LittleBigAgendas: Why didn't the mass market overlook LBP?

Gantz said:
400 copies isn't pretty good.

no ?, 400K isn't good for the time period that the game has been out ?, it seems these days on the gaf unless a game has a million sales day one it's bomba.
 
CrushDance said:
If everyone is part of the SDF, then what are you? Some unbiased poster?:lol
That's it, focus on that one part of my post you can counter, good job.
freethought said:
It was number 2 in the charts on the week of release. Sure it dropped off pretty quick but I fail to see how having the second best selling game in the week Gears 2 came out is bombing. Not performing to Sony's expectations? Yes. Bombing? Not quite.
As posted a few times, the top dogs at SCE expected LBP to be their biggest title this year, hell even I said pre-release that LBP could sell like the clappers, that has not happened.

People who are defending LBPs sales now are the same people who called it to sell bagilllions and be the PS3s saviour in 2008, it is neither, which doesn't take away from the fact that MediaMolecule has created one of the most innovative and brilliant creative platformers ever, but this is a sales age thread so that's irrelevent here.

Fact is, as I said, ANY game without advertsing in the holiday season bombs in the UK, lost to the crowds buying what they see on their idiot box. LBP has sold to the well informed, and sold well, the problem is that aside from that, nobody knows what the fuck LBP is and SCEE has compounded the fail by not advertising the game. None of this is MMs fault, nor the games, as they have done their bit, and it is a shame, really, it is.
 
DeaconKnowledge said:
People who say this have no business being in a thread arguing about the casual appeal of LBP. If your game is hard or confusing to control, it's not gonna be a blockbuster.

yeah, but its not hard or confusing to control AT ALL.

I swear folks on this board take 1 minor gameplay flaw, and i stress minor, and act like it ruins the entire experience. Which it doesn't AT ALL.

Do any of you play games, or just list negative points in a review to justify not buying it?

PS - not to mention, that out of all of the holiday released this year, LBP is one of the HIGHEST rated, so a few of you must have missed the rest of these reviews when you read them.
 
Went to Argos to buy it today, "Sorry this item is temporarily out of stock".

Tp be honest, LBP is probably the type of game to have continuous legs in sales and player usage, so a thread after a month's worth of sales is quite poor.
 
I still don't understand why this game wasn't a PSN only title. You'd have the exact same front loaded hardcore sales and be able to let the game grow without worrying about retail shelf space problems as time goes on.
 
The most played user level has something like 720k unique (I think?) plays.

I'd say that's pretty good so far.

Sony/MM need to continue having professionally packaged content from other IPs to push this game going forward.

Stuff like Final Fantasy themed levels, God of War levels, Metal Gear Solid levels; all with their own music, etc...could go a long way towards pushing the game moving forward and creating new hype for the game.

Sony/MM also need a better way of sorting/organizing the top user created levels. I'm confident they are working very hard on this aspect as we speak.
 
This is an excuse for some to troll the game. And I recall having a thread like this for Uncharted and seeing some good numbers for that in the long run.
 
Private Hoffman said:
The most played user level has something like 720k unique (I think?) plays.

I'd say that's pretty good so far.

Sony/MM need to continue having professionally packaged content from other IPs to push this game going forward.

Stuff like Final Fantasy themed levels, God of War levels, Metal Gear Solid levels; all with their own music, etc...could go a long way towards pushing the game moving forward and creating new hype for the game.

Sony/MM also need a better way of sorting/organizing the top user created levels. I'm confident they are working very hard on this aspect as we speak.

This.
 
It's already sold over 1 million copies, and will continue to sell well for a long time, I predcit over 3 million in life time sales. And it's one of the highest rated games this gen, so no, it hasn't bombed, it's been a huge success.
 
Tobor said:
I still don't understand why this game wasn't a PSN only title. You'd have the exact same front loaded hardcore sales and be able to let the game grow without worrying about retail shelf space problems as time goes on.

PSN is not mass market.
 
LiquidMetal14 said:
This is an excuse for some to troll the game. And I recall having a thread like this for Uncharted and seeing some good numbers for that in the long run.

Uncharted didn't even chart the first month, ended up doing something like 100k in over a week IN NOVEMBER....then doubled its sales the subsequent month in December and ended up at around 400k at the end of January in the US.
 
Boneapart said:
It's already sold over 1 million copies, and will continue to sell well for a long time, I predcit over 3 million in life time sales. And it's one of the highest rated games this gen, so no, it hasn't bombed, it's been a huge success.

Where are you guys getting these numbers from?
 
