Marc Laidlaw has left Valve

impact

Banned
It's not just valve that doesn't want make sp FPS anymore, only Wolfenstein and new Doom (eh) are left. For what was once the top genre it's so depressing. I really want to play some these days but there is really not much to choose from that actually has decent production values too.

4A Games are consistently putting out good FPS campaigns though.
 
I mean Dota 2 started out with 3 people (Walker, Johnson, Finol) getting really into Dota and making team and getting spanked, then they got the majority of the company behind them, hired IF and made Dota 2. They put a lot of resources into it. Not what I'd call a side project.

I see no evidence that DOTA 2 was a side project. The whole company seems to revolve around it. The work that has been done on CS GO lately mirrors DOTA 2 in a lot of ways. It's like DOTA 2 changed the whole company, for better or worse.

There was an RPS article where they heard Dota 2 and LoL's success caused an "internal feeling of change" within the company. But as I said before I think TF2 already did that. This was probably the last push.
 

gabbo

Member
I dont know why anyone would expect Valve to actually make a new Half Life now.

Losing Laidlaw is the final nail in the Half Life coffin. He is "the half life guy". Thats it. Its finished.

That doesn't mean he hasn't written anything for the series since 2007. I'm sure there are notes and such on where to take things/wrap Gordon's story up. Valve just has to actually fucking do it already.
 
That doesn't mean he hasn't written anything for the series since 2007. I'm sure there are notes and such on where to take things/wrap Gordon's story up. Valve just has to actually fucking do it already.

If a new game was coming any time soon I am sure he would have "stayed" at Valve ceremoniously but actually spend most of his time elsewhere doing whatever he wants to do.

Him leaving makes me think new Half Life isnt being worked on and there are no plans for it in the focusable future.



But I am sure he has written and rewritten Half Life over and over since 2007 in the various incarnations that game went though over the years. But now I think its done / never happening
 

gatti-man

Member
If a new game was coming any time soon I am sure he would have "stayed" at Valve ceremoniously but actually spend most of his time elsewhere doing whatever he wants to do.

Him leaving makes me think new Half Life isnt being worked on and there are no plans for it in the focusable future.



But I am sure he has written and rewritten Half Life over and over since 2007 in the various incarnations that game went though over the years. But now I think its done.
Yup. This is the final nail in the coffin for me. I'd be less surprised by a half life reboot than half life 3 at this point.
 

Danthrax

Batteries the CRISIS!
I'm just sitting here staring at the Valve release timeline on Wikipedia and shaking my head

ValveTimeline.png

they're really drying up.
 

dhonk

Member
Need to buy a plot of land where I can bury my copy of Raising the Bar. If you know where I can get the cheapest headstones...
 

injurai

Banned
I dont know why anyone would expect Valve to actually make a new Half Life now.

Losing Laidlaw is the final nail in the Half Life coffin. He is "the half life guy". Thats it. Its finished.

He has said before that he has finished the writing for HL3. He said the rest of the work requires them actually building the game and filling in details between various plot points.

He also said that he remains friends with the people at Valve and will always be open to consulting or answering questions as pertains to the body of work that he has left behind.

We also know that Valve said they are pursuing ventures before tackling the Source 2 games that are in the pipeline. Namely making Source 2, and it's development tools. Vulkan. Porting their engines and pipelines over to Linux. Steam. Steam OS. VR.

So we know they have been busy, and this is all while continuing to put out a game annual for a number of years, plus countless of updates.

Laidlaw has moved on, because Valve is busy and he has put in his work. If HL3 is ever picked up, which would happen some time once Source 2 roles out. Seemingly will be for L4D3 in the coming years. Then we will see HL3 back on the table. Possible coinciding with a push in VR, but who knows.
 
18 years is a long time. He retired, that is okay. I think HL3 was never a question of him being there or not but what the company's priorities are, HL3 is not one of them.
 

dhonk

Member
He has said before that he has finished the writing for HL3. He said the rest of the work requires them actually building the game and filling in details between various plot points.

He also said that he remains friends with the people at Valve and will always be open to consulting or answering questions as pertains to the body of work that he has left behind.

