Sab - Passion Rouge (Default)
Weapon - Death Herald (+260 Str, +360 Mag, +1000 HP, Revenge Guard)
Shield - Juno Sospita (+900 HP, +0 ATB Spd, 70 Guard Def)
Acc - Magicians Token (+15% Mag), Thunderbird Bracelet (Auto-Enthunder)
Abilities:
- Deprotect Lv 2 (Locked)
- Blizzara Lv 2
- Deshell Lv 2 (Locked)
- Imperil Lv 1 (Optimized)
Sen/Rav - Quiet Guardian
Weapon - Shadow Hunter
Shield - Guardian Corps
Acc - Phy def +20%, Mag def +10%
Abilities:
- Fira Lv 2
- Heavy Guard Lv 2
- Thundara Lv 2
- Beat Down Lv 1 (Optimized - 0.6 multiplier)
Com - Helter Skelter
Weapon - Battleaxe of the Believer
Shield - *One of those XIII/XIII-2 DLC shields with +100 str*
Acc - +15% str, Beggar's Beads
Abilities:
- Aerora Lv 2
- Guard Lv 2
- Attack Lv 4 (2.5x @12ATB !!!)
- Heavy Slash Lv 1
Basically, every battle goes something like:
1. Deprotect - Deshell - Imperil
2. Thundara x3-4 (or Beat Down x2 depending on enemy, say Zaltys)
3. Attack xn (until enemies die)
With Auto-En spell, imperil and the 2.5x (12 ATB) Attack Lv 4, it absolutely destroys everything. I also have all elemental spells in there, so when I fight a new enemy, I cast all of those spells once to determine their weakness. If they are susceptible to Imperil then it doesn't even matter.