Looks like I'll have to look into this, even if based on the OPp I can't expect many FFXI nods.
At least the game has a monk class, I have a soft spot for "no weapons, no magic, no problem", and that could be a factor if the series takes setting economics and politics into consideration.
The one major scene and the other right before the opening were damn near perfect. in their execution. Now I'm wondering how they'll end this since the season ends in a few weeks.
The writing continues to be so good that I might start reading the LN.
I really hope the show doesn't try to take issue with Crusty's attitude towards battle.
Speaking of battle, I wish we could see more battle tactics. People slicing shit with swords is fucking boring. I could see better action from a zillion other titles. But people strategizing in real time using MMO-speak in order to win? That's what I want to see.
If (if) we get a 2nd season, it's 1yr+ out.
Look at Sword Art Online: Massively successful, new original material ready to be adapted, and we still haven't got a S2 - just the announcement of one.
If (if) we get a 2nd season, it's 1yr+ out.
Look at Sword Art Online: Massively successful, new original material ready to be adapted, and we still haven't got a S2 - just the announcement of one.
If (if) we get a 2nd season, it's 1yr+ out.
Look at Sword Art Online: Massively successful, new original material ready to be adapted, and we still haven't got a S2 - just the announcement of one.
Log Horizon airs on NHK (public educational television); if it follows the pattern of other NHK shows, it could easily get a second season as soon as this fall.
Log Horizon airs on NHK (public educational television); if it follows the pattern of other NHK shows, it could easily get a second season as soon as this fall.
Look at Sword Art Online: Massively successful, new original material ready to be adapted, and we still haven't got a S2 - just the announcement of one.
Sadly this is one show I could easily see watching for 100 or so episodes, unlike Naruto(ugh),Fairy Tail and such that run out there welcome at least for me by that point.
Man, I wish we had more episodes with new players getting the hang of shit and learning what their abilities do and how to use them in conjunction with other abilities... less of this awful uninteresting political bullshit.
The one major scene and the other right before the opening were damn near perfect. in their execution. Now I'm wondering how they'll end this since the season ends in a few weeks.
The writing continues to be so good that I might start reading the LN.
Man, I wish we had more episodes with new players getting the hang of shit and learning what their abilities do and how to use them in conjunction with other abilities... less of this awful uninteresting political bullshit.
Meh. It is often so one-sided I can't really find it interesting. Shiroe hasn't met his intellectual equal so there's been pretty much no real opposition to his plans. At least in battle there are cool effects and MMO mechanics to make the one-sided battles he is involved in interesting. Not so much for the politics. And then we get stupid shit like a teenage girl giving away classified information and nothing seems to have resulted from that other than a throwaway line about some noblemen not trusting her grandpa entirely.
Started watching it and it's been interesting, although:
- I think they's being a bit too quick st assigning the main character machiavelluan epithets even before that one politically consequent deed of his
- is the concept of an ultra-competent fighter female secondary protagonist devoted to protecting the male one, like Mikasa in AoT, becoming a thing now?
The way Akatsuki was introduced was a nice touch though.
- they mention a couple of times there are almost more NPCs than players, so even after subtracting vendors and simpler quest-givers there should still be enough left to imply a somewhat rich in-game lore where at least a few NPCs are likely to be villanous/antagonistic at both high and low levels of the wider lore (i.e. From tecurring scammers at street level to government-level conspirators) - yet most so far only go from meek to suspicious.
It's a bit weird that no player characters ever reference or try to use the game's existing story for whatever purpose, outside NPC vendor prices for living expenses -- one would expect that quest lore that some didn't even read when it was just a game would inflate in importance after the Incident. It's also not uncommon for the odd dungeon to have enemies with the same species as the players, not just monsters...
Maybe the novels tackle this sort of thing later, after dealing with more pressing inter-player dynamics?
As a FFXI player I just can't help think "these guys wouldn't want to share a city with Shantotto", I guess. Also, was that a nod to Windurst's Great Star Tree cery early on in the 1st episode?...
Anyway, still a few episodes to go, but looking good.
Started watching it and it's been interesting, although:
- I think they's being a bit too quick st assigning the main character machiavelluan epithets even before that one politically consequent deed of his
- is the concept of an ultra-competent fighter female secondary protagonist devoted to protecting the male one, like Mikasa in AoT, becoming a thing now?
The way Akatsuki was introduced was a nice touch though.
- they mention a couple of times there are almost more NPCs than players, so even after subtracting vendors and simpler quest-givers there should still be enough left to imply a somewhat rich in-game lore where at least a few NPCs are likely to be villanous/antagonistic at both high and low levels of the wider lore (i.e. From tecurring scammers at street level to government-level conspirators) - yet most so far only go from meek to suspicious.
