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Looks like the reports of the Switch 2 being a down clocked 3050 laptop equivalent appears to be true

Fafalada

Fafracer forever
I guess you overestimating the Ampere architecture, that also started to double flop counts, which resulted in about 5-10% extra performance (situation based). This chip is small an lower clocked and therefore doesn't outmatch series s GPU performance. Especially as it has really low bandwidth. Yes the series s GPU is quite small, but this is even smaller and slower.
It was designed to be a mobile chip and therefore also has all the flaws a mobile chip has against a desktop GPU.
To be clear I'm not saying Switch 2 will compete with Series S - I was just saying how x86 handhelds are failing to do so despite being architecturally more advanced, running codepaths already optimised for them, and having on-paper advantages.
Where Ampere lands in all of this is another matter - but as you note - the lower-power envelope limits are still going to be there to contend with (even more so since this is not a 30W handheld).
 

GoldenEye98

posts news as their odd job
To be clear I'm not saying Switch 2 will compete with Series S - I was just saying how x86 handhelds are failing to do so despite being architecturally more advanced, running codepaths already optimised for them, and having on-paper advantages.
Where Ampere lands in all of this is another matter - but as you note - the lower-power envelope limits are still going to be there to contend with (even more so since this is not a 30W handheld).

Architectural advantages are not going to magically lift you out of a ~15W power envelope. Not in the manner some people are expecting.
 

FireFly

Member
I guess you overestimating the Ampere architecture, that also started to double flop counts, which resulted in about 5-10% extra performance (situation based). This chip is small an lower clocked and therefore doesn't outmatch series s GPU performance. Especially as it has really low bandwidth. Yes the series s GPU is quite small, but this is even smaller and slower.
It was designed to be a mobile chip and therefore also has all the flaws a mobile chip has against a desktop GPU.
The 3080 has the same number of SMs as the 2080 Ti and only ~6% higher average clocks in the TPU reviews, yet it performs 36% faster on average. So it's reasonable to expect a ~30% boost across the board for the extra FP32 units, absent other factors. I agree though that Switch 2 won't be close to the S, since at the leaked clocks it should perform like a ~2.2 TF RDNA 2 part.

 

Xdrive05

Member
Why does it seem like 85% of this forum fail to grasp that the Switch 2 is supposed to be an affordably priced tablet with a 15w power budget?

The very, very best we could expect is PS4 performance, 12GB RAM and some RTX bells and whistles that will make upscaling a meaningful difference here. And it looks like that's exactly what we're getting. This is an unqualified WIN! It means matched and upgraded PS4 gen ports and downgraded PS5 gen ports, not unlike Switch 1 with PS360 upgraded ports and some "miracle" PS4 gen ports. All signs suggest Switch 2 ought to have a much easier time with PS5 gen ports than Switch 1 had with PS4 gen ports (thanks in part to Series S support this gen thus far).

WTF is wrong with people who thought it was going to be anything more than this, on a 15w power budget, and NOT be a $1200 100wh battery machine with a 3 inch squared SoC die? How old are you? Do you even know things yet?
 

Mr Moose

Member
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Kikorin

Member
Will this clock be enough to run Mario Kart 9, next Smash Bros and next 3D Mario? If that's the case, I'll buy one for sure!
 

Allandor

Member
Will this clock be enough to run Mario Kart 9, next Smash Bros and next 3D Mario? If that's the case, I'll buy one for sure!
I really hope the new Mario kart will be really new. I always have the feeling that we still play the Wii version of Mario Kart even on switch. A few more details an a higher resolution but basically still the same tracks etc.
 

RoadHazard

Gold Member
Just want 1080p/60 fps in portable mode for Any game. Even 720/60

vkM6igL.gif
 
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Soapbox Killer

Grand Nagus
I really hope the new Mario kart will be really new. I always have the feeling that we still play the Wii version of Mario Kart even on switch. A few more details an a higher resolution but basically still the same tracks etc.


From the design of the track that we can gleam, I imagine Mario Kart 9 will be more Forza Horizon-ish. Looks semi-open world to me.
 

Skifi28

Member
Weaker than the PS4 is crazy. This system isn't going to last 7-8 years
The system lasting will depend on building a large install base, hardware specs are mostly irrelevant taking current trends into account. I'd say diminishing returns in graphics are much greater now that they were when the original switch released, so I don't see any issue unless developers collectively decide to switch to full path tracing for most future releases with no raster fallback, which seems rather unlikely for many years.
 

AGRacing

Member
I’d love to Microsoft to cut ties with AMD and give us an Nvidia console with modern architecture. In a perfect world they’d buy Sega and rebrand and reset for the next generation.

