A bit too large for people with data caps so I'll just put a link.Priceless moment. We need a gif.
I would say that the items in Deluxe are much better balanced without the inclusion of double items and double item boxes, but I feel that the inclusion of both balances them even more. I don't know what you're referring to
here
here
YOU ARE ALL A BUNCH OF MOTHERFUCKERS https://www.twitch.tv/videos/139710691
For what it's worth, i agree with you 100%.MK8 Wii U was clearly balanced around one item per player and it balanced the missile spam and rewarding people for driving well pretty much perfectly. With the two item system there are objectively way more missiles on the course at any one time and with how the system works (not being able to switch weapons manually, having to fire off the entire first slot to get to the 2nd item, the two item system feeling clunky as hell and completely un-nintendo like) the game feels less rewarding for driving well and just hoping you don't get smashed by a barrage of shell missiles.
The game was more fun for me on the Wii U because I feel it's better balanced and that this version is a big step back, probably my disappointment of the year so far. That's how much I dislike these new systems they've added to the online racing.
When i win I don't feel like I deserved to win, I feel like I was lucky I didn't get caught up in some insane missile spam earlier in the race, and when i lose I feel just as bad because I'm getting smashed by a constant barrage of shells. There's no feeling of satisfaction either way. This was not how MK8 Wii U felt.
I think the balance is even better now. GameXplain had a great analysis piece on how the double items improve MK8's balance.MK8 Wii U was clearly balanced around one item per player and it balanced the missile spam and rewarding people for driving well pretty much perfectly. With the two item system there are objectively way more missiles on the course at any one time and with how the system works (not being able to switch weapons manually, having to fire off the entire first slot to get to the 2nd item, the two item system feeling clunky as hell and completely un-nintendo like) the game feels less rewarding for driving well and just hoping you don't get smashed by a barrage of shell missiles.
The game was more fun for me on the Wii U because I feel it's better balanced and that this version is a big step back, probably my disappointment of the year so far. That's how much I dislike these new systems they've added to the online racing.
When i win I don't feel like I deserved to win, I feel like I was lucky I didn't get caught up in some insane missile spam earlier in the race, and when i lose I feel just as bad because I'm getting smashed by a constant barrage of shells. There's no feeling of satisfaction either way. This was not how MK8 Wii U felt.
YOU ARE ALL A BUNCH OF MOTHERFUCKERS https://www.twitch.tv/videos/139710691
Mario kart 8 deluxe [OT2] Hate the game
I got hit by a blue shell and lightning and still won
With randoms
I can't even get to top 3 racing with gaf lol
YOU ARE ALL A BUNCH OF MOTHERFUCKERS https://www.twitch.tv/videos/139710691
Yeah very much agree. 2 items were a mistake, they're nothing but trash. It's gotten back to the lottery of party MKs, whereas MK8 nailed the balance of racing with some items.MK8 Wii U was clearly balanced around one item per player and it balanced the missile spam and rewarding people for driving well pretty much perfectly. With the two item system there are objectively way more missiles on the course at any one time and with how the system works (not being able to switch weapons manually, having to fire off the entire first slot to get to the 2nd item, the two item system feeling clunky as hell and completely un-nintendo like) the game feels less rewarding for driving well and just hoping you don't get smashed by a barrage of shell missiles.
The game was more fun for me on the Wii U because I feel it's better balanced and that this version is a big step back, probably my disappointment of the year so far. That's how much I dislike these new systems they've added to the online racing.
When i win I don't feel like I deserved to win, I feel like I was lucky I didn't get caught up in some insane missile spam earlier in the race, and when i lose I feel just as bad because I'm getting smashed by a constant barrage of shells. There's no feeling of satisfaction either way. This was not how MK8 Wii U felt.
It's like this:hows the online? just got the game and first mk since mk64
is it a highly competitive area or more "social"
I don't know what MK8 Wii U y'all were playing, but it was most certainly not the happy sunshine land of item balance I'm hearing about.
First place was pray you get a shell and hold it for dear life. Still wouldn't protect you from triple reds. In Deluxe the double boxes essentially guarantee a protective item, sometimes two. You can properly defend against triple reds on first now, though it takes positioning and skill. I feel in Deluxe it's simultaneously easier and harder to stay in first, varying on your skill and versatility. Plus, there are different first place "styles" now too. You can ask Preying Shark, I play an agressive first, throwing back greens and reds to hit those behind me and strategically placing bananas. Nobody would ever do that on Vanilla 8.
Lmao. Unfortunate as it was for Shark, this is a very accurate depiction of online play.
hows the online? just got the game and first mk since mk64
is it a highly competitive area or more "social"
First place was pray you get a shell and hold it for dear life. Still wouldn't protect you from triple reds. In Deluxe the double boxes essentially guarantee a protective item, sometimes two. You can properly defend against triple reds on first now, though it takes positioning and skill. I feel in Deluxe it's simultaneously easier and harder to stay in first, varying on your skill and versatility. Plus, there are different first place "styles" now too. You can ask Preying Shark, I play an agressive first, throwing back greens and reds to hit those behind me and strategically placing bananas. Nobody would ever do that on Vanilla 8.
