plasmawave
Banned
Incorrect opinion.There were no standout set pieces in Uncharted 4.
Incorrect opinion.There were no standout set pieces in Uncharted 4.
My opinion can't be incorrect.Incorrect opinion.
Well, I'm sure most people will instantly remember the train from UC2, the blimp from UC3 and the Madagascar chase from UC4.My opinion can't be incorrect.
But go on, enlighten me. Most impressive set pieces?
Well, I'm sure most people will instantly remember the train from UC2, the blimp from UC3 and the Madagascar chase from UC4.
The fighting has been improve greatly compared to the previous games. This is a little stealth takedown which looks more smoother than UC2-3 and better.
Oh, plane lol. Well, there you go, even my lackluster memory could remember some of them. Though I have to mention that I replayed both UC1 and 2 a week before playing UC4.Tell me about this blimp
This is what I mean when I mention the fake sense of accomplishment people get from Tomb Raider. Landing headshots is so incredibly easy that it gives the illusion of "great gun/gameplay".I think Tomb Raider's combat is far more satisfying. Especially landing head shots with the bow.
My opinion can't be incorrect.
But go on, enlighten me. Most impressive set pieces?
What blimp? Are you sure you didn't hallucinate that one?Well, I'm sure most people will instantly remember the train from UC2, the blimp from UC3 and the Madagascar chase from UC4.
My opinion can't be incorrect.
But go on, enlighten me. Most impressive set pieces?
What blimp? Are you sure you didn't hallucinate that one?
Also I said from Uncharted 4, not the other games which I agreed had good set pieces. Uncharted 4 had nothing of note.
I found the combat to be no better then previous Uncharted titles. Same tedious gunplay against enemies that take more damage then they should before going down. The only thing I enjoyed were the stealth takedowns in high grassy areas.
I think Tomb Raider's combat is far more satisfying. Especially landing head shots with the bow.
What blimp? Are you sure you didn't hallucinate that one?
Also I said from Uncharted 4, not the other games which I agreed had good set pieces. Uncharted 4 had nothing of note.
This is simply false. All those pseudo RPG mechanics are shallow at best and add nothing of value to the gameplay in the end.
I've always believed that people think TR 2013's gunplay is good because they get this fake sense of achievement from scoring headshots left and right on the enemy AI (or lack thereof).
You cannot do this on crushing or hard though. On crushing you'll die in two punches from a brute and it's strange that you can't block or parry in UC4. It is all very simplified.
Very, you have no idea how many I times I got riddled with bullets because I was just distracted and in awe of my environment. I would elaborate but the game is still very new and I dont want to get into spoilers.
TL;DR Tomb Raider does exploration, puzzles, items, and pacing better than Uncharted 4, and U4 could learn some game design from Crystal Dynamics.
I'm sorry, it's been a while since I played TR 2013, so I don't remember if there were crafting mechanics there, but I wasn't talking about them. I was referring to the weapon modifications and Lara's skills, which ultimately serve no purpose as enemies are easily taken down, even in the hardest of difficulties.What makes you think the crafting RPG mechanics are what people are referring to as deep?
I simply appreciate that my arsenal expands as I play. The bow not only kills, it moves objects, it explodes things, it pulls things, it creates new pathways. The shotgun does more than kill, it opens new paths. The grenade launcher does more than kill, it opens new paths That's depth.
Just wait until you play Rise of the Tomb Raider. It's even better.
Don't know how anyone can say Tomb Raider is better than UC4
I simply appreciate that my arsenal expands as I play.
TR does nothing better than U4. TR doesn't have great puzzles, platforming or exploration either. It tried, but it's just as restricted as any of the Uncharted games. At the very least when you do a mindless puzzle in Uncharted it tends to look really cool.
TR2013 felt like a game that didn't ever feel comfortable in its own skin. It tried to copy a lot of stuff from other games and never committed to any of its elements, so it's overall very noncommittal and halfhearted. Its a very uncertain game.
Best thing TR2013 has is the bow. I liked using the bow. I'm also a sucker for weapon upgrading.
Sadly, TLoU has the superior bow gameplay. Weapon upgrade system is done better in that game as well.
It's very similar to something like Dante's Inferno. Tried to copy a working formula, tried to add its own flavor, but didn't outdo the source(God of War) in any single way.
It's a different lesser version. Something to play while something better comes out.
I have not played RotTR yet, but if it is anything like TR2013, I can only expect an "Uncharted 3"-like ramp up in setpieces and action and none of the substance that should come with a game of this nature.
I finished UC4 a week ago. IMO there are two major flows.