-ARNiE- said:
Tp be honest, LBP is probably the type of game to have continuous legs in sales and player usage, so a thread after a month's worth of sales is quite poor.

People keep making this argument, but im' not sure that I accept this.

Why is LBP supposed to have such long legs, is it primarily because of the level creation tool? Is it the 4-player platforming that is supposed to appeal to the mass market?

As it is currently organized, I think the online is sort of a disaster. Finding new levels is a horribly cumbersome exercise, and many of the levels are garbage. Plus, I think level creation in general only appeals to a very small % of the player base.


Private Hoffman said:
Uncharted didn't even chart the first month, ended up doing something like 100k in over a week IN NOVEMBER....then doubled its sales the subsequent month in December and ended up at around 400k at the end of January in the US.

Uncharted was also released when there wasn't jack shit to play on the PS3 other than a handful of games. LBP faces much, much more competition.
 
I think it's far too early to call it a bomb. I don't expect it to sell gangbusters but I think it will sell slow and steady and will probably keep on selling that way as Sony drops the PS3 price and bundles it.

The PS3 is holding it back, really. The level creation is hardcore but the gameplay is not.

As for the controls, I utterly suck at platformers and I had little problem controlling the game. It is a little frustrating but nothing groundbreaking. I think too many gamers are set in their ways("It doesn't control like Super Mario Bros this game sucks !") Stop comparing it to past games, just relax and play !

Finally, I've been hyped for LBP since the day it was revealed and I haven't bought it yet due to money issues, but I will at the end of the month. I seriously doubt I'm the only one who wants the game but can't buy it just yet.
 
[QUOTE='[Nintex]'
The only games that performed well were mostly pack-ins. I recall Lair and Heavenly Sword not doing that well. The only game that shattered expectations was Metal Gear Solid 4 but that was because Kojima actually delivered.
[/QUOTE]


I may be wrong but I read over time Heavenly Sword did alright.
 
-ARNiE- said:
Went to Argos to buy it today, "Sorry this item is temporarily out of stock".
.
Same goes for my local store, but has more to do with the fact that they still have about 50+ Ratchet copies unsold in the back and that they needed more space on the shelves for the big Wii Fit and Mario Kart boxes. They got their LBP pre-orders in and a couple of additional copies but that's about it.

I still want to know what the GT Bonus Round panel was smoking when they predicted that Fable II would bomb and LBP would be a big hit. Just like Pachter predicted that Mirror's Edge would sell great this holiday season.

The only thing the 'analists' were right about was "LOL LOL Wii Music LOL".
 
Private Hoffman said:
The most played user level has something like 720k unique (I think?) plays.

I'd say that's pretty good so far.

Sony/MM need to continue having professionally packaged content from other IPs to push this game going forward.

Stuff like Final Fantasy themed levels, God of War levels, Metal Gear Solid levels; all with their own music, etc...could go a long way towards pushing the game moving forward and creating new hype for the game.

Sony/MM also need a better way of sorting/organizing the top user created levels. I'm confident they are working very hard on this aspect as we speak.

Can we have a confirmation of that? Cause that means the title is at nearly 1million units. Which isn't bad...or maybe that includes other PSN users on the same PS3...
 
Boneapart said:
It's already sold over 1 million copies, and will continue to sell well for a long time, I predcit over 3 million in life time sales. And it's one of the highest rated games this gen, so no, it hasn't bombed, it's been a huge success.

:lol
 
Segata Sanshiro said:
Yes, but how do volcanoes sell? And will they go multi-platform this gen? :o

Volcanoes don't really have the mass appeal of something like Gears or Halos. For one they tend to explode and kill the user, but I think theres potential in the euthanasia market.
 
lawblob said:
People keep making this argument, but im' not sure that I accept this.

Why is LBP supposed to have such long legs, is it primarily because of the level creation tool? Is it the 4-player platforming that is supposed to appeal to the mass market?

As it is currently organized, I think the online is sort of a disaster. Finding new levels is a horribly cumbersome exercise, and many of the levels are garbage. Plus, I think level creation in general only appeals to a very small % of the player base.




Uncharted was also released when there wasn't jack shit to play on the PS3 other than a handful of games. LBP faces much, much more competition.

I don't think that's necessarily true. CoD4, Assasins Creed, Ratchet, Heavenly Sword just to name a few other PS3 titles.

There was plenty of competition for Uncharted. Uncharted sold better due to word of mouth. Most people didn't even know what the hell the game was. Hopefully LBP has a similar trend of selling via word of mouth this holiday season.
 
Boneapart said:
Really, I expected a little better from neogaf.

GAF would rather see something fail than succeed. LBP is a slow burn kinda game.

