Alright, I went in training mode and it looks like you're right. She's pretty much gone from full screen. Super jumping isn't reliable enough, though it's possible to completely dodge the attack. The problem is unless you time it perfectly, you won't jump high enough to dodge, though if you can manage that, just gong once. But if she follows up with another immediately, you'll have to eat the chip. You can't jump back up fast enough.
It's an unfortunate situation.
Until you Hyper charging star her fireball on reaction?
That is not a "random" hyper. That is you punishing a Phoenix player dumb enough to throw fireballs on the ground in front of a Captain America with meter.
Also xfactor felicia is the best character in the game...*xfactor only* I just gotta get used to controlling her in lag now LOL
I was playing a friend who blew level 3 X-Factor on her, got me into a corner, and just slowly chipped out two of my characters with Cat Spike L spam. Ow. I'm not sure if you can get out of that, but she was on me so fast I was honestly too scared to do anything but cower in the corner and eat the chip.
I'm not prudish enough to demand that people act like anything other than themselves, but I will judge them accordingly.
I like this.
If Dorm had a nice projectile assist, I'd feel a lot more comfortable approaching him with shulk/tron.
I wish Dormammu had a good assist of any kind. He should have been given a meter-building assist with Morrigan and Amaterasu.
Tron can eat sent for free.... so can dorm, she hulk has to work a bit to get in but ya.... btw you DONT want to use assist vs sent for the most part -.-
I still need to work on my laser snuffing to make Sentinel free with my Dormammu. I keep wanting to Chaotic Flame on reaction to the lasers, which sends a Hyper Sentinel Force my way on reaction, and it's just not a happy situation. And yeah, calling assists against Sentinel are like the #1 way I turn a won match into a lost one.
Any advice on double jumping while performing a combo? Every time I do my second jump in my air combo, my immediate m or h always whiffs and they fall back to the ground. I watch Chun players do it all the time so well, lol. Viper is a beast though.
Delay your superjump after the launcher.
If you're going to use XF defensively, use it to guard cancel into an invincible hyper.
Best way to counter somebody else's XF3 imo. Wastes their precious XF time and prevents them from even healing until your attack stops.
Hidden Missiles and doing this with Doom's Time are the only reasons I still use him right now.
SHUMA LOOKS AMAZING GOD YES
I can't believe we STILL haven't seen his normal Mystic Ray. It's the only thing I want to know about him. Leakers won't show it. Capcom won't show it. Must I wait another entire week?!
Hey, I'm having a lot of trouble with connecting to friends who send me invites, is this just me? At first I thought it was just one guy, but both Prototype and another friend on my list sent me invites tonight and I got 'failed to find game session' for both. Tried connecting a few times to the latter actually, it wouldn't click. :/
I generally find this is due to a room being full.
Shuma's hypers are a joke. They do no damage. I'm guessing his level 3 is also one of the weaker ones since they used Arthur to get the KO screen to happen.
I'll eat crow if need be, but his trailer makes him look ass in terms of damage and combo potential. I'm sure someone will find something awesome about him, but I really hope that's not how much his level 1's do...that's just god damn sad.
Did we watch the same trailer? His level 1s both do a little under 300K (I think 280K?), which is on par with most of the cast. His level 3 does 400K, assuming the initial bite hits, and you can combo into it.
I thought his combos looked pretty stellar. Linking two Mystic Smashes in one combo? Yum! He has a ton of unique attributes, but rather than list them here, I'll say that the guide lists them all, and if Capcom didn't change him after that was written, he's going to be a contender.
Ok imagine captain commandos beam super, now imagine it going from the ground otging and going straight up into the air, and shooting full screen. This is now an assist.
But it doesn't carry the opponent, does it? This is why I have been dying to see Mystic Ray H. I need to know whether it blasts through the opponent, and is thus just good for covering the screen for a moment as a shield, or whether I should be thinking about how to combo from the top of the screen. Air Mystic Smash gives a 7-10 frame advantage on block according to the guide. I don't think any other move in the game can boast that, but I haven't read all of the characters yet.
Okay. X-Factor is kinda bullshit. I was just beasting on someone (literally, with Ammy) who will not be named on this forum, and he threw out an x-factor and storm with 4 meters. Chipped Sentinel to like, 1/6th health from full. Really hurt Ammy too. Fuck that.
Why not Hard Drive into Storm? I'm not disagreeing with you.
What's the best way to counteract X-23's unblockable Lv. 3? Also, what's the best way to use it?
Take to the skies or get her in a combo.
One thing I wonder though if you can do level 3 and if you tag him out will the timer stop? If so that would be boss as fuck, and it would be inline with other supers that have timers in this game. :lol:
X-23 loses hers. We'll see. Aerial Exchange into Chaos Dimension would be yum.
Oh hey, I just noticed the unions are outside protesting again...