bender
What time is it?
Going to be a tall ask, I personally don't think the AI/ML is going to be able to bridge that gap.
The exclusive Hylian Shield, Master Sword and Goron Spirit Ashes will bridge the gap.
Going to be a tall ask, I personally don't think the AI/ML is going to be able to bridge that gap.
The exclusive Hylian Shield, Master Sword and Goron Spirit Ashes will bridge the gap.
Can't wait for the benchmark comparisons on this thing.
It's not a monster
Who says its a MONSTER? What is a monster for you?
Listen
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For the 100th time
• Handheld ~PS4 TFlops with better I/O, modern architecture GPU and better CPU
• Docked ~ under PS4 pro raw power with again better I/O, modern architecture docked, better CPU and helped with upscaling in docked mode because you can live with powerdraw and TVs need it more than a 8" screen. Not plagued by fucking FSR pixel soup or checkerboard.
I've been saying the same shit for months now
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How is that a MONSTER. It's a slightly better steam deck but without the I/O problems.
It's 2022 SoC handheld power that Nintendo has been sitting on. I'm fine with that. In the gen full of crossgens, its PLENTY enough. Everyone sees with their eyes how this gen stagnated for 5 years now. The "PS5" only games so far are games that would easily run on PS4 with a few tweaks but were mainly limited by I/O. Even Ratched and Clank rift apart looks amazing on Steam deck, but that one is I/O starved and hinders the experience.
When that crap of a system plays Nintendo next gen games, we will talk.Translation = just keep using the Steam Deck.
You can't defeat an emotional argument with logic, because they didn't get to that conclusion using logic to begin with.There's no use in arguing with people who are just going to console fanboy HURDUR SWITCH 2 BAD LOL.
You can see they have nothing to add except memes when you present actual numbers
The better CPU is why I think we will get a 60fps mode in Elden Ring. That alone will make it better than the Pro version.
Who says its a MONSTER? What is a monster for you?
Listen
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For the 100th time
• Handheld ~PS4 TFlops with better I/O, modern architecture GPU and better CPU
• Docked ~ under PS4 pro raw power with again better I/O, modern architecture docked, better CPU and helped with upscaling in docked mode because you can live with powerdraw and TVs need it more than a 8" screen. Not plagued by fucking FSR pixel soup or checkerboard.
I've been saying the same shit for months now
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How is that a MONSTER. It's a slightly better steam deck but without the I/O problems.
It's 2022 SoC handheld power that Nintendo has been sitting on. I'm fine with that. In the gen full of crossgens, its PLENTY enough. Everyone sees with their eyes how this gen stagnated for 5 years now. The "PS5" only games so far are games that would easily run on PS4 with a few tweaks but were mainly limited by I/O. Even Ratched and Clank rift apart looks amazing on Steam deck, but that one is I/O starved and hinders the experience.
That would be wild. Switch 2 doing what PS5 Pro don't (if frame pacing and fidelity are not downgraded).The better CPU is why I think we will get a 60fps mode in Elden Ring. That alone will make it better than the Pro version.
This assumes it's a CPU problem and not something else. Everyone thought that was the case in DD2, and it wasn't. And no, I do not expect a solid 60 fps for the Switch 2 or anywhere close without significant compromises
Like I said - we'll see! This will be a fun post to look back at and compare Switch 2 to both Base PS4 and PS4 Pro benchmarks. Your predictions look very optimistic to me.
That would be wild. Switch 2 doing what PS5 Pro don't (if frame pacing and fidelity are not downgraded).
You can't defeat an emotional argument with logic, because they didn't get to that conclusion using logic to begin with.
You don't think it's the CPU why Elden Ring is not 60fps on the PS4 Pro?
Aawww so cute
Again the tech illiterate thinks he understand anything from that video
Literally the leak from a week ago for GPU you dum dum
@ 561 MHz the 1.72 teraflops is higher than steam deck and with architecture difference much better than PS4 base's 1.84TFlops because it can't even do raster and compute concurrently.