I've shown so many people LBP and every single person has the same "OMG this game is awesome" reaction to it. The problem is that they've never heard of it beforehand. Sony needs to market this game so much more.
 
Was there even much marketing for this outside the traditional gaming outlets? I don't remember seeing a commercial or print ad anywhere.

And just my opinion, but the game was good but not great. I loved the concept and loved the presentation even more, but the poor jumping killed it for me most of the time and I hated most of the user-created levels I played.
 
Cheez-It said:
Who didn't expect this, apart from a few hyped up morons?

It will sell reasonably well with the core audience, and a few exceptions like tinkerers and creative folks who own a PS3 (and manage to hear about the game or are given the game).

1.) PS3 isn't a mass market console
2.) LBP isn't a mass market game
2a.) Games based on level creation have never been mass market material
2b.) Games based on user created content have never been mass market material
2c.) Games based on customization are occasionally mass market material, when they pertain to common issues like creating a house

etc.

It's not fucking rocket science.



You could relax a bit.

PS3 isn't a mass market console?


Sony's E3 presentation had sackboy all over it. Even having him in a custom level explaining the PS history.

I think they really wanted him to be the new mascot for Playstation.
 
DeaconKnowledge said:
People who say this have no business being in a thread arguing about the casual appeal of LBP. If your game is hard or confusing to control, it's not gonna be a blockbuster.

The only thing confusing is the plane switching, IMO. I tend to just do it myself instead of letting the game do it for me.

Have you played the game?
 
Private Hoffman said:
I don't think that's necessarily true. CoD4, Assasins Creed, Ratchet, Heavenly Sword just to name a few other PS3 titles.

There was plenty of competition for Uncharted. Uncharted sold better due to word of mouth. Most people didn't even know what the hell the game was. Hopefully LBP has a similar trend of selling via word of mouth this holiday season.

I was thinking Uncharted came out before COD4 & Assassins Creed, so i guess it did have more competition than I was thinking. For some reason I thought it was a summer 07 release.

But still, I think shooters are inherently easier to sell than platformers with unique art and visual style.

But really, I think the story of the PS3 this fall and all of its games boils down to the recession and the console price. At $400, it is going to get killed at retail compared with 360 and Wii this month and next, and that will bring down all software sales with it. Sucks for LBP, so hopefully Sony will continue to market it as the console price drops eventually.
 
I don't think this is a game your going to find a lot of used copies floating around. I know most people playing it will not want to trade it in with the replay value you can get.

I could be wrong but if it hold true then that will help overall sales.
 
GameGamer said:
You could relax a bit.

PS3 isn't a mass market console?


Sony's E3 presentation had sackboy all over it. Even having him in a custom level explaining the PS history.

I think they really wanted him to be the new mascot for Playstation.
mass-market=E3 now?

Maybe according to Nintendo(god that shit was stupid) but E3 is mostly for the hardcore. I don't know any other group that would be able to listen to Jack Tretton's "year of PS3" monologue.
 
TONX said:
GAF would rather see something fail than succeed. LBP is a slow burn kinda game.

I've shown so many people LBP and every single person has the same "OMG this game is awesome" reaction to it. The problem is that they've never heard of it beforehand. Sony needs to market this game so much more.

Hm, I thought GAF was suppose to be better than that, guess that's just the mentality of gamers these days. And yeah, I've shown my friend LBP, he's addicted, he wants to buy a PS3 just for one.
 
Boneapart said:
Hm, I thought GAF was suppose to be better than that, guess that's just the mentality of gamers these days. And yeah, I've shown my friend LBP, he's addicted, he wants to buy a PS3 just for one.
So on which planet did it sell 1 million copies?
 
[Nintex] said:
So on which planet did it sell 1 million copies?

I personally bought 1 million copies with the money I made in GTA4 and I installed the game in all the arcade machines in Liberty City. :P
 
[Nintex] said:
So on which planet did it sell 1 million copies?

Well it will on Earth, if not this month shortly after I'm sure. It's the holidays and like I said earlier sales for everything will be up.
 
whatdidyousay said:
Was there even much marketing for this outside the traditional gaming outlets? I don't remember seeing a commercial or print ad anywhere.

Is that In America? There was heaps of marketing for it in Australia, it's got posters all over tram and train stops, and there's a promotion where you get the game free if you buy a PS3.
 
[Nintex] said:
mass-market=E3 now?

Maybe according to Nintendo(god that shit was stupid) but E3 is mostly for the hardcore. I don't know any other group that would be able to listen to Jack Tretton's "year of PS3" monologue.


Sorry if what I wrote was confusing.

