Liam Robertson on what happened with MvC:I

Well make memes but buy the game it's incredibly fun...I think that's a win so that Capcom doesn't stop making fighting games.

I agree that the game is very fun, but I can't recommend it to anyone at $60 (plus $30 season pass). It just doesn't feel like a complete package yet and definitely doesn't feel like it is worth $90.
 
Horizon: Zero Dawn is at 3.4 million. Capcom have certainly made more profit on RE7 though considering how enclosed and simple the world of that game is in comparison to Horizon.

Didn't they build a new engine for RE&, lord knows how much that cost. On the other end though, I heard ( I can't remember where) that Capcom made their money back on RE& relatively quick.
 
Gotta say, the game turned out much better than expected if the information about the budget is true.

MVCI is a better game than SFV with more content with a fraction of the DLC budget for SFV..
That just means developers and contractors etc (if they were at all used) were paid jack shit and even more overworked.
 
What is the story behind this? Wasnt their expectations lesser than previous RE titles?

Only Capcom knows what they are thinking when they forecast these ridiculous sales.

They can’t survive on HD remakes for too long though. The fact that all/just about all of their franchises are underperforming at various levels has to be concerning. Their output outside of HD remasters has also been pretty bad in my opinion.

I just want them to turn it around but I guess I’ve come to the conclusion they will likely never be the same developer/publisher they once were.

Edit: Output in terms of quantity of titles

Not really. RE7, like I mentioned before, has been unanimously praised (RE6 wasn’t) and they pioneered the technology of VR in that game. It still sold over 3.7 million, which of course isn’t as much as RE5/6, but due to the shift in tone, atmosphere and gameplay (which was great) it’s not unexpected. MHW looks great too and looks far better than it’s previous titles.
 
I don’t believe that part either, unless Street Fighter’s DLC is expensed for 4-5 years or something.

At that point it would at least be 24-30 DLC fighters plus stages and costumes.

I understood it as half of *all* of the SFV DLC. So, ya, the cost of 24-30 fighters and XYZ costumes.

If we take the ~500k per fighter figure that oft gets floated around, thats $12-15 million + $5(?) million in other DLC assortments? So MvCI would have "enjoyed" a budget somewhere abouts $8.5-10 million USD.
 
These days I always expect a some scandal when it comes to any Capcom game. In 2017 it's not a Capcom game if there's no scandal.
 
I actually think MHW is going to do fine.

Yeah I'm not too worried about MHW as every time they show it off it seems better and better. Doesn't mean it can't have issues when it does release but so far so good in terms of everything I've seen and read about it. They've put serious effort into that game and it shows.
 
Many companies do this. What you should be mad at is whether or not they were planned and finished for the base game.

Because the state the game is in, I know DLC gets worked on hella late because after a certain point folks have less things to do , so new content gets worked on. Especially for a product that is is supposed to be a service and an Esports game.

What upsets me is this in context with this game. You can't just magic characters onto a roster, and they allocated budget to making brand new character models they expected compensation for after the initial development of the game. However, I feel as did in SF season one, " all this shit should have just been in the game" because as of currently the lack luster roster meh story and just lack of shit in the game right now, doesn't entice me at all. And I don't feel like I should have to pay more than the cost of the game to get an alright roster on launch. I already did that with street fighter V, but aleast that game looks good. Marvel can't say that. I know asking for " free" shit is in many ways unreasonable. But I'm not fond of playing fighting games where the whole first year of content's " all this shit should have just been in this game and the game launched later"

My statement was a little vauge I apologize for that, what i'm trying to say is I wish capcom would invest more money and time into their fighting game products because these last two really feel like they came out a whole year before they were supposed to.
 
I understood it as half of *all* of the SFV DLC. So, ya, the cost of 24-30 fighters and XYZ costumes.

If we take the ~500k per fighter figure that oft gets floated around, thats $12-15 million + $5(?) million in other DLC assortments? So MvCI would have "enjoyed" a budget somewhere abouts $8.5-10 million USD.

If we assume they're excluding the cost of MvC's DLC characters, then we have five new characters (I think?) that weren't in MvC3. If we assume those cost the same as Street Fighter, we get $2.5 million for those five, and then whatever the cost of remastering the other characters is (maybe we assume $100-$200K for that depending on the character?). Let's assume my previous statement was wrong and it was more like 10 new characters, then we get $5 million for new character costs, and $2.5 million on upgrading existing characters, and then $2.5 million to cover everything else.

