I agree that we need to see Haggar become more viable on point, but as Sixfortyfive posted that lariat was vulnerable after the first few swings. Jump ins that blocked it who didn't get crossed up received a happy birthday for scouting it. Those who faked an approach and then air dashed past him got the same treatment.
You do me a favor and let me know how Dormammu can "fake an approach". Not every character can dash dance back and forth to bait things. Ground dashing with Dormammu in general is borderline suicide. Mostly though, it's about how the assist completely negates pressure in the game and is an easy way out of resets, and it pisses me off that people who use it force me to back off at the start of the match.
I understand why they would do it if they wanted to buff him in other ways, but it already removed his health to do this and you couldn't abuse it too much without losing him. I'll approve of the nerf if he suddenly gets a tool that can put him in your face regularly because he could easily be over balanced if handled wrong with buffs.
It's still invincible, just not before the active frames - it'll still be very good. Worth his health dropping? Eh, we'll see.
For now though I got nothing in my future for Haggar except bottom tier. I'm looking into something that was posted about crouching dropkick maybe being an OTG now, but that still needs some kind of high priority jump in move to mean anything for Haggar.
Don't be down, it's early. Seth said a lot of characters are getting new moves. I would be surprised if Haggar wasn't one of them. I think a pipe-throw that causes a wall bounce would be hilarious, as would a trash can throw that rolls along the ground with high durability (like 10), but is slow so it's easy to dodge and more about a way for him to cover himself.
I can completely respect this. It is a favorable outcome compared to numerous assists of this type. Most matches will end in time out in this kind of situation...
Yeah, the game just isn't built for these. I mean, as much as I love him, can you imagine if we had Captain Commando in this game? The game would suddenly turn very stupid for a lot of matchups.
The thing with Haggar is I think they gotta buff his point game if the assist is not going to be invincible. Plus he shouldn't take red health if its not going to be invincible.
It's still invincible, just not before it starts. Likely, it's only vulnerable for 1 frame, like Magneto's Force Field assist. That's right, Magneto has a "get off me" assist with only 1 vulnerable frame, but no one ever talks about it...
In my experience, smart players with characters would can get under it punish it hard already, they bait it out, and you get happy birthday'd. Plus it was taking red health. You couldn't over use it, or you're getting snapped and are at a huge disadvantage.
In my experience, smart players don't just stand there while they get baited constantly. They cover the assist as soon as you back off. It's not a free in unless you play a beam character, and of the beam characters, the only one really able to pull this off reliably and kill Haggar with an XFCed double beam is Akuma because he can cancel his dashes, and maybe Sentinel.