ClanOfNone
Member
Well, I managed to best Pieta, but where do I go? It triggered a cutscene with the big hat dude welcoming me somewhere, but the gate is still closed?
Well, I managed to best Pieta, but where do I go? It triggered a cutscene with the big hat dude welcoming me somewhere, but the gate is still closed?
Git GudThe first boss is killin me, literally and figuratively. The AI summons is pretty useless, and I can't seem to get anybody on the multiplayer side, dunno if MP is working or not.
Somebody above mentioned textures. I've noticed some of this as well, either real low rez or just plain missing. Maybe that is just the tradeoff for "performance" mode.
I saw that in IGN's review but Flextralife's review on the other hand did bring up low enemy variety. What he described sound a lot like how it is in the Nioh games where you encounter most of the enemy types early on and then over the course of the rest of the game you see very few new ones. This issue just as in Nioh becomes compounded due to the length of the game. IGN's review mentioned weak bosses but Flextralife didn't say anything particular about the bosses.Sounds like assumptions since you haven't heard those as facts(enemy variety). Low enemy variety point for example is directly challenged by IGN's review that claimed the opposite. Souls does the same thing with bosses becoming enemies. Taurus and Capra demon are just two examples. And just throwing "shit enemies" in willy nilly is another assumption.
It’s fucking garbage.Welp level design is now a negative and just right pissed me off.
When you get to the hub area you leave and then can go up a set of steps into a church. There’s also a hidden path outside down a ladder down a long path through enemies, eventually to a lift. Once I got to the lift area and to the end you reach a 100% dead end area you need a key with no bonfire along the way for teleportation purposes. I used my lamp all over, combed for any other paths etc… and nothing.
A total waste of time and going back ? Oh no sir not an option because you had to do the archaic run and hit X shitty jump mechanic from old souls games and can’t go back up now. Waste of 20 mins , waste of 3k souls.
This is fucking amateur hour.
Whoever your guys are gargling nuts for in the “trusted souls creator” category have either been paid to lie to you or were never a trusty source because this game gets worse the more you play it.
Use a PC trainerGit Gud
Are you refunding it or will you stick it out? You only get a couple hours with Steam.Played a bit today... why not, steam refunds are free after all.
Runs good, about 50-60fps 4k, dlss performance, ultra. Some stuttering, nothing crazy. Frametimes suck a bit and vrr flickers because of that on oled.
Your character is a boat. You run super fast but the camera makes it feel like you are controlling a gta4 car.
UI is really not the best too.
Graphics are ok. a bit flat lighting and very busy geometry. Too busy.
That aside, I just can't be bothered with the fucking slow walking lamp mechanics and it's controls.
I found myself constantly checking out the lamp or transfering to umbral and it's not fun. I never want to be there. It looks busy and is just an annoying timed puzzle.
You have to suck the door for it to open... and it takes forever to do those actions. nobody want to do that crap.
Parrying and combat feel pretty good. No complaints here. I've not played that much.
But yeah - the lamp is tragic. It's busy work. I don't find it cool. Only annoying
edit: And throwables/ranged controls are absolutely insane. HOW THE HELL DO YOU EVEN COME UP WITH THIS.
I only got little over an hour. Will probably refund it. I got better games to play now.Are you refunding it or will you stick it out? You only get a couple hours with Steam.
Xbox Series, PS5, and PC with crossplay. Though crossplay is only console PC, not Xbox to PS iirc.Going by the playstation trailers in the OT, this is only on PS5?
She’s actually not too bad at all. Just a lot of spells and flashy effects that make you think she’s far worse.Man Pieta is giving me real trouble, even with NPS summon. Any tips?
My general advice for bosses in these kind of games is if you struggle then spend a fight or two not worrying about attacking and just try to avoid and heal. It's so much easier to pick up on patterns when you aren't trying to brute force it.Man Pieta is giving me real trouble, even with NPS summon. Any tips?
Welp level design is now a negative and just right pissed me off.
When you get to the hub area you leave and then can go up a set of steps into a church. There’s also a hidden path outside down a ladder down a long path through enemies, eventually to a lift. Once I got to the lift area and to the end you reach a 100% dead end area you need a key with no bonfire along the way for teleportation purposes. I used my lamp all over, combed for any other paths etc… and nothing.
A total waste of time and going back ? Oh no sir not an option because you had to do the archaic run and hit X shitty jump mechanic from old souls games and can’t go back up now. Waste of 20 mins , waste of 3k souls.
Plus attacks have no weight. Animation and sound design is lacking.Ok, put some more hours into it and killed Pieta, i think the game its not for me, some points:
- i really dont like the art direction of this game, it feels soo busy to the eye.
- the camera is off and the feel of "floating" just make everything worse, the combat feel generic and the character moves way to fast.
- sound effects are the worst i've seen in a souls-like, it breaks all the immersion for me and boss music turn the volume up to a 100 from nowhere i can't even hear some sound effects ( it may be a bug or my headset ) .
- too many buttons to control the lamp and the ranged option, the person who designed this should be fired.
- performance is Okish, could've been better.
I think thats it for me, this game looked amazing on the trailers and all PR material, but at the end it fells more generic then mortal shell for me.
Edit: put few more hours into it and that it, uninstalled, i ll get the plat for LoP and then move to Sekiro one more time.
Guys make sure to update drivers if you are using Nvidia cards. Made quite a difference for me.
Yeah, I did that before I played it and haven't had one issue. Very smooth. As for attacks not having weight, that's silly to me. I like the animations and how the attacks feel. Maybe the dual sense is just helping in that regard because I don't get it, they feel as weighty as Elden Rings to me. I really like how you can combine attacks from one handed to two handed and holding the RT attack. I also like the regain health mechanic after blocking, make blocking without a shield more viable.
Is the dualsense implementation good? Is it worth going through the headache of using a USB for the controller and disabling something in steam and all that?
I'm really loving the armor dye system! This is just the base armor on my second character(female).
Boy, those Steam reviews... I have checked the developers, founded in early 2020, a studio founded by a publisher who released Sniper Contracst and a dozen picture puzzle games (who weren't even better than average). This game was blinding people with well-made trailers and good presentation and visuals. But it seems there's nothing more to it. The original LotF is probably better by reading those reviews...
The npc icons on fast travel screen to let you know they have something new to say or do is handy aswell.Lies of P - pick up souls outside of boss room and having a training room to freely try out weapons/spells, test various stuff