Hmm... this doesn't seem impossible, especially if we assume 50% is a rough estimate and maybe not a 100% factual number.

If the story mode in Street Fighter V was considered DLC, we could also just wipe out the costs of making the story mode in this game as part of this process as well.
 
That just means developers and contractors etc (if they were at all used) were paid jack shit and even more overworked.

Someone posted that they hired some internship and fresh off the college graduates for their project so I wonder if there is any truth in this information. However low budget and management not caring about the product actually SHOWN in the game. That certainly explained about Dante, Chris, Spencer and Chun Li.

I love the game but I just can't stand that they kept fumble so much with their products. It's sad to see Capcom being in this kind of slump after being one of biggest video game industry during 90s and early 00s with many franchises.
 
It's pretty clear that the game had a tiny budget and that finished characters were cut to sell as DLC.
Things that are deductible by looking at the game state itself...

But the budget being THAT low is fucking insane! I mean, if with "SFV DLC" we are reffering to the whole post-launch support plan I might believe it, but then the question would be how high in hierarchy are his sources to even have access to these informations and why would they leak them to him
 
The only way the budget claim is plausible is if the entire SFV DLC budget was determined beforehand.

SFV is already announced to have DLC until 2020 and the game released 2016. With 6 characters in the first two seasons that would mean possibly having 40+ characters in the full game by 2020 if they maintain this same pace.

6 characters per year over 4 years in addition to tons of costumes and possibly a few new stages each year and that budget claim may be plausible but thats a huge claim.

I think its obvious the game had a small budget but im wagering that the budget statement is hyperbole.
 
lol no it’s not.

They are doing pretty well with their HD releases, RE7 was critically acclaimed unanimously and is undoubtedly the best game to play on VR and MHW is receiving very positive impressions so far. Their fighting game division on the other hand just needs to be managed better.

RE7 has failed their inane projections, they're not happy with it. SFV has sold bad, was very frontloaded and is nowhere near SFIV as far as critical acclaim goes. MHW isn't even out yet. Also they've been kinda in trouble financially for years.
 
Not surprised, but still so very, very disappointed. Shit actually had me tight last night when I woke up and watched that EXCELLENT Atom trailer from NRS. They are styling on Capcom with how much love/attention to detail they're putting in those characters. Just watched that BP/Sigma video today and almost threw up in my mouth a little. Pathetic shit.
 
They probably won't be. As folks have said management needs to change. In all honesty I wonder what happens if MHW doesn't hit their expectations.

Change in management or even a merger with a company that is able to provide more financial backing and resources. Sadly I’m not sure either of those are too likely.

Only Capcom knows what they are thinking when they forecast these ridiculous sales.



Not really. RE7, like I mentioned before, has been unanimously praised (RE6 wasn’t) and they pioneered the technology of VR in that game. It still sold over 3.7 million, which of course isn’t as much as RE5/6, but due to the shift in tone, atmosphere and gameplay (which was great) it’s not unexpected. MHW looks great too and looks far better than it’s previous titles.

Sure, they have had some good games but nowhere near the level of output or quality that they used to be at.

I’m not just talking about critically though as the games have to sell for them to be a viable business. The fact that RE7 was praised critically and still underperformed is concerning. We will have to wait and see but regardless of how good MHW looks it’s possible it will underperform as well. To me, that’s concerning when you also ha e games like MvC, SFV, etc. also underperforming to various degrees and also not having a very good critical reception.

They just aren’t at the same level that they used to be and frankly it saddens me.
 
Capcom stay losing.

I bought MvCI day 1 and this shits infuriating. It had the potential to be the best MvC ever if they had just given it some more time and budget instead of rushing it out there.

I also firmly believe the season pass should have been included in the base roster.

"But but they were budgeted as DLC and would not have been in the game otherwise!" You say? Well we've seen the response from the general gaming public, they won't budget a penny for MvCI in return and deservedly so.

All other issues aside: Black Panther, Monster Hunter and Venom in the base roster would have brought in a lot more buyers. As $8 DLC characters? Not so much.
 
I want to know more about the licensing agreement between Capcom and Marvel. Why would they bother with a $15-$30 port of UMvC3 for modern gaming hardware?
 
So basically, this game will be like, the current standard just because pro players will play this? I was really into competitive gaming but after V, I'm just gonna wait for Infinite to have decent DLC. But it still bugs me that MAYBE it is an actual good game and Im just being picky? Dayum, Capcom play way too much with my feelings.
 
at least the gameplay's solid, right guys?