Plot twist: you actually missed the hit (??)Lmao. Unfortunate as it was for Shark, this is a very accurate depiction of online play.
Check me with the star at the end, being sympathetic and not ramming Daisy.
MK8 Wii U was clearly balanced around one item per player and it balanced the missile spam and rewarding people for driving well pretty much perfectly. With the two item system there are objectively way more missiles on the course at any one time and with how the system works (not being able to switch weapons manually, having to fire off the entire first slot to get to the 2nd item, the two item system feeling clunky as hell and completely un-nintendo like) the game feels less rewarding for driving well and just hoping you don't get smashed by a barrage of shell missiles.
The game was more fun for me on the Wii U because I feel it's better balanced and that this version is a big step back, probably my disappointment of the year so far. That's how much I dislike these new systems they've added to the online racing.
When i win I don't feel like I deserved to win, I feel like I was lucky I didn't get caught up in some insane missile spam earlier in the race, and when i lose I feel just as bad because I'm getting smashed by a constant barrage of shells. There's no feeling of satisfaction either way. This was not how MK8 Wii U felt.
First place was pray you get a shell and hold it for dear life. Still wouldn't protect you from triple reds. In Deluxe the double boxes essentially guarantee a protective item, sometimes two. You can properly defend against triple reds on first now, though it takes positioning and skill. I feel in Deluxe it's simultaneously easier and harder to stay in first, varying on your skill and versatility. Plus, there are different first place "styles" now too. You can ask Preying Shark, I play an agressive first, throwing back greens and reds to hit those behind me and strategically placing bananas. Nobody would ever do that on Vanilla 8.
I'm slowly working my way back to being a "good" MK8 player. I just finished running through all the tracks in 100cc last night, so now I'm going to move up to 150cc. Maybe after beating that I'll be able to handle online races. Tried one a few nights ago and came in 7th without getting item spammed...
I agree with this fully! I remember hating 150cc in MK8 because you were destined to get coins and nothing else if you were in first. Now, I'm almost guaranteed to have at least one protective item if I play my cards right and go for the double-item boxes where possible.
The Boo item also seems like a nice balance against people spamming attacks and/or hoarding protection.
That's a known bug. Item lag can do that except not only is it a lot more common this time, but item lag can target only specific people now for no fucking reason other than always lagging up the whole room like it did before.I have had several races where all while I was in first, I only received coins. Even from double item boxes. No joke.
The double items are way better balanced than I imagined. It's both easier to stay in first due to the likelihood of having a defensive item or a reserve coin in case of a blue shell, and catch up depending on how you use your items. You can set up for a big push easier instead of praying you get a bullet bill.
MK8 Wii U was clearly balanced around one item per player and it balanced the missile spam and rewarding people for driving well pretty much perfectly. With the two item system there are objectively way more missiles on the course at any one time and with how the system works (not being able to switch weapons manually, having to fire off the entire first slot to get to the 2nd item, the two item system feeling clunky as hell and completely un-nintendo like) the game feels less rewarding for driving well and just hoping you don't get smashed by a barrage of shell missiles.
The game was more fun for me on the Wii U because I feel it's better balanced and that this version is a big step back, probably my disappointment of the year so far. That's how much I dislike these new systems they've added to the online racing.
When i win I don't feel like I deserved to win, I feel like I was lucky I didn't get caught up in some insane missile spam earlier in the race, and when i lose I feel just as bad because I'm getting smashed by a constant barrage of shells. There's no feeling of satisfaction either way. This was not how MK8 Wii U felt.
The double items are way better balanced than I imagined. It's both easier to stay in first due to the likelihood of having a defensive item or a reserve coin in case of a blue shell, and catch up depending on how you use your items. You can set up for a big push easier instead of praying you get a bullet bill.
I have had several races where all while I was in first, I only received coins. Even from double item boxes. No joke.
It's like this:
First place was pray you get a shell and hold it for dear life. Still wouldn't protect you from triple reds. In Deluxe the double boxes essentially guarantee a protective item, sometimes two. You can properly defend against triple reds on first now, though it takes positioning and skill. I feel in Deluxe it's simultaneously easier and harder to stay in first, varying on your skill and versatility. Plus, there are different first place "styles" now too. You can ask Preying Shark, I play an agressive first, throwing back greens and reds to hit those behind me and strategically placing bananas. Nobody would ever do that on Vanilla 8.
This.It's funny, because I have a completely opposite view on this.
You have to get over the whole "deserved to win"-thingy. Or I mean you don't HAVE to get over it, but you would have a lot more fun if you did. Think of it like this: some games have more luck involved than others. I, for example, enjoy poker more than chess. Both are skill based games, but there's lot more luck involved in poker. It just means that the best player won't win every game, and that's actually pretty great if you can get over the fact of not winning everytime you "deserved" it.
To summarize: more items, more chaos, more randomness, more fun. For me, this is the essence of Mario Kart.
Could probably google but thought you guys would know - Any reason for me to do every cup on 50cc & 100cc? I find them both really really easy but if there is some cool shit I'll do it, if not I'll skip to 150cc.
Doing 150 cups does them in 100 and 50, too