We also know that Valve said they are pursuing ventures before tackling the Source 2 games that are in the pipeline. Namely making Source 2, and it's development tools. Vulkan. Porting their engines and pipelines over to Linux. Steam. Steam OS. VR.

So we know they have been busy, and this is all while continuing to put out a game annual for a number of years, plus countless of updates.

Laidlaw has moved on, because Valve is busy and he has put in his work. If HL3 is ever picked up, which would happen some time once Source 2 roles out. Seemingly will be for L4D3 in the coming years. Then we will see HL3 back on the table. Possible coinciding with a push in VR, but who knows.

The real issue there is that the story of half life is heavily informed by its gameplay. Whatever the game is going to be (which I dont think it is ever going to exist) would very likely change, and with it the story that Marc laid out.
 

injurai

Banned
The real issue there is that the story of half life is heavily informed by its gameplay. Whatever the game is going to be (which I dont think it is ever going to exist) would very likely change, and with it the story that Marc laid out.

Some of HL2's moment to moment narrative was pretty mundane. It felt really real and natural, just like real life interactions. But it wasn't anything special or grand. How it communicated the larger themes of the world is what was important. This is what Laidlaw would have laid out.

They can consult him, but really I don't see the issue here. It's not like major plot points have to go the wayside. Remember Black Mesa east. That is a sequence that isn't affected by gameplay, it's simply meeting up with characters that inform the player, and plan out the next move in the resistance.
 

IrishNinja

Member
"Man, I'm a big pachinko fan so I just don't understand why people want Konami to make video games. They still make great stuff, just not the stuff these other people want them to make."

spot on

The year of dreams is officially over, guys.

and we didn't even get Silent HIlls

It's for the best. I don't know what I'd have left to look forward to if Half Life 3 actually came out.

Golvellius 2! i'm still holdin' out hope

They'll release it if and when they want to.

If FFVIIRE, Shenmue III, and TLG taught us anything, it's that these things are never truly dead.

agreed, but if Suzuki had truly left, i'd not have still wanted Shenmue 3...not sure how comparable these situations are though
 

Surfinn

Member
As a longtime Half-Life fan and creator of "A Call for Communication", this news saddens me greatly; my heart dropped reading the thread title. Seems like Valve more than ever needs to let us know what's happening.

When the writer of Half-Life leaves Valve after 8 years of official silence (regardless of when/if the story was completed), it's time to break news.
 
As a longtime Half-Life fan and creator of "A Call for Communication", this news saddens me greatly; my heart dropped reading the thread title. Seems like Valve more than ever needs to let us know what's happening.

When the writer of Half-Life leaves Valve after 8 years of official silence, it's time to break news.

I agree with this sentiment.
 

jelly

Member
Do you think Valve get a rise out of not telling us anything or looking on the brightside just want to release something as a surprise rather than a long development PR exercise?
 

Surfinn

Member
Do you think Valve get a rise out of not telling us anything or looking on the brightside just want to release something as a surprise rather than a long development PR exercise?

If it's an exercise, I'm not sure what they're trying to accomplish. Gabe said they want things more "baked" when they're ready to communicate.. problem is, the damn things apparently been baking since 2007, on and off.

This is all so confusing.
 

Vibranium

Banned
So a prominent long-time employee of Valve enters retirement and people are talking about how Half-Life 3 isn't happening. What's with all the pessimism and doom and gloom?

I don't know why people hang on to HL3 so much. I say this as a HUGE long-time fan of the series.

Well, Marc was a massive part of the Half-Life universe. Sure, if Valve make another one they can get someone like Wolpaw to craft a story around the gameplay, but a creator left without finishing the saga.
 

Armaros

Member
I see no evidence that DOTA 2 was a side project. The whole company seems to revolve around it. The work that has been done on CS GO lately mirrors DOTA 2 in a lot of ways. It's like DOTA 2 changed the whole company, for better or worse.

I mean Dota 2 started out with 3 people (Walker, Johnson, Finol) getting really into Dota and making team and getting spanked, then they got the majority of the company behind them, hired IF and made Dota 2. They put a lot of resources into it. Not what I'd call a side project.



There was an RPS article where they heard Dota 2 and LoL's success caused an "internal feeling of change" within the company. But as I said before I think TF2 already did that. This was probably the last push.

