strideramc
Member
Ill take this one.
thanks
thanks
Dash Kappei said:So I've just finished installing my new home cinema projector (Sony SXRD Vpl-HW15 1080p) along with my new HD scaler processing box (Cinescaler HD) and fired this game up for the very first time a couple of hours ago... and it blew me away. I'm not saying everybody has to experience the game like this, obviously, but man this one floored me even without the shiny gfx (but I'm a sucker for artsy art) and bombastic 7.1 sound.
Going to take a few pic with my shitty cellphone (which will fuck up all the colors no matter what) and will post them in a bit.
Thread's in limbo anyway (eh!), so I guess nobody wil be bothered by the pics (just a few Kb anyway).
Be back in a bit!
BreakyBoy said:Just played through the game two nights ago. I've been fooling around with the game, trying to get faster and maybe try to get through it without dying once. Got bored and made these. I might make more, as I've got plenty of footage.
Avatar-sized if anyone wants them, but please re-host these if you're going to use them. I can't guarantee these will be available on the server forever anyway.
I look at it the same way I look at paying to see a movie. It's the same price per hour. I don't re-watch most movies, but I still enjoy seeing most of them. Only once in a very great while will I see something more than once.ezekial45 said:Just bought and beat this in one sitting (4 hours).
Is anyone else getting fed up with these Art games? Don't get me wrong, this is a nice game that looks absolutely amazing, but other than that it's quite shallow. Theres barely any replayability (as expected with art games) and the ending didn't really leave me feeling satisfied.
I don't see why they (developers) place all their eggs in one basket (the initial playthrough). Once you "get it", after you complete the game, theres very little reason to play again. Those extra items to collect don't really have much point to them either. They don't really add much to the game besides getting the achievements.
I don't regret my purchase, but i am disappointed that i'm not going to play this game again. Just like Braid. Just wanted to vent i guess.
Doodis said:I look at it the same way I look at paying to see a movie. It's the same price per hour. I don't re-watch most movies, but I still enjoy seeing most of them. Only once in a very great while will I see something more than once.
So, no, I don't personally have an issue with having a great one-time experience with a game such as Limbo.
Doodis said:I look at it the same way I look at paying to see a movie. It's the same price per hour. I don't re-watch most movies, but I still enjoy seeing most of them. Only once in a very great while will I see something more than once.
So, no, I don't personally have an issue with having a great one-time experience with a game such as Limbo.
Doodis said:I look at it the same way I look at paying to see a movie. It's the same price per hour. I don't re-watch most movies, but I still enjoy seeing most of them. Only once in a very great while will I see something more than once.
So, no, I don't personally have an issue with having a great one-time experience with a game such as Limbo.
lowrider007 said:I agree, I used a similar example for 'Flower' when people were criticizing it's replay value, I really don't mind it being a 'short' experience as long as it's a good one, during my 4 hours of game-play I lost count at the amount times I gasped or shook my head with a smile in amazement at some of the set pieces and mechanics, I can probably count on one hand games that give me that much emotional feedback.
bucknuticus said:I bought this game last week and im probably around 3/4 of the way though, like it so far. Here's what I dont understand, everyone, including reviewers, giving the game the a break on it not really having a story. (I know we can argue there is one, but it's not really there) These same people though will criticize games for having a cliche story or a bad story and it will become a big negative for the game. So why is limbo getting such a free pass?
lowrider007 said:You say they (the reviewers) will criticize games for having a cliché story or a bad story but yet you say Limbo has neither, so I guess that's why, personally I think you could argue that Limbo needed a story as much as it needed to be on colour.
bucknuticus said:I bought this game last week and im probably around 3/4 of the way though, like it so far. Here's what I dont understand, everyone, including reviewers, giving the game the a break on it not really having a story. (I know we can argue there is one, but it's not really there) These same people though will criticize games for having a cliche story or a bad story and it will become a big negative for the game. So why is limbo getting such a free pass?
bucknuticus said:What im saying those is what if those games that had the bad or cliche stories had no stories, or one as transparent as limbo. Odds are it would be held against them, im not saying I dont like Limo, I think its a good game. I just dont get the free pass it's getting.
TheFLYINGManga_Ka said:For me, I felt 1200pts was a bit much, but it was still worth it if you know what I mean.
