Imtjnotu
Member
let me dream you hoeLooks like that one could be improved by default in terms of IQ, but at 30fps still..
let me dream you hoeLooks like that one could be improved by default in terms of IQ, but at 30fps still..
Remasters are better than anything the other side has.Good times when we actually had news games to play instead of remake and remasters.
Trust me buddy, you want a native PS5 port. A simple patch wouldn't bring back what was taken from us:let me dream you hoe
Same reason R* usually downgrades their single player games.. their damn Multiplayer modes.
It's the most infuriating shit ever, especially when downgrades get later ported on more powerful machines.
SkyHighTrees Add draw distance and AO to the list, massive difference for both.
AO difference is absolutely awful for characters especially:
But in general game had a unique pre-rendered quality thanks to it which is not there anymore.
And what's worse to me is draw distance, as you said LOD management was jaw dropping in 1.00 with practically non-existent pop-in, when any version after display tons of missing trees/shadows all over the place.
I mean look behind the characters, it's insane:
I never understood the idea behind MS not supporting the Pro, of course they will support itWhat do you think about Diablo IV, a Microsoft game, being enhanced for Ps5 Pro?
Thats going to be the best console version of the game, and developed & released by Microsoft.
They dont care about the xbox brand, they care about money. Ofc they will do pro support on ms titlesWhat do you think about Diablo IV, a Microsoft game, being enhanced for Ps5 Pro?
Thats going to be the best console version of the game, and developed & released by Microsoft.
What do you think about Diablo IV, a Microsoft game, being enhanced for Ps5 Pro?
Thats going to be the best console version of the game, and developed & released by Microsoft.
I see that is labeled PS4 Pro enhanced but not PS5 Pro enhanced yet on the storeLego harry potter collection added
Where the hell is Astro Bot?!
No Astrobot?
It's very likely the PS5 Pro will render the game at a locked 4K Resolution at 60fps. It uses dynamic range for the resolution, so locked 4K for the Pro.I mean....the game is gorgeous as is. I'm not sure how they would upgrade it
Monster Hunters Wilds added but -
"We didn't think there was an option to just leave it on the table. But we are getting great support from Sony in terms of helping us figure out what we're going to do with that. So it's an extra thing to think about as part of the development process, but we're excited for the possibilities," Tsujimoto says.
As we learned during our hands-on with the PS5 Pro last week, support for the platform can take many different forms. Most developers are introducing an enhanced mode that supports 4K resolution and high frame-rates, but other games, like Horizon, are much more granular. The team's indecision may mean that PS5 Pro support isn't available immediately at launch.
"We'd love to make it in time for launch, but we're very much in the middle of the process of deciding how that's going to look," Tsujimoto says.
https://www.ign.com/articles/monster-hunter-wilds-sonic-ps5-pro-support
Having played the game for a while, I would say that it's really all that's needed as the game is really well optimized. It doesn't even really need a Pro enhancement, so it could very well just use the boost mode to minimize the dynamic range.It's very likely the PS5 Pro will render the game at a locked 4K Resolution at 60fps. It uses dynamic range for the resolution, so locked 4K for the Pro.
I never understood the idea behind MS not supporting the Pro, of course they will support it
This is what I wrote to an unnamed tech-channel staffer when I played the game prior to PS5Pro revealI mean....the game is gorgeous as is. I'm not sure how they would upgrade it
Yeah I think the 2x and 4x zoom might be taking away from what the complete picture looks like at once. The png comparisons someone posted are great examples.This is what I wrote to an unnamed tech-channel staffer when I played the game prior to PS5Pro reveal
"imagine it with that extra bit of clarity in distance in scenes when DRS goes low - both from higher DRS range and superior reconstruction, the extra image stability that ML AA provides over current version, and most importantly - if they added RT to the presentation as with all the shiny stuff in scene, that could be pretty game changing."
It could be elevated - not because it needs it - but because it deserves to be in public eye
This is what I wrote to an unnamed tech-channel staffer when I played the game prior to PS5Pro reveal
"imagine it with that extra bit of clarity in distance in scenes when DRS goes low - both from higher DRS range and superior reconstruction, the extra image stability that ML AA provides over current version, and most importantly - if they added RT to the presentation as with all the shiny stuff in scene, that could be pretty game changing."
It could be elevated - not because it needs it - but because it deserves to be in public eye
Possibly - though it'd still benefit from PSSR AA I imagine - and I'd still love to see with RT (but I get that may be too much for the small team)Astro Bot will become native 4K60 locked via boost mode...
World had a great implementation on PS4 Pro (that still rocks on PS5). I am not too worried.Monster Hunters Wilds added but -
"We didn't think there was an option to just leave it on the table. But we are getting great support from Sony in terms of helping us figure out what we're going to do with that. So it's an extra thing to think about as part of the development process, but we're excited for the possibilities," Tsujimoto says.
As we learned during our hands-on with the PS5 Pro last week, support for the platform can take many different forms. Most developers are introducing an enhanced mode that supports 4K resolution and high frame-rates, but other games, like Horizon, are much more granular. The team's indecision may mean that PS5 Pro support isn't available immediately at launch.
"We'd love to make it in time for launch, but we're very much in the middle of the process of deciding how that's going to look," Tsujimoto says.
https://www.ign.com/articles/monster-hunter-wilds-sonic-ps5-pro-support
Is it native 4K? Is it ray traced?I mean....the game is gorgeous as is. I'm not sure how they would upgrade it
I'm with that. I don't understand all those claiming they 'can't see any difference' (most prevalent on PS only sites such as pushsquare, oddly enough) and getting real worked up over it too. Excess of cope I suppose but, as you say, they'd better get ready to copy and paste that claim a whole lot over the next few years.If you don’t wanna spend money on the PS5 Pro, then I suggest you avoid those digital foundry vids for the rest of the generation. Sorry my guys, this is a huge upgrade.
I'm with that. I don't understand all those claiming they 'can't see any difference' (most prevalent on PS only sites such as pushsquare, oddly enough) and getting real worked up over it too. Excess of cope I suppose but, as you say, they'd better get ready to copy and paste that claim a whole lot over the next few years.
Is it native 4K? Is it ray traced?
I mean we’re talking about leaving a bunch of GPU cores sitting there on a flagship 1st party title for a system that’s fucking 700 dollars. Throw us a bone here and turn them the fuck on and do something with them. Anything. Sony needs to screw their brains back in and flip the switch back on.
1000% they don't release the 60fps patch to do a ps5 pro versionYeah so greedy its not on the list. Guaranteed rockstar just avoiding it so they resell it again as a new ps5/xsx port. Why sell it once when you can sell it 3 times xD
Why is everyone worried about Astro Bot? They didn't confirm PS4 Pro support for Knack at launch until early November 2016.
Added GoW Ragnarok
It shows in the store with the PS5 Pro enhanced tagWhat was confirmed? PSSR?
Ahah I remember you from the other thread. This fucking Glitch made me quit the blood and wine expansion.Can anyone clarify if Cyberpunk 2077 work has really ended by CDPR?
Last year i was trying to contact their support, bcause of a ridiculous grass generation bug on TW3, and after I got thru the bot answers someone from their team plainly stated they ENDED support for the witcher and couldn't fix it.
So for that game, it's no chance they release a pro patch. The game will still be full of bugs on the grass placement and generation.
Now, for Cyberpunk, did it really end already? If so, it's also no chance they do anything with it. And Cyberpunk has absolutely awful FSR is motion, it actually was better when it released for PS5, than it is now with the FSR garbage
I couldn't see it on the website but it's on my ps5 that's weird nice findIt shows in the store with the PS5 Pro enhanced tag