even though evilore says the system is more efficient, he doesn't entertain the hope of withstanding the surge of traffic from E3 at all dude
He seems pretty confident (from the E3 thread)
As for the servers dying under load, that been happening a whole lot lately? We handled Beast Souls without a hitch. Teams of consultants couldn't do squat to optimize us any further, nor is it a hardware issue (increasing hardware resources significantly multiple times did nothing), but I have a friend who pretty much built the back end of Facebook and he went in and found some hidden issues and cleaned up our code base with custom solutions, so we should be in really good shape now, 2-4x efficiency and without the process bottlenecks that would cause the site to crash. I've been prepping us for E3 2014 for months after what happened last time around.