Snarfington
Member
Is anyone using tilt controls
No, but I always say I am.
Is anyone using tilt controls
Quick question. I don't know much about these aspects of the Switch, but could you use gamecube controllers (w/ wii u's gc adapter) for this game? If not, is that functionality ever coming at all for Switch, or is there no word?
no. zero legacy controllers are supported. GCN was not supported on Wii U either.
probably too much wifi congestion
due to the way 5ghz ac works, the switch cant use the 5ghz antenna for local wireless play and is forced use the 2.4ghz n antenna instead which is more likely to have a lot more inference in the area since a lot of household devices use the 2.4ghz band
So uh does anyone know how long it takes Mario kart to completely drain the switch? My switch battery indicator has been messed up since yesterday and shows it only charges to max 76% anyway I'm trying to drain it completely so it can reset the indicator. Any tips?
Is anyone using tilt controls
I'd bet money that the adapter will be rereleased/rebranded when Smash comes out.
But it will only work with Smash.
Interesting. So perhaps turning other devices to airplane mode would help?
Oh?dont do that, do a hard reset, hold down the power button until it shuts down
Oh I thought I remember hearing somewhere that Switch would support GC controller at some point. Oh well.
why do you guys like the garbage known as excitebike
you're all enigmas to me
it's a bad version of baby park where you have to press R a lot
why do you guys like the garbage known as excitebike
Excitebike is life. Your opinion must be sanitized.
The few stages I straight up hate is that one Wario stage with the train tracks and the volcano stage.
Rverybody votes Baby Park.
Is the ability to tweak your tricks with flips new? Or was that in the original? If it was I never noticed it before and I love it.
Started with MK8 on Wii U
But the game is nice and chose Random instead.
You have to let tiny bits of bacteria into the body occasionally, like with a shot, for building immunity! The game was just introducing some nasty stuff into the play session to try and keep a healthy body.You were saying?
When I see someone else get hit by a shell and or flip spin out, yet they don't slow down at all, is that due to online lag issues? Or is there some way to quickly get back to full speed after being hit by something (besides mushrooms)?
Edit: Tell me I'm not the only one who throws a Red Shell at people just to see one of the two following happen nine times out of ten:
Enemy gets "hit" and drops coins but continues moving at normal speed.
Red Shell passes right by the enemy, no matter how far ahead they are from me.
Second edit: To answer my own question, evidently not. Just saw a Red pass by me. I don't know what the deal is with this game's detection on Shells.
I thought it was in 3DS as well?
My memory says it was in Wii, too, but that one may just be hazy.
That's just doing stunts in general. Stunts itself debuted in MKWii.
I'm talking about different tricks. I can vaguely remember moving my wrists in different directions on Wii, and definitely remember moving the stick different ways on 7. Whether the latter was just a quirk of mine or actually did something different, idk..
I've only played a few races online. Is it possible to vote for a speed or is that random?100cc shouldn't even be an option for ranked, it's so fucking slow and boring
I liked how the original Yoshi Valley on the N64 didn't tell you what your position was or show where each racer was on the map.
They should patch that in as it had added a bit of mystery to the multiple routes.
When I see someone else get hit by a shell and flip or spin out, yet they don't slow down at all, is that due to online lag issues? Or is there some way to quickly get back to full speed after being hit by something (besides mushrooms)?
SNES tracks on 200CC are a damned nightmare. Thank the lord I still haven't had Snes Rainbow Road at 200CC yet.
Any other Wii U veterans have some of their routes get boned by the pink boost?
On Rainbow Road (MK8) (150cc), I used to barely make the sharp right followed by sharp left before the first launch pad, now I get the pink boost on the sharp right resulting in me going too fast (with current setup at 10 coin speed) and end up sliding off the level during the sharp left every time lol.
Don't get me started on Neo Bowser City, that right-left-right hairpin is death.