thanksSo those of us who have the Digital deluxe edition on Origin; it looks like we can download the Art book and soundtrack now.
Yeah it is! Actually getting a bit tense while reading from the first post to the last.
Oh, yikes, not liking the sound of this. My preferred method is to explore an area fully, hoard up all the sidequests, and then tackle them all before advancing the main story.
Can anyone elaborate a bit more on this? I would HATE to lose out on a sidequest because I took my time exploring/doing other things.
As others have said. Some are timed(start them right away), some are timed in a sort of (What have you done since you started it) sort of way. And others are not timed.
Its only a real issue if you are like me, which it sounds like you are a bit.
You can 100% lose sidequests if you play like you indicate. I have lost a good number of them. But it seems to me there are a ton of them in the game. So I wouldn't stress it too much. Also once everyone gets it, the guides are out and so forth Bioware may be more open as to what to do. IGN seemed to indicate they had some fail as well due to the timing. But I wouldn't stress it too much. The real isssue is simply that its sort of a mystery right now as to exactly how its working. I am sure it will be figured out just a couple hours after the game is released.
I don't care too much about timed sidequests in the sense that there's no actual time limit but if you do some main missions they disappear.
But actual timed quests like "you have 5 minutes to do this" is inexcusable.
Is there a story reason why quests are "timed"? Do planets go boom? Do people disappear?
'Cause if that's the case, then whatever. If they're just arbitrarily failed, that's lame.
Yes that's the case.
thanks
.wav
Is there a story reason why quests are "timed"? Do planets go boom? Do people disappear?
'Cause if that's the case, then whatever. If they're just arbitrarily failed, that's lame.
Anyone have a fairly detailed synopsis of Mass Effect 2 including the DLC? I searched for it and couldn't find it. Wiki, Wikias, etc. No place with a down and dirty "here's what happened last game, including DLC".
Dead Rising tells you extremely explicitly when you're going to fail a mission due to time. That is the the correct way to do it.Buncha babies whinin' about a few timed side quests
Buncha babies whinin' about a few timed side quests
Why so much hate for timed missions? The game is a fucking action RPG already, now they pushed it more towards ACTION. Stop whinning and, as many raid leaders say, FOCUS!
Funnily enough, timed missions are the reason I think Dead Rising is an awful game.
Go back to being a terrible sales expert in Vita threads.
Are we talking timed missions as in Arrival's timed sections? Because they were laughably easy to beat on standard difficulties.
As for timed missions - the game is already action RPG. You cannot play it turn-based. Guess what, you need to react quickly. I'm sure time limits they put are going to be very generous. This is a non-issue, GAF being GAF again.
Yeah and there wasn't anything else to do in Arrival. I'm not happy about being rushed to complete quests when I may want to wander around the hub world taking everything in. I mean just how much of the RPG side does Bioware want to keep taking away?
Yeah and there wasn't anything else to do in Arrival. I'm not happy about being rushed to complete quests when I may want to wander around the hub world taking everything in. I mean just how much of the RPG side does Bioware want to keep taking away?
Oh, yikes, not liking the sound of this. My preferred method is to explore an area fully, hoard up all the sidequests, and then tackle them all before advancing the main story.
Can anyone elaborate a bit more on this? I would HATE to lose out on a sidequest because I took my time exploring/doing other things.
I don't believe time limits have anything to do with whether or not it is an rpg.
One thing I have to say. Ashley is fucking hot now.
So I'm the only person that kind of likes the idea of timed missions/not being able to play both sides? Granted, if people are unsure about whether or not a mission is timed or not, that's awful design.
I'm a completist, but the ME series has been all about multiple playthroughs since the start.
I'm just going to take my time -- I'm not going to let stupid design choices affect the way I play the game.
Funnily enough, timed missions are the reason I think Dead Rising is an awful game.
That's probably what Bioware wants us to think, but if they never actually show a consequence for failing a timed quest then all they're doing is adding unnecessary frustration to the player.
I mean the Collectors are going around in ME2 abducting human colonists but for the majority of the game they had no problem letting us wander around while it was happening. They had a couple forced main story missions after getting a certain number of party members, but what were the collectors doing the rest of the time? Getting a bite to eat?
One thing I have to say. Ashley is fucking hot now.
She looks like a fucking goblin. Original Ashley looked better.