In a bout of curiosity I booted up BIS and jumped on a file that was like 4 hours in just to refresh my memory on how it played, the game plays at a much swifter pace, levels go up a lot faster and what tutorials I did come across weren't quite as patronizing though they still tested my ability to move left and right.
I was picking up from Bowser's Flab area and then proceeded to go through the cave to Toad town in like one hour, yeah this one has far better pacing which should be expected since my main files timer reads around 18 hours.
I got further curious and then loaded up Partners in Time for like 10 minutes, the main thing I noted was my finished file has a length of 15 hours which is literally half the length of Dream Team, the presentation in this game like visual feedback in battles and the post battle exp screen are a lot barer than BIS and DT, anyway I stopped my trip down memory lane when I was reminded of that annoying suitcase Stuffwell, back to adventure? oh no, it's back to the shelf for you!
No wonder DT tired me out, it really is a lot longer than every other M&L game, I can't say it pulled off the whole bigger is better deal.
But hey here's something positive about Dream Team I forgot to mention, save anywhere is a lovely thing and losing a battle allows both a retry option and even a drop into an easy mode, the retry option I appreciated when a rogue block like enemy in a dream world knocked Mario dizzy and then proceeded to wreck my shit while all I could do was watch. The retried battle also offers hints on enemy tells if you can't figure them out, though this whole retry and hint business may have been in Bowser's Inside Story, I just can't quite remember.
If that helps I agree with you on everything you said :lol:
We've seemingly chased out all the people enjoying the game, go us?
I don't think it looks as good as BiS, but it doesn't look bad by any means. The artwork holds up well and the sprites are all very animated and charming. The DS games had a very clean look, here is a bit blurry and the 3D not so hot. The 3D enviroments are kinda basic and could have used some anti-aliasing, the save/? boxes in particular lookin' pretty jagged compared to the smooth 2D sprite it used to be
http://i.minus.com/jRi2OdcydEYkW.PNG[IMG] [IMG]http://i.minus.com/jbt8X1k5TYCizk.PNG[IMG][/QUOTE]
I'm a bigger fan of the 3D look for environments myself, it makes managing the perspectives on jumps and such a bit easier as well. I also neglected to mention the rather funky art style in the dream world areas which really pops with the 3D (as in the eye tiring 3D, not the jagged 3D).
But the sprites are definitely better in the previous games I'll agree with that, except that Mario's run animation doesn't look quite so "off" in Dream Team, that I much prefer.
[quote="Shahadan, post: 71536326"]The FAQ and walkthrough are inside the game, throw repeatedly at your face by various characters. Don't worry.[/QUOTE]
It's funny because it's true!