Web Ball( っ'-')╮ =͟͟͞:spider_web:️
Reality Stone( っ'-')╮ =͟͟͞:red_circle:
Web Ball( っ'-')╮ =͟͟͞:spider_web:️
Reality Stone( っ'-')╮ =͟͟͞:red_circle:
Web Ball( っ'-')╮ =͟͟͞:spider_web:️
Reality Stone( っ'-')╮ =͟͟͞:red_circle:
Web Ball( っ'-')╮ =͟͟͞:spider_web:️
Reality Stone( っ'-')╮ =͟͟͞:red_circle:
Web Ball( っ'-')╮ =͟͟͞:spider_web:️
Reality Stone( っ'-')╮ =͟͟͞:red_circle:
 
at least the gameplay's solid, right guys?

Web Ball( っ'-')╮ =͟͟͞:spider_web:️
Reality Stone( っ'-')╮ =͟͟͞:red_circle:
Web Ball( っ'-')╮ =͟͟͞:spider_web:️
Reality Stone( っ'-')╮ =͟͟͞:red_circle:
Web Ball( っ'-')╮ =͟͟͞:spider_web:️
Reality Stone( っ'-')╮ =͟͟͞:red_circle:
Web Ball( っ'-')╮ =͟͟͞:spider_web:️
Reality Stone( っ'-')╮ =͟͟͞:red_circle:
Web Ball( っ'-')╮ =͟͟͞:spider_web:️
Reality Stone( っ'-')╮ =͟͟͞:red_circle:
About as much effort as capcom here
 
If only we had reports of every game company’s development costs and sales figures then perhaps Gaf would be a better place lol.

You don't want that. Look at the Skullgirls thread from when Lab Zero broke down the cost of creating a new character. It was embarrassing.
 
You don't want that. Look at the Skullgirls thread from when Lab Zero broke down the cost of creating a new character. It was embarrassing.
Yup. Online gaming communities just want to live in their own world where they can freakout and complain in peace.
 
MHW will be fine in terms of critical reception. But it has all the chance to fail on whatever it's expectations are set at capcom. It's just capcom tradition at this point to have your tent poles underperform.

Only time they exceed expectations are with their actual budget fare (USFII, RE ports, DMC4: SE). It's why capcom is so hungry for ports since it's the only thing there meeting their goals.
 
Yup. Online gaming communities just want to live in their own world where they can freakout and complain in peace.

Wonder how many of them never got talked down on growing up with the fact that no you don't know everything stfu and listen to others that have experience
 
shocking

this was apparent from the very first day and only became more and more clear as time went on. capcpom didn't even TRY to change that perception.
 
I think the game will sell well, but then Capcom will come out with something insane like "we were expecting it to sell 15 million so it's a failure"
Now this is a safe bet. Capcom hitting it out of the park with January games and then being mad when they don't become the new GTAV.
 
Gotta say, the game turned out much better than expected if the information about the budget is true.

MVCI is a better game than SFV with more content with a fraction of the DLC budget for SFV..
Better than SFV? Not really, unless you’re just comparing how the games launched. Gameplay obviously comes down to preference as they focus on different things, but if I had to choose one to keep playing, it’s SFV. 99% of MVCI’s current roster is pretty bad to me, and even at launch, I actually wanted to play a bunch of SFV characters because each of them feels truly unique and full of personality. In MVCI, I’ve got Dante as the one character that I truly want to play and that’s about it. Gameplay’s good, but that’s not enough. Soundtrack sucks, “art style” sucks, animations are recycled and mostly suck, voice work sucks. It is not hard to see this was a low budget game, and while that can be a good thing depending on how you look at it, it’s also a bad thing because, well, it’s a bit too obvious in a bad way as it clearly affected the game’s presentation.

Also, whoever talks about reused models in MVCI while pretending to not notice it in other popular fighting games at the moment like Tekken 7 should probably stop posting. I don’t even notice it in MVCI but instantly do in T7, same way I notice the tired ass animations and that it kinda looks like an HD remake of T5, T6, and TTT2. How was the budget for T7? Good game in the “same old same old” sense but also super lazy. Maybe we should just accept that we shouldn’t expect too much from fighting games. Most seen die out faster than the effort it took to make them, unfortunately, especially considering the cost of developing one character.
 
Top Bottom