Killing the player for no fault of their own is never, ever good game design. Never has been.Apoc29 said:I'm assuming it's because of years of video game experience that people have been conditioned to the idea that death is a bad thing and it should always be the player's fault. IMO, it's only bad when you get punished for it, ie. having to restart from somewhere far away. Thankfully, this game addresses that with the generous checkpoints.
Moreover, death is a learning experience and you can't really fault the game for teaching you. I mean, if YOU hadn't died, then the game would have to explain it some other way such as showing an NPC dying or some other such cutscene that demonstrates the danger at hand. In that case, what do you gain from this? It will probably "waste" the same amount time or more than if you had died yourself. Psychologically though, I can see how this would upset some people. It's a design paradigm that's not for everyone.
It's fun in Limbo, though, not frustrating.GhaleonEB said:Killing the player for no fault of their own is never, ever good game design. Never has been.
:lol I was stuck on that for AGES. I thought I had to jump in a certain way and grab the rope hanging at the very bottom of the pit. Annoyed me to no end. When I noticed that you had toDraft said:Also, IMO, there's only one frustrating puzzle that breaks the otherwise wonderful "death as instruction" system:Right after going across the trolley thing, there's a big ramp that you have to slide down. No matter how you jump off it, you die. And you come back to life before the trolley, and have to do that part of the puzzle over and over. It took me probably 20 tries to realize there was a gravity change button at the bottom of the ramp.
Nope, that's the end. I was pretty confused as well, mostly because it seemed really sudden and abrupt.besiktas1 said:About the end...
did I miss/skip something? I crash through glass, walk up a hill and see the girl. It goes black. Is that it?
True story, that's the only place in the game where I was stuck for longer than twenty minutes.Draft said:Also, IMO, there's only one frustrating puzzle that breaks the otherwise wonderful "death as instruction" system:Right after going across the trolley thing, there's a big ramp that you have to slide down. No matter how you jump off it, you die. And you come back to life before the trolley, and have to do that part of the puzzle over and over. It took me probably 20 tries to realize there was a gravity change button at the bottom of the ramp.
Draft said:Also, IMO, there's only one frustrating puzzle that breaks the otherwise wonderful "death as instruction" system:Right after going across the trolley thing, there's a big ramp that you have to slide down. No matter how you jump off it, you die. And you come back to life before the trolley, and have to do that part of the puzzle over and over. It took me probably 20 tries to realize there was a gravity change button at the bottom of the ramp.
If you rush the opening section it's not that different at all.Jexhius said:Upon a bit of replay I find that the opening section/setting really is so good and so fitting that it serves to highlight how dull the final "zone" is. But this is clearly not news to anyone whose played through the whole game.
Same here. I thought the arrow was merely a sign telling me to jump that way. I tried everything else possible before accidently tripping the switch while just mashing use after making jumps.Haunted said:True story, that's the only place in the game where I was stuck for longer than twenty minutes.
Yup, the early forest section has a sense of foreboding and dread that the rest of the game never approaches. After, they never iterated on the style, just held it flat, and the effect loses its impact after.Y2Kev said:Bought it, and I've played all the way to where you startIt's not frustrating because so little progress is lost, even if you do die a lot unfairly. I like it. I'm not...dreading anything though. The first part of the game was very ominous and scary though. Danteish.rotating the gears in the factory and changing the screen orientation. Reminds me of Super Castlevania 4.
Holy shit, maybe the majority of critics and players disagree with you.DjangoReinhardt said:Played through a chunk of Limbo yesterday. I don't understand the praise for the actual game elements at all. This does an incredible job at creating the atmosphere, then wastes it on clichéd design and sub-par mechanics. Even cynical cash-grab stuff from 15 years ago like Bubsy smokes this in terms of level design and mechanics.
This is a recurring theme with indie games: failure to execute on the complete package. It seems most of the hyped indie games hit one aspect out of the park, but more or less whiff on the rest.
As usual, the worthless games media fails to provide anything that resembles meaningful criticism.
Jexhius said:Upon a bit of replay I find that the opening section/setting really is so good and so fitting that it serves to highlight how dull the final "zone" is. But this is clearly not news to anyone whose played through the whole game.
And that's hardly the worst of the games problems, it's just the most obvious. There were certainly a couple of "puzzles", already mentioned in this thread, that just stumped/killed the hell out me too quickly/required insane precision.
Surely some play-testing could have ironed out these really rough spots, but I suppose they didn't have the time/money.
Well honestly I think it shouldn't take that many tries. Not sure why it took me so long. It makes sense toRez said:I did that Draft bit first try. Bam.
Y2Kev said:Thestuff early is really special.lord of the flies
besiktas1 said:About the end...
did I miss/skip something? I crash through glass, walk up a hill and see the girl. It goes black. Is that it?
Tricky I Shadow said:Wooohooo! Im ranked 45th on the leaderboards at 111% after finally getting the 11th and final egg. It took me all day to get and it was such a massive nightmare!
You have to have all previous 10 eggs and then start a new game without dieing at all! Yep, not one death! After doing that I think Im done with this game now. :lol
EDIT: Just checked the leaderboard and someone has 112%! When will the madness stop!?
Karma said:Is there a list of where all the eggs are? I am at 109% now and can not find anymore eggs.
Kulock said:Here's a bunch of videos. 111% sounds like a real pain, and there's a 112% I don't see an explanation for yet. There's no way I'll get all these, I'm dreading doing the 5 deaths run.
Did you getin the dark?all three in addition to the achivement one
heh, what's that from?Draft said:
Grug said:
Coldsnap said:this game would be better if it had no tittle screen
http://www.viruscomix.com/page479.htmlPsy-Phi said:heh, what's that from?
afternoon delight said:Just arrived at the. This is GOTY for me. I'm taking it slower than others evidently and can't get enough of it.rotating gears
Coldsnap said:If you die can you just boot down your xbox 360 to not have it count as a death? I've been trying to replay but I keep getting distracted while playing through and dying.
Papercuts said:Why would you? If you're aiming for the achievement, it has to be in a single play session.
It's actually really easy, if you play through the last section again beforehand so you've got the timing right on all those bits.catfish said:anyone done this? Wonder how tough it is? I could see myself getting to one of the tricky 'run across this just in time' and blasting 6 lives on it.
The back half felt like they were going for a sort of never-ending machine/industrialized decay vibe but the execution wasn't as solid because they didn't have enough Bergman films to use as sound engineering inspiration, unlike the first half. I also think they fell into the trap of standard game design where games are normally designed to continue escalating in challenge to the end, and I don't think that design philosophy works in this case.xbhaskarx said:Yeah, I'm not sure why they abandoned creatures and evil kids for the last 4/5 of the game. Somehow purely mechanical death traps are nowhere near as creepy, so the atmosphere wasn't quite the same.