Well, I'm 30 minutes in and the tutorials are already pissing me off...
Wow, I fully expected this thread to be a love-in, but damn some of the complaints sound real irritating.
I've been away from my 3DS for the summer, but plan to snag SMTIV just in time for the $30 credit promotion, and now I am having serious doubt about using it towards this game.
Wow, I fully expected this thread to be a love-in, but damn some of the complaints sound real irritating.
I've been away from my 3DS for the summer, but plan to snag SMTIV just in time for the $30 credit promotion, and now I am having serious doubt about using it towards this game.
The rest of the game is fantastic. The graphics are lovely, the music is great, the gameplay is great, but my God, those tutorials.
They even nag you in some of them. Like they'll say: "You probably already know this, but..."
Nintendo is trolling us at this point.
How long does this last into the game? I've never played a Mario & Luigi game so I could use an hour or so of this anyway, but does it go on for like 10-15 hours or something?
Hmmm...this topic makes this sound good, but I'm kinda dreading the first few hours. Now I'm torn....
its not bad. some tutorials you can downright skip. others, you can mash through them in a few seconds with the a button.
Well, I do typically love the Mario RPGs. Except Sticker Star. Ugh. I couldn't even finish it.
Just started the game. Is the save icon on the bottom screen really the same as the save block? So it's save anywhere with reminder blocks placed occasionally or something?
Just started the game. Is the save icon on the bottom screen really the same as the save block? So it's save anywhere with reminder blocks placed occasionally or something?
Hmmm...this topic makes this sound good, but I'm kinda dreading the first few hours. Now I'm torn....
Just started the game. Is the save icon on the bottom screen really the same as the save block? So it's save anywhere with reminder blocks placed occasionally or something?
It's really no different than any past M&L game, but the Pi'illo people dialog is cut and dry versus some of the amusing dialog of past characters.
Just started the game. Is the save icon on the bottom screen really the same as the save block? So it's save anywhere with reminder blocks placed occasionally or something?
Beats the Shroobs not saying anything, at least.
Game finished after 43 hours. Not 100% but pretty near of it.
Bowser's Inside Story has tons of tutorials. I admit that I'm only an hour and a half into this one, but this one does not seem all that different. And in this one, they have all been skippable so far. Perhaps I'll see what people are talking about as I get further, but I'm really not seeing much of a difference at this point.Seems odd they would go so heavy with the tutorials when Bowser's Inside Story knocked everything out of the park for the series. I'll probably skip this one like I did with M&L2 if that's the case.
The USGamer review says that the game is constantly pointing out secrets and puzzle solutions to you so that you can't miss anything. I loved how Superstar Saga had Metroidvania-type elements where you could return to past areas (mostly connected to the world map, not old dungeons) and access new parts with new abilities.
So, is that review accurate about that part, or is that just in the first 6-10 hours? I really don't want to get this if I can't use my brain even once.
Also: I'm glad to hear that the level design is good. It was really awful in PoT and BIS and I liked what I saw in the DT demo.
This is just factually inaccurate. Maybe I'm misunderstanding what they're saying, but the game doesn't "point out" anything but new mechanics and how to control them. The world is still littered with secrets, from the attack pieces to the Pi'illo folk, the majority of which are off the beaten path and often inaccessible on the first visit to an area.
It doesn't stop you to point out where blocks are or how even how to beat most enemies, you're still left on your own to figure out what to do with the tools you're given. All the game does is stop you periodically to tell you how to ground pound/high jump/copter, not when and where.
The USGamer review says that the game is constantly pointing out secrets and puzzle solutions to you so that you can't miss anything. I loved how Superstar Saga had Metroidvania-type elements where you could return to past areas (mostly connected to the world map, not old dungeons) and access new parts with new abilities.
So, is that review accurate about that part, or is that just in the first 6-10 hours? I really don't want to get this if I can't use my brain even once.
Also: I'm glad to hear that the level design is good. It was really awful in PoT and BIS and I liked what I saw in the DT demo.
For anyone who has played and beaten the game, please answer me this:Is Wart or any villain from Super Mario Bros. 2 in it?!
Came here to post this, I hope so too.i got to play the demo and i noticed that the music is really low fidelity... i really hope that's just the demo...
Came here to post this, I hope so too.
Others have said that it is just the demo.
You're better off not knowing.Keep the dream alive
When the game asks you to do a tutorial, say "no." Tada.What the fck are those cubes(dont know their names) were saying?! I'm having a hard time understanding them lol
and oh, fck these tutorials
When the game asks you to do a tutorial, say "no." Tada.
Whoa Whoa Whoa
.....
Whoa, that's way too hard for me.
Well, I'm 30 minutes in and the tutorials are already pissing me off...
Well, I'm 45 hours in and the tutorials are already pissing me of......not even a joke