1. Lack of set piece moments. What is available is already seen by people at E3.
2.Sams motivation. If he was worker under rafe why did he had to kill lots of mercenaries. Sam could have easily led rafe to the treasure by tricking drake. Those life threatening situations Sam faced with Nathan are meaningless.
I finished UC4 a week ago. IMO there are two major flows.
1. Lack of set piece moments. What is available is already seen by people at E3.
2.Sams motivation. If he was worker under rafe why did he had to kill lots of mercenaries. Sam could have easily led rafe to the treasure by tricking drake. Those life threatening situations Sam faced with Nathan are meaningless.
Nah, ROTR went in the direction of basically being a hybrid of Arkham Asylum + TLOU, making it feel more like a more linear TPS Far Cry game.
Ohhh. Now I get it.Late Uncharted 4 spoiler:Sam ditched Rafe before enlisting Nathan. He wasn't working for Rafe during the events of the game. That's why Rafe beats the tar out of him when they finally come face to face.
The Madagascar chase.
I don't have a problem with the basic criticism, but the extended essays on the subject seem to be attempts to compensate for a possible perceived lack of depth to the criticism.
Also it isn't true.
I remember reading an interview with Jimi Hendrix made just before he died, where he bemoans the fact that his fanbase only wanted to hear his classic songs, the blues-enroll style, rather than ha more recent material. Same applies here - despite many saying 'Yeah we want something new.' prior to release, people did just want more of the same.
I don't know if I would say that TR 2013 is better than Uncharted 4, but Rise of The Tomb Raider most definitely is.
It's disappointing that Uncharted 4 focused on the weakest elements of the Uncharted franchise (traversal, puzzles, and exploration) and didn't actually improve any of them.
Bear cub beat me but I will echo.
Wait until you play Rise, it's better in every way.
Just wait until you play Rise of the Tomb Raider. It's even better.
Holy shit thank you. TR2K13 was a mediocre game that wanted to be Uncharted so badly, that it ended up doing so to its detriment. The pseudo-exploratory aspect of the game was bogged down by the mindless tombs
you encountered dispersed throughout the derivative Uncharted like gameplay that didn't know whether it wanted to be a TPS or a survival game.
The only positive from the game was the use of the bow which was fantastic, but only served to take you out of the suspension of belief from her not wanting to kill a deer in the very beginning to being a psychotic murderer with a pick axe towards the end.
Instead of going back to what made ND even take inspiration from them in the first place, they tried to one-up Uncharted and it ended up biting them in the ass. I have not played RotTR yet, but if it is anything like TR2013, I can only expect an "Uncharted 3"-like ramp up in setpieces and action and none of the substance that should come with a game of this nature.
You cannot do this on crushing or hard though. On crushing you'll die in two punches from a brute and it's strange that you can't block or parry in UC4. It is all very simplified.
The melee is a lot more fun on lower difficulties though.
That doesn't sound fun at all. :/
While I haven't played Uncharted 4, I'm personally not as interested in the straight-up action that an Uncharted would provide. I will probably try it someday simply for the spectacle.
I have played Tomb Raider 2013, and I generally enjoyed the gameplay quite a bit. I liked the semi-sandbox nature and the ability to upgrade your equipment. I also liked the fact that the gun-fight moments were not overused in the game, and because of this, when they happen, they have good effect. I'm not huge on cover-shooter mechanics so this felt like a good balance.
I'm itching to try Rise of Tomb Raider when it hits PS4.
His post is full of anecdotal "I don't like this" type of arguments. And I happen to disagree with just about everything in it.What exactly was mindless about the tombs? They each have relatively clever puzzle and item mechanics (much like a petite Zelda dungeon) compared to most similar scenarios in Uncharted. Furthermore, mindless? There's tons of mindless climbing and pointless wandering in Uncharted 4 so it's interesting you take this angle.
It was kinda both. You're stranded on an island lol.
Okay come on. The entire island is full of psychotic cult murderers. She hunts deer to eat and she kills people to survive. That seems like a difficult criticism to cling to.
Okay well I don't agree but at least I don't have any concrete examples to counter with in this quote. I don't even understand what you are implying they should have gone back to.
To me, TR games are the ones with the stronger density of fun gameplay, deeper mechanics and IMO, delivers better moment to moment gratification than Uncharted.
But on the flip side of that, I have come out of TR and what little I've played of ROTR with no resonance or strong memory/attachment to what I've played. It's similar to how I felt playing the Division. Fun game, but I can't feel myself being invested in it, even though it's more fun.
That is the difference for me. Uncharted games, while mechanically less dense, is able to leave stronger impressions on me.
You will most likely enjoy Uncharted 4 based on the bolded.
His post is full of anecdotal "I don't like this" type of arguments. And I happen to disagree with just about everything in it.