Lost Fragment
Obsessed with 4chan
mr. puppy said:i'm really confused why marvel would do a giant patch for marvel but not touch street fighter.
Different teams.
This list is most likely fake anyway.
mr. puppy said:i'm really confused why marvel would do a giant patch for marvel but not touch street fighter.
Lost Fragment said:Different teams.
This list is most likely fake anyway.
My guess is that Capcom underestimated Wesker's teleports and thought people would be able to react to it. He was supposed to be built as a character who takes risk to get an opening (with his counters and everything) that's why he needs the bit of extra health. What Capcom failed to realize that people have ASSISTS on their team and that he can teleport on hit confirm for a free combo, then do relaunches uses his Low Samurai OTG. His moves already have good priority and he hits like a truck. Add in a full screen LVL1 hyper, a command grab that you can reset into, a hefty XF boost and that crowd pleaser LVL3 hyper.. you basically have a top tier character and we haven't even started talking about his counters yet.Threi said:why in the hell does Wesker have 1.1mil health?
I knew it was at least 1mil but 1.1 is kinda ridiculous
mr. puppy said:i'm really confused why marvel would do a giant patch for marvel but not touch street fighter.
Americas favourite Combo might not have been knownst to Japanese Devs.Threi said:why in the hell does Wesker have 1.1mil health?
I knew it was at least 1mil but 1.1 is kinda ridiculous
Dahbomb said:My guess is that Capcom underestimated Wesker's teleports and thought people would be able to react to it. He was supposed to be built as a character who takes risk to get an opening (with his counters and everything) that's why he needs the bit of extra health. What Capcom failed to realize that people have ASSISTS on their team and that he can teleport on hit confirm for a free combo, then do relaunches uses his Low Samurai OTG. His moves already have good priority and he hits like a truck. Add in a full screen LVL1 hyper, a command grab that you can reset into, a hefty XF boost and that crowd pleaser LVL3 hyper.. you basically have a top tier character and we haven't even started talking about his counters yet.
His health does make the least amount of sense when compared to other characters in his archetype.
Dahbomb said:My guess is that Capcom underestimated Wesker's teleports and thought people would be able to react to it. He was supposed to be built as a character who takes risk to get an opening (with his counters and everything) that's why he needs the bit of extra health. What Capcom failed to realize that people have ASSISTS on their team and that he can teleport on hit confirm for a free combo, then do relaunches uses his Low Samurai OTG. His moves already have good priority and he hits like a truck. Add in a full screen LVL1 hyper, a command grab that you can reset into, a hefty XF boost and that crowd pleaser LVL3 hyper.. you basically have a top tier character and we haven't even started talking about his counters yet.
His health does make the least amount of sense when compared to other characters in his archetype.
mr. puppy said:just for the fun of following the leaked possible dlc list:
Incendiary said:I'm not sure I like all this tweaking barely two months after the game is going. It kind of screams retcon due to fan bitching. There wasn't anything wrong with the power levels to begin with in my opinion. Save nerfing/buffing for several months down the road, after everyone has a good feel for the game. Constant tweaks are going to throw people that don't consistently play fighting games way off.
God's Beard said:I don't give a fuck about lvl 3 x-factor because Thor's lvl 1 x-factor has a bigger damage boost than Amaterasu's lvl 3.
bububu Mighty Spark has more active frames, damage and durability D:
plus I can do funky combos with Missiles
Dahbomb said:Everything makes sense or has some basis for it EXCEPT for the change on buff timer running during assist. It's existence right now didn't hurt the game at all, in fact it added a more tactical element to the game. Give up one hyper to get a really good assist out and re-organize your team using DHCs/raw tag ins during the match. This could EASILY be countered by Snap Backing, which also required a meter so it was totally balanced.
Now Hsien-Ko is low tier and it's a very cold and lonely low tier.
That's rich. Phoenix dies in less than half a combo, the issue is that no one can hit her the first time.Threi said:lolz
Or it's that she kills you if you press a button.FromTheFuture said:That's rich. Phoenix dies in less than half a combo, the issue is that no one can hit her the first time.
RS4- said:Dante's teleporting slash shit? NP.
hitsugi said:to be fair.. just about everything Dante does with his sword hits all over the fucking place :lol
people can straight up do air combos without even facing the right way with him
Dahbomb said:Everything makes sense or has some basis for it EXCEPT for the change on buff timer running during assist. It's existence right now didn't hurt the game at all, in fact it added a more tactical element to the game. Give up one hyper to get a really good assist out and re-organize your team using DHCs/raw tag ins during the match. This could EASILY be countered by Snap Backing, which also required a meter so it was totally balanced.
Now Hsien-Ko is low tier and it's a very cold and lonely low tier.
Dahbomb said:What list? It's still there if you mean the supposed balance patch notes.
Try doing forward, QCF to do a shoryuken motion.
Dahbomb said:What list? It's still there if you mean the supposed balance patch notes.
Try doing forward, QCF to do a shoryuken motion.