ARM based CPU. Nvidia GPU. Don’t go wild with chip size… leverage new architecture… and price it right.

That’s a competitive idea. Not just another AMD chip that’s different in ways that are barely significant at the end of the day.
 

GoldenEye98

posts news as their odd job
I’d love to Microsoft to cut ties with AMD and give us an Nvidia console with modern architecture. In a perfect world they’d buy Sega and rebrand and reset for the next generation.

ARM based CPU. Nvidia GPU. Don’t go wild with chip size… leverage new architecture… and price it right.

That’s a competitive idea. Not just another AMD chip that’s different in ways that are barely significant at the end of the day.

Problem is Nvidia can't deliver a comparable SoC at a comparable price as AMD...
 
If the NS2 version is 60FPS they will have become suddenly become experienced at optimization for 1 version. Just saving you having to pivot later

lol. “Having to pivot” to a much less powerful hardware? Why would I do that on a game I already played extensively on much better hardware?

Not going to happen. Switch 2 will be lucky to get close to Xbox series S
 
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BlackTron

Member
lol. “Having to pivot” to a much less powerful hardware? Why would I do that on a game I already played extensively on much better hardware?

Not going to happen. Switch 2 will be lucky to get close to Xbox series S

So you don't have to pivot your opinion, I just gave it early.

Edit: Also, NS2 is "close" to Series S by being somewhere between PS4 and PS4 Pro, AND we ARE lucky to have it there.

What you are doing, is like looking at PS5, and going "it's not a beast" because it's not a 4090. You just have dynamic emotion-based goalposts.
 
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SJRB

Gold Member
Someone should check in on that guy that made the thread that Nintendo was tailor-making the Switch 2 to run GTA VI, he's probably not well.
 

Buggy Loop

Member
I guess you overestimating the Ampere architecture, that also started to double flop counts, which resulted in about 5-10% extra performance (situation based). This chip is small an lower clocked and therefore doesn't outmatch series s GPU performance. Especially as it has really low bandwidth. Yes the series s GPU is quite small, but this is even smaller and slower.

?

I don’t get it

Fafalada was talking about the rog ally PC handhelds compared to series S, or am I misunderstanding his post. Not Switch 2.


Now, Switch 2 will never beat series S. Not at those clocks. I don’t know why this is coming back. It's groundhog day. This is the end of that story. Some rando on twitter saying GTA 6 is coming should not even get the attention.

Now again, the following is all compared to PS4 / PS4 Pro. Modern consoles have the following features so its not an argument to think that switch 2 can suddenly catch up to consoles or something. I want to kill this argument because no, won't happen. But this is in response to "modern architecture won't bring anything" peoples.

The « double TFlops » being fake or something on ampere is taking the easy route. Games don't work like that like that, especially not modern ones. The extra cuda core is basically a pascal one, that does either FP32 or INT32 (and sub variants FP / INT of that)

Since Turing they introduced concurrent FP32 & INT32.
Ampere just did FP32 & FP32/INT32. Meaning that when the compute part is done they also flip to FP32 to finish tasks faster and have better occupancy.

PS4 and old GPUs don’t have concurrency. New consoles do. So wanting to slice switch 2 teraflops in half is like trying to clock the whole pipeline on PS4 after it is done with compute

It’s why the PS4 games coming to PC are shown as being heavily raster dependent over compute because devs were avoiding it like the plague. A raster heavy will still benefit from the 2nd cuda core in FP32, but where this architecture leverages the best is FP32 & INT32 concurrently.

Games nowadays are leaning a lot more into compute. Cyberpunk 2077, Alan wake 2, UE5

Look how mesh shader which makes the pipeline compute-like flexes its muscles on Turing and beyond

Titan X has FP32 6.691 TFlops
5700 XT has FP32 a whooping 9.754 TFflops, "true" TFlops if you want to call it that
2060 Super has FP32 7.18 TFlops

bC7pTat.png


They can all do mesh shaders, the difference is FP32/INT32 concurrency.

Look even a 1660Ti which is turing architecture but at 5.437 TFlops surpassing the 9.7 TFlops raster monster. They even included where these cards should have been expected to be in the chart but fall down the ladder. RDNA 2 is fine because of course the architecture changed to optimize for it.

