charlequin
Banned
"Effects while in Command Zone" was obviously a bad idea at the time, not surprised it keeps getting worse.
It's not worse, the C17 commanders aren't anything like the problem with Oloro (or Derevi for that matter.) Oloro literally just gives you a free resource every turn as long as he's around, there's absolutely no way to deal with it for the other players.
The Eminence commanders all rely on playing tribe creatures. Three of the four only have an effect at the actual time you cast a creature from the tribe, so if your hand is empty or you're mana-screwed or whatever they do nothing. Arahbo's the closest to the Oloro style here and even then he does nothing unless you have a Cat you're going to attack with this turn.
I can't speak to whether any of this is broken in 1:1 because 1:1 is a dumb format -- like, not that people shouldn't play it if it's fun, but by its very conception it's going to only ever work with an extraordinarily aggrressive banlist policy.
I agree with GregLombardi. Just because they're not as broken or all-around as Oloro, itdoesn't make them fair or fun. Its still a terrible design that literally awards you for not playing the commander.
Inalla's the only one of the four that's arguably good enough in the CZ and adds little enough in play that you'd want to chill with her there. Edgar and Ur-Dragon both have much better abilities on the board and Arahbo's second ability dramatically improves his first one.