With every AI demo I have seen, it seems like the only thing they seem to showcase is shallow, open world, mmo-like games. I feel like using AI is trying to come up with a solution to a problem that doesn't even need to be created in the first place.
So many talks about long dev time, but so many developers get so bogged down in scope creep and trying to make their games super long or infinitely replayable or some variation due to gamers needing games to be endless because they are clearly addicted and don't have the self-awareness to realize this.
The industry caters to addicts. AI doesn't help game development beyond being used as a tool in a toolbox. It caters to pumping out content for addicts who finish these 50+ hour games in a week, demand games be sold for pennies, and have no appreciation for creatives. I thought something like Sifu was perfectly passable. It has both gameplay depth while also being cinematic without being a blockbuster. It had incredible art direction and environmental design that hooked me in more than straight hyperrealism.
I'm tired of games being entire playgrounds. Of course they take forever. You are trying to recreate a scaled down worlds. Before, big games were comprised of world maps that were heavily simplified. Then you had open zones which were a bit more complex but still manageable. It feels like people are trying to play God with their AI abominations that will look uncanny like something in Parasyte.
AI voiceacting, level creation, and art styles all feel superficial, inhuman, and devoid of emotion and mood. I don't mind AI as a tool, but it is being used as a cheap shortcut to make forever games.