mannerbot said:
lol. SC2 is a pretty terrible example for anyone who was remotely competent at SC: BW.
Fully disagree. SC2 gameplay was not dumbed down in comparison to BW. It's more the gameplay mechanics got refined. In BW didn't you have to have every 12 zerglings hotkeyed to 1 hot key, but now in SC2 you can have your whole army on one key if you want.
This sure, makes the game "easier," but not in a stupid way, because people with better micro will always hot key their armies units to different keys to have better control and come out on top in fights. It's nice though now to have 1 key able to move your whole army to a spot, instead of just smacking tons of hot keys to do the same action.
Bringing in the idea of balance/build orders/cheese is also irrelevant to the topic at hand. That's the meta game, and a discussion all its own. SC2 is my very first RTS and going into it I thought I was going to be extremely overwhelmed. The fact is that game has a great tutorial system, eases you in bit by bit in the campaign, lets you really scale the difficulty in a precise manner to how well you play, and has a good set of challenges to help instill macro/micro. The games robust online aspect allows you to really hone and practice, as well as more often than not match you with an equally skilled opponent.
I can't think of a games multiplayer this generation that was so focused on giving people of different skill levels a great experience without sacrificing an insane level of complexity for the more advanced players.
It'll be interesting though to see if Sanford really can step his shit up in this game at his next tournament he attends. He's fully capable of it, but he'll have to dig deep into the game to find something he'll be able to take a great advantage of over someone like Justin Wong.