Nothing changes since. Nothing from any speculations so far has changed from the 2022 leaks. Everything I said in that thread still holds and DF just reinforces the data we already know on the architecture.
AMD A9-9820 - Xbox One APU - Jaguar @2.35GHz - 294
IPC interpolation means
PS4 - Jaguar @1.6GHz - 200
PS4 Pro - Jaguar @ 2.13GHz = 266
A 3GHz A78 single core performance
Mediatek Dimensity 1200 - A78 @3GHz - 975
Switch 2 A78 @ 1GHz = 325
It would have to downclock to 615 MHz to match Jaguar PS4's 1.6GHz score. for single instructions per clock
You're telling me that the rumoured clock from DF at ~1GHz will make its IPC 1.63x better CPU than Jaguar in PS4 base and 1.22x PS4 Pro's jaguar clocks?
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I'm sorry you don't understand these things James
Still the same thing as 2022. Like @Zacfoldor said, this is fucking groundhog day
~PS4 base TFlops in HANDHELD with much better modern features
~3.1 TFlops as per DF's docked 1GHz clocks
- A78 ARM CPUs. As shown above, IPC destroying Jaguar CPU and A78C which is the cluster for 8 cores is a special one for bigger L3 cache and better gaming performances. On top of these CPUs being optimized for AI.
- 12 GB vs 8GB.
- UFS 3.1 storage, a much more power efficient storage than SSD but similar speeds, ~2100MB/s read speed.
- New I/O from either Ampere or the rumoured decompression engine added in the chip.
- RT cores & ML tensor cores. ~100-125 TOPs with Tegra Orin's DLA. Which their "2050" doesn't have.
- Ada's gating backported (again from DF) which better optimizes the SMs for better occupancy.
Again, since you've been triggered with Nintendo switch rumours, I've been CONSTANT, Jan 7, Jan 9. I predicted 3TFlops in one, 3.2TFlops in another.
On top of avoiding stupid mistakes like PC handhelds like Asus Rog ally, chocking 8.6 TFlops with 102GB/s memory banwidth. Switch 2 has that bandwidth for 3.1TFlops. Feeding the usual Nvidia ampere 25GB/s TFLops & ~25GB/s remaining for CPU.
Handheld 1.7 TFlops * 25 + ~25GB/s for CPU = 67.5 GB/s → OH look, DF puts 68.26 GB/s
Handheld 3.1 TFlops * 25 + ~25GB/s for CPU = 102.5 GB/s → OH look! DF puts 102.4 GB/s
You want more examples of Ampere ~25GB/s per TFlops? Its really basic knowledge
3060 @ 12.74 TFlops for 360 GB/s → 28.25 GB/s/TFlops
3070 @ 20.31 TFlops for 448 GB/s → 22.1 GB/s/TFlops
3080 @ 29.77 TFlops for 760 GB/s → 25.5 GB/s/TFlops
3090 @ 35.58 TFlops for 936 GB/s → 26.3 GB/s/TFlops
wow
Oh look, we had this conversation!
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And DF confirms exactly the design.
If you could actually have better reading comprehension than my 6 years old daughter, we wouldn't have this fucking groundhog day over and over
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120 Hz AMOLED is available on basement bargain phones that cost around 150 GBP. I need it to replace the Switch so I will buy this console, but LCD in a 399GBP console is highway robbery and the epitome of cheapness. Well, among the big 3, Nintendo is the epitome of cheapness and penny pinching, so this is hardly unexpected. Since PS5 remote play and Steam Deck have me covered for 3rd party games, it will be a BC+Monolith machine for me.I would lower expectations. Also why go lcd again? Amoled is available on even cheaper smartphones.
I’ve been playing ER in a PS5 Pro and…The better CPU is why I think we will get a 60fps mode in Elden Ring. That alone will make it better than the Pro version.
I’ve been playing ER in a PS5 Pro and…
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By the way, I assume this thing will have VRR and HDMI 2.1, right guys? It’ll lift a lot of work out of the console.