I was giving 2 separate responses.
 
rhino4evr said:
insert facepalm

I'm sorry, it's not. I'd love to play the game personally, but I have no delusions as to it's retail fate.

Look at the possibilites if it had been PSN only. Websites could be writing huge articles about how LBP was selling massive numbers on PSN, how this could change the market, all that stuff. Instead, it sold nicely in the first couple of weeks but nothing to crow about, and now it will fade out as retailers make room for other games.
 
wmat said:
That's judging the game by what I'm shown versus justifying your purchase. Both approaches are flawed, yes, but I kind of have to be convinced the game is for me after all, isn't it?
Well, let's relativise things -- APPARENTLY the physics are floaty.
Conclusion: Fuck it anyway, appearance is enough for me as a customer to be turned off.
If the floatiness shows in the advertisement videos AND is repraised in just about every review, it's kind of hard to sell the game to me if I object to such a jumping mechanic.

"Me" if I had a PS3, that is. This is all hypothetical, as I've said before, just that we're clear on that. Doesn't change the validity of it all though.


"You" are like an expert swimmer that's never got in a pool. There was already a demo for this game... it was called the beta where everyone and there mom where able to try it out and thats how i decided it was worth my cash.. You however never intended to buy it and the only reason you're posting in this thread is to trash it it seems. I guess by youre logic then APPEARANCES of a books cover is APPARENTLY enough to judge its content without even cracking it open.

"You" can go fuck yourself and youre hypothetical justification bullshit. "You" don't have any validity to begin with! Just shitty assumptions...
 
kitch9 said:
What the fuck are you on about?

Play the fucking game then comment, otherwise you risk looking like an arse......
Fucking fuck fuckers fuck the fuck cunt fart PS3. Holy fuck dude. Fuck. Yay f-word!

Also, read thread title.
The question is: WHY oh why doesn't the game sell well?
My personal answer is: Because from my perspective, it looks like something's off with the physics, judging by the videos.

I don't test-play every game I buy. Almost in every case, videos and reviews tell me enough to make a judgement call based on my preferences. What's arse-y about that?

Maybe I'm totally wrong and would actually enjoy the jump physics. Aww. That's too bad.

The question isn't "Why didn't you buy LBP after trying it". That's a ridiculous question anyway.
We all speculate how to answer OP's question here, and we don't make ridiculous rules up that give some the right to post and doesn't give it to others.

If I risk looking like an arse to you, so be it. Doesn't really change my perspective though.

Why do I have to spell all that out to you? Welcome to the free world, I guess.
 
deadatom said:
"You" can go fuck yourself and youre hypothetical justification bullshit. "You" don't have any validity to begin with! Just shitty assumptions...
Of course I can go fuck myself, but assumptions are enough for a potential buyer to make the call. That's my point. Don't get all upset because of this, it's old news.
 
Tobor said:
Instead, it sold nicely in the first couple of weeks but nothing to crow about, and now it will fade out as retailers make room for other games.

Plus, February is shaping up to be gaming armageddon, so I think its safe to say that holiday releases will sink like rocks in sales charts once the February megaton drops.

For those that check Ebay, games like Mirror's Edge are already selling for < $40 for used titles. There is just too much churn in today's market for very many games to have the king of long legs we hope LBP will have.
 
lowrider007 said:
What are the estimated world sale's figures for LBP ?
It positioned 8th in october NPD selling just ~215k copies - not terrible, but not "biggest title" of the year territory.
In Japan it has sold ~80k (still a way from getting through its initial shipment of 130k) and is already out of the top 20.
In its European homeland it crashed out of the top ten in just its second week, and has subsequently slipped further down the charts.
80k+215k = about 300k
add in European numbers, which we don't know shit about(only that it dropped a couple of places in the charts within a week) and I'd say it did about 400k/500k at best. These numbers include pre-orders and like I've said before even 'ever green' titles had their best sales numbers at launch.
 
wmat said:
The question is: WHY oh why doesn't the game sell well?
My personal answer is: Because from my perspective, it looks like something's off with the physics, judging by the videos.

Is that your personal answer for why you didn't buy the game, or your personal answer for why you think it didn't sell well? Because if it's the latter, that's possible the dumbest answer I've ever heard.
 
lawblob said:
Plus, February is shaping up to be gaming armageddon, so I think its safe to say that holiday releases will sink like rocks in sales charts once the February megaton drops.

For those that check Ebay, games like Mirror's Edge are already selling for < $40 for used titles. There is just too much churn in today's market for very many games to have the king of long legs we hope LBP will have.

Precisely. Hopefully Sony will wake up and least release a PSN version now.
 
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