It's a bit weird that no player characters ever reference or try to use the game's existing story for whatever purpose, outside NPC vendor prices for living expenses -- one would expect that quest lore that some didn't even read when it was just a game would inflate in importance after the Incident. It's also not uncommon for the odd dungeon to have enemies with the same species as the players, not just monsters...
Maybe the novels tackle this sort of thing later, after dealing with more pressing inter-player dynamics?
As a FFXI player I just can't help think "these guys wouldn't want to share a city with Shantotto", I guess. Also, was that a nod to Windurst's Great Star Tree cery early on in the 1st episode?...
Anyway, still a few episodes to go, but looking good.
- is the concept of an ultra-competent fighter female secondary protagonist devoted to protecting the male one, like Mikasa in AoT, becoming a thing now?
It's a bit weird that no player characters ever reference or try to use the game's existing story for whatever purpose, outside NPC vendor prices for living expenses -- one would expect that quest lore that some didn't even read when it was just a game would inflate in importance after the Incident.
Is the concept of an ultra-competent fighter female secondary protagonist devoted to protecting the male one, like Mikasa in AoT, becoming a thing now?
The way Akatsuki was introduced was a nice touch though.
Akatsuki's shortcomings are elaborated in LN vol 6, so she's not perfect like Mikasa is.
Also, its less of her being a competent fighter, but because Shiroe is strictly a tactitian. Reminds you of Maoyuu Maou Yuusha, which was written by the same author, but with the genders reversed.
Gotta use nationalism to cover up for Fukushima and Abenomics failing. Political leaders are always eady to do anything it takes to avoid being hanged by the angry populace.
I like it, so far, but I wish there was more action. The show is pretty funny, and the characters pretty likable. The fact that there is no "die in the game, die in real life" rule lowers the stakes significantly, but that isn't really an issue.
So far, the plot only seems to work because there are ways to hugely exploit the rules of the game
Buying the guild hall, trapping other players in territory you own, EXP pots, etc.
I wouldn't say this is a bad thing, per se. The game has set rules, so it does make sense that players would find loopholes. A similar point is raised for combat, where they can pretty much just introduce whatever new magic spell they want, and define the rules of that spell specifically to serve the plot. Since its an MMO, theres really no limit on the amount of times they can do this.
In terms of world building, the show does a good job introducing the guilds, and seeing them interact. Sword Art Online did a reasonably good job showing how people adapted to living in a game world. I don't think Log Horizon has yet to do so, beyond the interactions between guilds and showing that everyone in town is miserable.
I'm also not entirely sure about the world itself. Aincrad in sword art online had some cool environments. Log Horizon seems to take a post apocolyptic meshed with fantasy style. Its a pretty show (ignoring the lack of animation-intense action sequences), but I think Sword Art Online was more interesting visually.
Not really sure if the show actually is heading in a particular direction, but I do enjoy it so far. The world seems a bit more... exploitable than in Sword Art Online. And I miss the action. But so far its fun.
EDIT: Episode 10 has alleviating some concerns I mentioned above. Strangely, like Sword Art Online, the show spends a shocking amount of time talking about food.
Where is it said that People of the Land can't access adventurer classes ?
They have an XP malus and other disavantages, thought (like no free cathedral respawn).
The anime just finished book 4, and based on the preview going to cover book 5. It will be a long time until they have enough material for a second season.
The author isn't very timely on releasing book either, there is a 1-3 months gap between each book from 1-4, but it took 16 months for book 5, and 9 months for book 6. Hopefully they will take the OVA route instead, or we won't see log horizon till at least another 3 years.
not sure what gaf's policy on fan translations for light novels, but folks here interested/confused about certain lore/game mechanics really should read up on the books, Things are explained.
My god this world is so exploitable haha. I mean, I suppose mechanically what Shiro did doesn't break any rules, but damn that was pure hax.
Really good show so far. I like how the mechanics of the game world really come to the forefront. I know some people complained about how much time is spent on politics, and though it is admittedly less exciting, it really helps with the world building.
he might be like an NPC party member in any other game. There's plenty of examples of those in various games, and as little as they know about People of the Land there's no reason to think they can't learn those skills as well. It's probably just more rare cause of the whole death thing
On that note, I was kind of hoping that
Rudy being an NPC would open the door for people to look at the People of the Land differently in general, now seeing what they are capable of (it's highly unlikely that Rudy is the only NPC with battle skills, and he's a rookie as well), but they also have to keep his NPC qualities secret so that people don't learn about Shiro's contract thing, so that might not happen the way I was hoping, even if I see the reason why. Hiro touched on this already and that was the whole reason for the diplomacy trip, but I don't think it's really sunk in