I know that sounds like a contradiction, but the game is very good.
unomas said:Tempted to try for the no point in dying achievement, just not sure if I want to torture myself
jarosh said:not reading a single post in fear of spoilers.
just a quick question: can you just exit the game at any time and resume from where you left off? there don't seem to be any "visible" save points and the game doesn't exactly explain well, uh, anything... i don't have to finish this in one sitting, right?
Yeah checkpoints are pretty much everywhere. I would recommend quitting out to the title screen before you shut the game down just to be on the safe side.jarosh said:not reading a single post in fear of spoilers.
just a quick question: can you just exit the game at any time and resume from where you left off? there don't seem to be any "visible" save points and the game doesn't exactly explain well, uh, anything... i don't have to finish this in one sitting, right?
stuminus3 said:I finished this game a couple of weeks ago and I still have no idea how I actually feel about it. It's kind of frustrating. Did I like it? Do I hate it? :lol
Definitely agree with this part. TheGrug said:Yeah, I was captivated at first, thought it was pure art, but the second half of the game is simply not as inspired as the first, and it is too short. You don't feel like you have survived something epic at the end.
Honestly feels like stuff was cut out of it due to time/funding constraints. The fact that some areas seen in pre-release screenshots are not in the final game speaks to this.
I think I'm gonna nab this one. Thanks!BreakyBoy said:
I'm sorry you feel that way. Personally I thought it was worthwhile overall. As a game length/value proposition it's terrible, I'll admit. But as an experience there's literally nothing else like it. As I get older and have been playing video games most of my life, I can appreciate games that are more experimental and artistic. I will agree though the beginning of the game is the best part, it's unfortunate that it gets less interesting as you go on.Ledsen said:So more than a month after release, I find myself regretting I even bought this game. It's so short and forgettable, I don't even consider it one of the better gaming experiences I've had this year, and I probably won't ever replay it either. I think I would've gotten as much enjoyment out of the demo (which contains the best part of the game) as I did from the full game. The strongest feeling this game has given my is annoyance at the fact that I now have to buy additional MS points to buy The Ballad of Gay Tony. How do you feel in retrospect, GAF?
i thought it was a remarkable and very memorable experience and i certainly don't regret buying it. quite on the contrary. frankly, i don't understand many modern gamers' obsession with "replayability" and length. i've played so many 15+ hour games that i barely remember. limbo is the complete opposite of forgettable to me. it was unlike anything i've ever played, both visually and aurally - and i've played my share of so called "art games". its setting and mood are unique and perfectly evoked and realized, a rarity in gaming. i was captivated from the moment i gained control of the boy - to my own surprise, as i had fairly low expectations going in. if only the second half wasn't so much more sterile and conventional i'd be seriously considering calling this one of my favorite gaming experiences ever.Ledsen said:So more than a month after release, I find myself regretting I even bought this game. It's so short and forgettable, I don't even consider it one of the better gaming experiences I've had this year, and I probably won't ever replay it either. I think I would've gotten as much enjoyment out of the demo (which contains the best part of the game) as I did from the full game. The strongest feeling this game has given my is annoyance at the fact that I now have to buy additional MS points to buy The Ballad of Gay Tony. How do you feel in retrospect, GAF?
jarosh said:i thought it was a remarkable and very memorable experience and i certainly don't regret buying it. quite on the contrary. frankly, i don't understand many modern gamers' obsession with "replayability" and length. i've played so many 15+ hour games that i barely remember. limbo is the complete opposite of forgettable to me. it was unlike anything i've ever played, both visually and aurally - and i've played my share of so called "art games". its setting and mood are unique and perfectly evoked and realized, a rarity in gaming. i was captivated from the moment i gained control of the boy - to my own surprise, as i had fairly low expectations going in. if only the second half wasn't so much more sterile and conventional i'd be seriously considering calling this one of my favorite gaming experiences ever.
FreedomFrisbee said:Well I just finished it. Great game over all. But I was disappointed that I thought up a better end right before it finished.When I broke through the pain at the end and floated to a stop I thought 'OH SHIT ITS STARTING ME BACK AT THE BEGINNING!' Not what happens though. It would have been far more memorable if it was an endless loop. The only way to break it was to actually get to the girl that one time you see her in the middle of the game.
It didn't really communicate the whole sister thing that well. Didn't find out about that till I looked at stuff online.
FlightOfHeaven said:An excellent game.
Once the meaning of the ending was told to me (I was too lazy to sit down and think about it, admittedly), I really dug it.
It's so sad, though.