paragonpro
Banned
I really enjoy both series. But Id go tomb raider over uncharted. Both games 2013 and rise were just exceptional.
Lol I'm sure you do. And full of anecdotal arguments? Isn't this what the whole entire thread is about? Someone's anecdotal argument about "I don't like thing" and people echoing it? Spare me champ.
I'm the exact opposite. I felt like combat was a drip fed drug. Once I had a taste I wanted more and more but the game didn't budge. The lack of combat is my biggest issue with the game aside from some historical inconsistencies most here find absurd to take issue with.
Did someone say that in this thread? And are you talking about the stories themselves or the games overall?But what I actually came in to post is that I can't fathom how people prefer the previous stories in the Uncharted series over UC4.
Dude, climbing in Uncharted is even more simplistic than climbing in Infamous, moving the stick in the direction, (which is usually either straight up, straight to the side, or occasionally down), doesn't make it mechanically engaging. Yes it looks nice but it's mind numbing, in the originals it was a palette cleanser, here it's not really expanded in any meaningful way besides the option to make the palette cleanser go slower. There's no choices because there are rarely if ever multiple climbing pathways since the game is so linear. It gets even worse when you've made it to a spot and have to wait for an npc to quip and then proceed to catch up. Even their "it's now much more organic" thing turned out to be a farce considering that instead of painted yellow, 99% of the climbable ledges are painted white. :| AC is actually a great case study in organic level design since not only the first installment but more and more in later installments the design of buildings felt incredibly organic and they made it less automatic in the recent installments, when everything is working as it should, I'd say ACU has incredibly similar animation quality to UC4. TR also has a bit more agency due to the use of tools being incorporated more and more as the game goes on similar to metroidvania like the OP describes. The sense of exploration is fantastic due to player progression and the game actually expanding on the mechanics so that they're not the same in the end game as they are at the beginning. That's a great thing to have when you're offering freedom of choice level design that allows multiple approaches. TLOU needs to truly offer multiple approaches to not just combat but level design as well with way less padding, fuck crates, fuck dumpsters, fuck paddles, these aren't fun things to do in game design. They're not mechanically fun nor do they require any thought or agency from the player. Which is incredibly important even in heavily directed experiences.People always say the platforming/climbing in Uncharted is automatic, which I don't understand as a complaint at all. I don't get how it's automatic compared to something like Tomb Raider, or any other game, like Assassin's Creed. You can't just press X to go in the automatic direction. If you just press X he will try to jump straight up, if there's nothing above you he will do nothing at all. You need to point the analog stick in a direction for him to jump, like how you move a character in any video game. You point where you want to go, you press the jump button to jump. It's not automatic. That shit isn't gonna climb itself. You gotta do the climbing.
I fucking enjoy the climbing in Uncharted, and especially in Uncharted 4. It looks better than climbing in any other game because the animation is so improved, the feedback when making your choices and reaching with the analog stick feels really good as you're playing, they really opened up the options in many areas so it isn't one main path but many different paths that all lead to where you need to go, combat areas have many surfaces to climb on making it a viable and useful tool while fighting, etc. It's fun. The way Nate moves in the environment, the amount of control you have, the feedback the animation and physics working together provide, it all comes together to make the simple locomotion of your character around the environment a real joy.
People always say the platforming/climbing in Uncharted is automatic, which I don't understand as a complaint at all. I don't get how it's automatic compared to something like Tomb Raider, or any other game, like Assassin's Creed. You can't just press X to go in the automatic direction. If you just press X he will try to jump straight up, if there's nothing above you he will do nothing at all. You need to point the analog stick in a direction for him to jump, like how you move a character in any video game. You point where you want to go, you press the jump button to jump. It's not automatic. That shit isn't gonna climb itself. You gotta do the climbing.
I fucking enjoy the climbing in Uncharted, and especially in Uncharted 4. It looks better than climbing in any other game because the animation is so improved, the feedback when making your choices and reaching with the analog stick feels really good as you're playing, they really opened up the options in many areas so it isn't one main path but many different paths that all lead to where you need to go, combat areas have many surfaces to climb on making it a viable and useful tool while fighting, etc. It's fun. The way Nate moves in the environment, the amount of control you have, the feedback the animation and physics working together provide, it all comes together to make the simple locomotion of your character around the environment a real joy.