Especially with the fact that most of the studio drops everything to do The International every year.
 

Adam802

Banned
Half life is NOT dead, I still think that Marc's influence will show in HL3 when/if it ever comes out. Think about it...

The HL story was already written past Ep2 in 2007, bc Ep3 was being worked on around the same time as Ep2. So the overall basic story elements (like going North to find the Borealis/rescue Mossman) were already established back then.

Now, its hard to believe that in the last 8 years Marc hasn't continued to either work on, or at least think about, the future of the story. Im sure Chet and Erik (the most likely future lead writers on HL3)discussed HL story with Marc a lot and are on the same page as him as to where it should go, and what direction it should take.

Additionally, Marc said in his retirement confirmation email that his friends at Valve can contact him to consult about things in the story he would know.

So basically, i'm optimistic that the story will continue as it would've if Marc never left, and that Chet/Erik are great writers that can keep up the quality writing we've come to expect from a HL game.(they did help write Ep1 and Ep2 after all, which were excellently written). Plus like I said, they can call Marc whenever they want and im sure would/will run big important things by him still.
 

inky

Member
I'm just sitting here staring at the Valve release timeline on Wikipedia and shaking my head



they're really drying up.

Alien Swarm was a lot of fun. I still remember the OP healing weapon.

I tried to make my friends play it and they all refused =(
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
Do you think Valve get a rise out of not telling us anything or looking on the brightside just want to release something as a surprise rather than a long development PR exercise?

Valve has undergone massive transitions as a company and workplace since the original Half-Life 2. A combination of response to the evolving medium of digital products, the taste and goals of the staff, and lessons learned during Half-Life 2.

It started with Gabe being very unhappy with the working conditions behind Half-Life 2, which fit a traditional video game production cycle. By the end staff were burned out and depressed over a lengthy crunch period, and so Gabe overhauled the workplace to more actively encourage freeform development and reduce stressful deadlines/crunch. The consequence was Episode 1 and 2 taking much longer than originally scheduled, as the developers simply took their time and made changes to the project where necessary without the stress of "No, this has to be out by the end of the year".

After Episode 2 the general consensus is a lot of the staff were burned out having worked on Half-Life 2 stuff for so many fucking years. The success of Portal was a natural stepping stone to a new project; Portal 2. Huge production requirements unlike Portal, and a nice refresher for a lot of Half-Life staff eager to work on something new.

Games like Team Fortress 2, DOTA2, and CS:GO offer a similar "sea change", but also act as flagships for Valve's "games as a service" mantra. It comes from a honest place, in my opinion; Gabe and co see "video games" not as isolated, egocentric experiences but communal spaces where people interact with one another and products can evolve over time. Both from developer content and community content. Working out who gets a cut of what, where the transactions are, balancing all the updates, and so on is still a point of concern. But these three games are still massively supported by continuous free updates and efforts made to expand the content offerings to keep people playing and enjoying. Valve isn't infallible, but they do try to make great games with free support that last for as long as possible.

What that means for the future of single player games is entirely up in the air. Only the biggest cynics deny Half-Life 3 exists in some form. The numerous leaks, teases, and gossip make it abundantly clear "Half-Life 3" is real. But with Valve that just doesn't mean much. It doesn't tell you who, if anybody, is working on the project right now. And if people are, how many. What their goals are. The state of the project. How much content has been cut. If there's any forecast to see it finished. And so on. That's just have Valve works; a big pot of ideas and projects and prototypes and stuff in varying states that may or may not ever see the light of day.

Because of this Valve is coy to give a concrete yes/no on the state of projects and their future. What they say today might not be applicable six months from now. And even if it seems like Half-Life 3 is never coming, and nobody at all is working on it, all it takes is a break in 12 months from a bunch of staff or are suddenly inspired with ideas to motivate others and bam; it's back.