QUu0ZRdAgjuKcCB7.jpg


Now why use mesh shaders? There's already a lot of documentation on it but here's TLDR
  • Serialized fixed function pipeline are limited by bandwidth and if you try to push more triangles than you can through that pipeline it doesn't scale.
  • By going with full programmable it scales to all the cores you've got on the GPU.
  • The pipeline is "compute-like" and Turing/Ampere loves that.
  • You remove the bottleneck in the middle of your vertex shader and your pixel shader of traditional architectures, telling you no, this is the fixed rate of triangles I can output.
  • The new method also optimizes vertex reuse, reduces the attribute fetches.
  • Because they are reduced to tiny meshlets, they stay in cache, rather than fetching stuff from really far into main GPU memory or even worse the system memory.
  • The geometry can work entirely in pipe. It's made much like Nanite, for big geometry with automatic culling and LODs. Procedural instancing for hair / vegetation / water which are geometry intensive.
Seems like a match made in heaven for a mobile platform where you do not want to fetch too much often from LPDDR5x memory and use the dual cuda cores to its full potential

Interested Ooo GIF by reactionseditor



Will all devs use it to its full potential? Well no. Alan wake 2 as far as I know is the first using it. But that's usual for PC tech and crossgen has contaminated the jump for years.

Nvidia is making the switch 2 API. Do you not think that Mesh shaders is not heavily promoted in the devkit? Of course they will promote these methods to get more performance out of it, especially since its Nvidia's invention. Even AMD recommends it, but we're still so stuck into years and years of PS4 crossgen, support is only just starting.

It is the future





I'm not expecting From Software to understand it nor change for it for Switch 2, but the Switch 2 "impossible ports" will of course use this.

Then inherently Ampere also had a massive jump in occupancy and memory management compared to Turing
  • Improvements in concurrent operations (concurrent raster/RT/ML, which Turing was not)
  • Asynchronous barrier to keep execution units always near full occupancy
  • Ampere global memory traffic for asynchronous memory copy and reducing memory traffic
  • Also serves to hide data copy latency
Then Switch 2 supposedly from leaks that also DF has shared has backported Ada's gating, which helps with SM occupancy and power optimization. On top of having a file decompression engine.

Now how much % per above features, who the fuck knows really, especially since these architectures were stuck on bloated OS with bloated general drivers with CPU overhead all this time. But certainly not 0%.


It was designed to be a mobile chip and therefore also has all the flaws a mobile chip has against a desktop GPU.

No. Tegra is full Ampere SMs architecture. No cache cuts, no removal of tensor cores or RT cores per SM. It's Ampere. The Tegra die were huge. DLA was added for even more TOPs on these chipsets.

AMD APUs do cut a lot from their desktop GPUs. Removing infinity cache, and/or slapping Zen 4 bandwidth hungry cores with mobile memory is indeed a bad fucking mix. Steam deck being the more balanced of the PC handhelds imo. But the ROG ally series introduces a lot more limitations than their desktop counterpart.

Go back to the first cards that supported dlss. They were always limited in what dlss could do, because of the limited resources. E.g. framerate & resolution limitations (stricter the smaller the cards got). You need some reasonable processing performance to even start. And even slower than the rtx 3050... you really don't want to see the results...

Why wouldn't we want to see?




Now what DF has done is choke the 2050 which already chokes on 4GB Vram, by lowering the clockspeeds into regions that its not optimized for. They are trying to mimic docked mode Teraflops with handheld mode bandwidth because that 96GB/s is obliterated. It don't work like that. It's a cute experiment at the best they could get their hands on.

Rich says it clearly

"Now before we go on, let's be totally clear, here this is the closest approximation we can get for the T239 GPU, but more accurately what you're going to see is an ultra low-spec ampere GPU running at mega clock speeds starved of memory bandwidth"
and without even going into 4GB of VRAM issues you would have for Plague tale requiem and Cyberpunk 2077. You can't even raise up internal res without overflowing it.

DLSS is not a free lunch, but that's with general models for PC and not considering DLA. But even without considering that, 2050 heavily downclocked still can have DLSS.

But i'm pretty sure Nvidia engineers did not go to make a custom T239 for a console and then in the concept phase decide that it should kneecap the biggest technological tech associated to them for the past 5 years, DLSS. DLSS for sure is coming in docked mode. Handheld would have much better efficient upscaling solutions with low power mode that you wouldn't see the difference on a 8" screen, and that's what Nintendo's upscaling patent seems to cover.
 
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Fess

Member
I honestly could’ve give a fuck about specs. The wonders they worked on Switch was there for all to see. It’s ALL about the games so I don’t really care about the power of this unit. If I want power, I’ll play on my gaming PC.
Exactly.
Nintendo isn’t spreading out to Steam etc like the other two, weak or not it’s still the only certain way to play upcoming Nintendo games, so they have me locked in tight no matter what. And the day I skip a new Zelda or Mario or Metroid is the day I’ve stopped playing video games altogether.
 

xandaca

Member
Why does it seem like 85% of this forum fail to grasp that the Switch 2 is supposed to be an affordably priced tablet with a 15w power budget?