40fps mode then. Ideal for 120hz displays. The only reason that I’d get a third party game on SW2 is portability, and I’m not expecting miracles there. But if you’re a Nintendo only owner that console is certainly open a whole new world of games for those people.Just needs to beat PS4 Pro.
Xbox One?Less than PS4 base
Well, PS4 Pro is around GTX 1060, they manage to have downclocked RTX 3050 equivalent performance is still in the very optimistic assumption."PS4 pro levels" lololol
Well, PS4 Pro is around GTX 460
Oh sorry, I actually meant that one, for some reason I mixed Radeon 460, yet the point remainsThe pro was in the 1060 ballpark. The 460 was a relic at that point, though I imagine this is what you meant.
The Famiboards analysis by Thraktor, that started the 5nm hype train, suggested possible clocks of 550 MHz in portable mode and 1.1 GHz docked. So if the leaked clocks are correct, I think reasonable Nintendo fans got pretty much what they wanted.The node is immaterial given most people seem to be accepting the rumored clocks as confirmed. The overdosing on hopium surrounding 5nm was predicated on it allowing them to push clocks to the moon, like 1Ghz portable and 1.8+Ghz docked, which clearly didn't happen if the leaks are accurate. So now you'll only get better battery life if it's 5nm, and won't see a price drop or "refreshed model" for a very very long time (if ever). Node prices are only going up with the AI boom, and 3nm's certainly not getting any cheaper unless Intel's and Samsung's fabs pull off a miracle. Nvidia couldn't even afford to put their 200-500% margin GPU's on 3nm.
Here we goThat would be wild. Switch 2 doing what PS5 Pro don't (if frame pacing and fidelity are not downgraded).
GTA6 will look interesting on this thing, if ever released.
You will get both and you will cryYou will get V and you will be happy
It is not. It is much stronger than a ps4. Ps4 is 1.8 tflops.Less than PS4 base
Go back to the first cards that supported dlss. They were always limited in what dlss could do, because of the limited resources. E.g. framerate & resolution limitations (stricter the smaller the cards got). You need some reasonable processing performance to even start. And even slower than the rtx 3050... you really don't want to see the results...Wait, it won't have DLSS? I've always taken that for granted, but so that was only a rumour?
It absolutely does have DLSS. It's going to do some of the heavy lifting here.Wait, it won't have DLSS? I've always taken that for granted, but so that was only a rumour?
Let's not do that - we've had years of RDNA3 flopflation now - and it doesn't work like that. Ally is effectively 4TFlop hw - so the bandwidth constraints aren't really particularly different.On top of avoiding stupid mistakes like PC handhelds like Asus Rog ally, chocking 8.6 TFlops with 102GB/s memory banwidth. Switch 2 has that bandwidth for 3.1TFlops.
I wouldn't hold out too much hope based on other handhelds at the moment. The CPU advantage that x86 handhelds have isn't really there either in this case.Is it supposed to look and run better than it does on Xbox Series S? I am not counting on it.
I guess you overestimating the Ampere architecture, that also started to double flop counts, which resulted in about 5-10% extra performance (situation based). This chip is small an lower clocked and therefore doesn't outmatch series s GPU performance. Especially as it has really low bandwidth. Yes the series s GPU is quite small, but this is even smaller and slower.Let's not do that - we've had years of RDNA3 flopflation now - and it doesn't work like that. Ally is effectively 4TFlop hw - so the bandwidth constraints aren't really particularly different.
These APUs do choke a fair bit on modern SW though - on paper they should be running circles around Series S - but they just don't unless CPU limited.
The things where performance is unusually low is particularly any time you enable TAA (or any type of reconstruction), certain types of RT etc. We've gotten so used to MSAA being the 'low performer' compared to TAA, but not so much on these handhelds, it's the other way around. It's fine on most PS4 titles though (where you can often get double the framerate even at 15W at equivalent settings).
I wouldn't hold out too much hope based on other handhelds at the moment. The CPU advantage that x86 handhelds have isn't really there either in this case.