I do think Valve maybe doesn't appreciate why people are disappointed at the lack of communication though. While they're entitled to stay silent and not commit to anything, the difference between Episode 3/Half-Life 3 and something like Portal 3 is the latter is a point of desire while the former was more or less announced and "promised". There's been legitimate expectation for Half-Life something, and Valve isn't a company that has lost a contract, rights to an IP, or struggling financially. So you end up with a bunch of fans going "Yeah okay, there's no Half-Life, but I bought into the episodes when you told me there would be three and ended the second on a cliffhanger, and you guys are still around, so what the fuck is going on?". The years tick by and Half-Life fans rightly get the feeling that Valve just doesn't give a fuck about them; not just because Half-Life doesn't exist any more, but because Valve is insanely coy about any potential future.

All bets are on Left 4 Dead 3 next though. As said, I'm pretty sure our timeline isn't compatible with Half-Life 3.
 
All bets are on Left 4 Dead 3 next though. As said, I'm pretty sure our timeline isn't compatible with Half-Life 3.

I would enjoy a Left 4 Dead 3 even if it had a CSGO/Dota 2/TF2-esque item drop system for skins and the like. Make the game be the best-looking thing Valve has ever developed up to this point, port over some (or all) of the campaigns from previous games, and launch it with Steam Workshop support.

Half-Life 3 may never see the light of day but I would be satisfied with a new Left 4 Dead. It's been 6 1/2 years since L4D2, I'm ready for a new game to enjoy playing co-op with my friends in.
 
D

Deleted member 102362

Unconfirmed Member
I wish Marc the best of luck. He helped create some of my favorite video games and characters, so I'm grateful for that.
 
At this point I don't know if I even care about Half Life 3 but I would love them to explain what made them decide to abandon the episodic format on a cliffhanger and then go radio silent for 8 years.

All people wanted was another story chapter in the HL2 engine that didnt completely fuck them over.
 

Yasae

Banned
I do think Valve maybe doesn't appreciate why people are disappointed at the lack of communication though. While they're entitled to stay silent and not commit to anything, the difference between Episode 3/Half-Life 3 and something like Portal 3 is the latter is a point of desire while the former was more or less announced and "promised". There's been legitimate expectation for Half-Life something, and Valve isn't a company that has lost a contract, rights to an IP, or struggling financially. So you end up with a bunch of fans going "Yeah okay, there's no Half-Life, but I bought into the episodes when you told me there would be three and ended the second on a cliffhanger, and you guys are still around, so what the fuck is going on?". The years tick by and Half-Life fans rightly get the feeling that Valve just doesn't give a fuck about them; not just because Half-Life doesn't exist any more, but because Valve is insanely coy about any potential future.
They don't understand why? Talk about amateur hour.
Then again, this is a company who warehouses Peruvian accounts...
 

LordCiego

Member
The reason we dont have Half-Life 3, or any other significant single player game from Valve since Portal 2, is the way Valve is structured. There is no one there to make sure any of this software gets made in a timely manner and shipped. As nice as the whole "work on what you want" thing Valve has going on sounds, it is terrible for an actual pipe line of game development.

I'm not sure we will ever see a big AAA game ship from Valve again, as Im not sure the structure to pull that off exists in the company anymore

Thats true, A big game like HL3 would require a significant amount of "grunt work" and if you are working at Valve were you can work in what you want, why would you want to do it? Why are you going to start making ground, trees and concrete texture for the xth time in your carrer where you can be making dota2 eternal skins or new gloves for cs:go because thats what you want?
 

Einchy

semen stains the mountaintops
I should feel sad about this news but I don't feel anything since I stopped believing Valve gave any fucks about Half-life years ago. All they care about is skins and hats.
 

Skinpop

Member
As a longtime Half-Life fan and creator of "A Call for Communication", this news saddens me greatly; my heart dropped reading the thread title. Seems like Valve more than ever needs to let us know what's happening.
they've spoken about what is happening several times over the years. half life 3 might or might not be in dev, it depends on what kind of tech they are pushing. there's probably nothing more to it.

When the writer of Half-Life leaves Valve after 8 years of official silence (regardless of when/if the story was completed), it's time to break news.
what news? when/if the game is near a release they will surely break news.
 

kavanf1

Member
If he wants to write novels of his own he need to do it while he still can. 55 is pretty old for a writer.

This cracked me up. Better tell Philip Roth and Stephen King to pack it up. Hell, Frank McCourt didn't even publish his first book until he was 66.

Laidlaw has plenty of time left. :)
 
Top Bottom