SeriouslyDahbomb said:Everything makes sense or has some basis for it EXCEPT for the change on buff timer running during assist. It's existence right now didn't hurt the game at all, in fact it added a more tactical element to the game. Give up one hyper to get a really good assist out and re-organize your team using DHCs/raw tag ins during the match. This could EASILY be countered by Snap Backing, which also required a meter so it was totally balanced.
Now Hsien-Ko is low tier and it's a very cold and lonely low tier.
It requires one bar to activate and it's easy to capitalize upon it if they switch out regularly(easy block and hyper for the fresh switch). She is also pretty easy to punish as an assist if you know how to jump or how to distance yourself for some nice hyper damage.DarkoMaledictus said:To be fair Hsien-Ko Gold armor is bullshit when used as an assist...
Are you still available?Prototype-03 said:Anyone down for some games?
PSN: Prototype-03
Dahbomb said:I get it out fairly consistently and when I mess up I usually get a shoryuken motion instead of QCF because of holding forward from the previous move (like if trying to do f+H, Hadouken, Shinkuu Hadouken I might get a Shoryuken out instead of Hadouken after the Roundhouse).
And I am using a DS3. It's a different shortcut system than the one from SF4 but I don't shortcut it. You guys should be checking your inputs and see where you are messing up.
Most likely FAKE supposed balance patch notes for MVC3
I don't remember you trashing me or my Vergil obsession. Probably happens so much that I forget it over time.
SolarPowered said:Seriously
I read the changes and nearly everything made sense in one way or another until I hit the part regarding buffs on assists. It's pretty bad, but it sucks that anyone who uses her could get no sort of compensation. It's still not the end of the world for me because I rarely use the gold pendulum, but I may be one of a handful of people in the coming months who will continue to use her anymore...
:'(
It requires one bar to activate and it's easy to capitalize upon it if they switch out regularly(easy block and hyper for the fresh switch). She is also pretty easy to punish as an assist if you know how to jump or how to distance yourself for some nice hyper damage.
get over it
I hope so. Personally, I'm in the camp that wishes Phoenix were just a regular character without all that Dark foolishness.Ogrekiller said:And if they nerf Dark Phoenix to the point where she's unusable, NO ONE will use Phoenix unless reg. Grey gets a buff. 420k was worth it on crazy red, not so much on Jean.
Yeah Capcom. What he said.GuiltybyAssociation said:You know what fix I'd like to see Capcom implement?
One that makes the netcode not suck ass. I mean, you know, just sayin'.
Yeah, but Arthur at least has a good deal left with the buffs on his projectiles and the fact that his armor lasts a good while while not tagged out. It's like an eternity compared to the five seconds that Hsien-Ko has on her golden armor(it's necessary because she'd be unbeatable otherwise).Ogrekiller said:If this is true LeiLei and Arthur are gonna be so fucked.
And if they nerf Dark Phoenix to the point where she's unusable, NO ONE will use Phoenix unless reg. Grey gets a buff. 420k was worth it on crazy red, not so much on Jean.
But this is all dependent on if this is true. And I don't think it is. Even Street fighter 4 didn't have balance patches that big 2 months out of the gate... did it?
And chopping 400K off of Sentinel's health made perfect sense?QisTopTier said:As for that change list, most of it doesn't even make fucking sense. 2 things at most are decent ideas the rest sounds like scrubby ass bitching.
Ogrekiller said:This is Marvel, you don't nerf the ones that are strong, you BUFF THE ONES THAT ARE WEAK.
THAT is the marvel spirit.
SolarPowered said:Are you still available?
Yeah, this and spectator take priority for me. I'll gladly eat wesker combos if it means me and my friends can all rage at it in real time.GuiltybyAssociation said:You know what fix I'd like to see Capcom implement?
One that makes the netcode not suck ass. I mean, you know, just sayin'.
Dahbomb said:And chopping 400K off of Sentinel's health made perfect sense?
SolarPowered said:The nerfs on Phoenix were not all that necessary in my opinion. X-factor nerfs still would have toned her down consistently.
Yeah, but Arthur at least has a good deal left with the buffs on his projectiles and the fact that his armor lasts a good while while not tagged out. It's like an eternity compared to the five seconds that Hsien-Ko has on her golden armor(it's necessary because she'd be unbeatable otherwise).
Arthur can still choose to stay in for a brawl while Hsien-Ko's gold armor could just become a useless hyper.
Eww
Dahbomb said:Try doing forward, QCF to do a shoryuken motion.
That's why we doubt it, it's too reasonable to come out of Capcom. Some of that.. makes sense. But a lot of it is a bit head scratching.dankir said:The list doesn't seem that unreasonable... I wouldn't be surprised if it was legit homies!
Quoted for the motherfucking truth.Ogrekiller said:This is Marvel, you don't nerf the ones that are strong, you BUFF THE ONES THAT ARE WEAK.
THAT is the marvel spirit.
Dahbomb said:If you are jumping then you are doing it wrong!
You need to first do it real slow and slam the stick or D-pad in the down forward direction. Then build your speed up.
I think you are doing it on a 360 pad.
*raises hand*QisTopTier said:Anyone on psn want to play?