I liked both, and I think maybe I lean toward preferring the core gameplay of Tomb Raider a bit more (it's more consistent, but Uncharted's highs are higher).
But what I actually came in to post is that I can't fathom how people prefer the previous stories in the Uncharted series over UC4.
Agreed. The traversal is great. I love having full control of Nathans arms as he climbs.I agree. Nate is so great to control, and the stuff like the rope and sliding makes traversal in Uncharted 4 feel fantastic. I love all the mini traversal puzzles that are in the game too, it's not just following a set path and pressing x most of the time.
Just wait until you play Rise of the Tomb Raider. It's even better.
I agree. Nate is so great to control, and the stuff like the rope and sliding makes traversal in Uncharted 4 feel fantastic. I love all the mini traversal puzzles that are in the game too, it's not just following a set path and pressing x most of the time.
In another thread I posted gifs illustrating how the animation system makes it so that failure in the traversal is nearly impossible. It's specifically designed in a way to make it so that the player has to go out of their way to fail.It's not but people round here will try to tell you a monkey could do it.
Same here. The guns feel so good to me in T.R..I really enjoy both series. But Id go tomb raider over uncharted. Both games 2013 and rise were just exceptional.
Same here. The guns feel so good to me in T.R..
I really enjoy both series. But Id go tomb raider over uncharted. Both games 2013 and rise were just exceptional.
Narrative design overshadowed game design a little too often in U4 and I hope ND never goes to that extreme again. Im of the camp that thinks U4 needed more action. That being said, a number of your points boil down to wanting an open world with some rpg lite system, something that TR is and Uncharted is not. I enjoyed the giant levels and exploring for treasure. Some highlights were going down a well and using the jeep to get at a shiny, exploring behind a waterfall and learning the story behind some pirate hunters and findind a shipwreck and diving for some treasure. Journals and treasures were good with me. If you wanted bars to fill or some new metroidvania item to find i would say thats your problem and not the games.
It ain't. RotTR is a huge disapointment. Finished TR2013 multiple times, still haven't finished Rise. Such a shallow game. Massive step back.Just wait until you play Rise of the Tomb Raider. It's even better.
TR 2013 seems to be an almagamation of all current popular games mechanics, it does what it does very well, but it not does nothing new or groundbreaking,
some people want NEW things from games, because having NEW things make games better for some reason
loved TR2013, everything that does mechanically it does very freaking well
Only played the 360 version. What is the game breaking bug on the PS4? The nerd lives?Hate this game because the ps4 version has a game breaking bug that can kill your save about 2/3 the way through.
Only played the 360 version. What is the game breaking bug on the PS4? The nerd lives?
Close. It's near that part of the game. Heh
Your save game can get corrupted when you get to the beach area. Ps4 will bsod every single time you try and load and there is no way to fix it. If you didn't make a backup save you are fucked and need to start over completely.
i found the environments of TR to be really bland, the characters and story awful, the set pieces amateur hour and the "tombs" lolworthy. The mp as well, hahahha.
The combat was great though, cant knock it for that.
Having said that, I think the combat was done better in U4, and that has a lot to do with the new rope mechanic.
I havent played the TR sequel but I hope it fixed a lot of the problems TR13 had
Close. It's near that part of the game. Heh
Your save game can get corrupted when you get to the beach area. Ps4 will bsod every single time you try and load and there is no way to fix it. If you didn't make a backup save you are fucked and need to start over completely.
Uncharted 4's story wasn't even the best in the series, imo. So yeah, while I agree with your first statement (Uncharted 4 is disappointing) I don't agree with the second one (Tomb Raider 2013 is better).
UC 4 is still a fantastic game, it's just the worst of the four with the best graphics.
In another thread I posted gifs illustrating how the animation system makes it so that failure in the traversal is nearly impossible. It's specifically designed in a way to make it so that the player has to go out of their way to fail.
Having said that, I think the combat was done better in U4, and that has a lot to do with the new rope mechanic.
a bunch of other awesome gifs