The very, very best we could expect is PS4 performance, 12GB RAM and some RTX bells and whistles that will make upscaling a meaningful difference here. And it looks like that's exactly what we're getting. This is an unqualified WIN! It means matched and upgraded PS4 gen ports and downgraded PS5 gen ports, not unlike Switch 1 with PS360 upgraded ports and some "miracle" PS4 gen ports. All signs suggest Switch 2 ought to have a much easier time with PS5 gen ports than Switch 1 had with PS4 gen ports (thanks in part to Series S support this gen thus far).

WTF is wrong with people who thought it was going to be anything more than this, on a 15w power budget, and NOT be a $1200 100wh battery machine with a 3 inch squared SoC die? How old are you? Do you even know things yet?
Exactly, and if it's around a PS4 level of grunt, it will be capable of producing visuals with decent performance close to or on par with Last Of Us Pt II, the Horizon games and Red Dead Redemption 2. ON A HANDHELD. On top of that, most people who buy Nintendo consoles do so for Nintendo games, which usually have very stylised visuals and are thus less dependent on pure horsepower, and those who don't like Nintendo games can get an XBox or a PS5. By all accounts the Switch 2 is going to be a generational leap over its predecessor, so the level of online footstomping around the fact it's not going to be competing with the PS5 (or PS6), even though it obviously never was, is all kinds of embarrassing.
 

kevboard

Member
3050 Laptop btw:
Forza Horizon 5, High, 1080p, 70~100 fps





Cyberpunk 2077, Ultra Preset, 1080p, DLSS Quality Mode

 
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Gamer79

Predicts the worst decade for Sony starting 2022
If switch 2 comes out at $450 and is this underpowered, I will pass.
 
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BlackTron

Member
Just want 1080p/60 fps in portable mode for Any game. Even 720/60

All other things being equal, they will always be able to squeeze a more demanding game than is possible at 1080/60, by making concessions. You should be very lucky with PS4 titles, but NS2 will probably get downported PS5/Series titles. They can either skip all those games to say "it's all 1080/60" or enjoy a larger game library.

It's like asking for PS6 to do 4k 120FPS all the time. Sure it will, for PS5 games. But not bleeding edge PS6 games. Doesn't mean it's "weak".
 

Soapbox Killer

Grand Nagus
we don't know the TDP in docked mode. could be 30W or 60W, or anything in-between.

if the dock has indeed a fan inside, it would suggest they will run it as fast as their cooling system allows.
I don’t know about a fan in the dock but the rumors of a 60w power supply and the physical design of the Sw2 seems to suggest it needs to do some serious cooling so I don’t the you example is too far off.
 

Kabelly

Member
I played Hogwarts Legacy on my 3080 and it's one of the most next gen looking games out there and it also runs on a puny Nintendo switch. My graphics card is larger than a switch. I think Switch 2 will be fine.
 

Buggy Loop

Member
I don’t know about a fan in the dock but the rumors of a 60w power supply and the physical design of the Sw2 seems to suggest it needs to do some serious cooling so I don’t the you example is too far off.

You'll have to remove accessories USB charging and things like that. ~30-45W should be the range docked mode.
 

RaZoR No1

Member
I wonder, how many old games will get free patches for the new console.

I mean Doom or Dying Light.
Afaik alot of Switch 1 games have dynamic scaling or they could run in Switch 1 Docked mode while beeing in Handheld mode, which is already possible on an hacked Switch 1.
This would at least be the most simple way to get higher fidelity and FPS without specials patched.

Switch 2 Docked could use system wide DLSS to upscale the NSW1 games to 4k etc.
 
If this is true that is a big missed oppurtity for Nintendo. Why wait this long just to release such an outdated console.

I knew the Switch 2 would not be high end but when your talking about 3050 laptop or even 2050 laptop level that is terrible.

My work laptop has a 3050 6b and its crap for gaming in most cases...
 
we don't know the TDP in docked mode. could be 30W or 60W, or anything in-between.

if the dock has indeed a fan inside, it would suggest they will run it as fast as their cooling system allows.
That GPU alone has a tdp of 75w "docked". The switch 2 will not get near that for its whole system. That comparison is absolute nonsense.
 

FireFly

Member
If this is true that is a big missed oppurtity for Nintendo. Why wait this long just to release such an outdated console.

I knew the Switch 2 would not be high end but when your talking about 3050 laptop or even 2050 laptop level that is terrible.

My work laptop has a 3050 6b and its crap for gaming in most cases...
It would be terrible for gaming laptop. It's not terrible for a handheld gaming device. There is only so much performance you can deliver in <15W.
 
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