new tools blocking me from getting in the way of getting to that hardware. So having familiar tools, having a familiar interface, super important. So it's been a really smooth transition for us at Cheshire studio making the fudge.