vitaminwateryum
corporate swill
Are you sure about that?I don't remember any options being grayed out for me.
Just going by what IGN has listed on their ending guide.
My paragon looked maxed out, but I couldn't make the choice.
Are you sure about that?I don't remember any options being grayed out for me.
It took the game WAY too long to give you the M-12 Locust.
Just going by what IGN has listed on their ending guide.My paragon looked maxed out, but I couldn't make the choice.
without spoiling, how is this ending like?
is it a good conclusion to the story but played bad or is the lore for the ending just straight up completely not fitting for the story?
HALO 2 ending? like they just leave it open ended?
Is it normal to have 1-2 Reapers on the galaxy map that arnet attached to any nebulas of any kind?
Im also wondering if every nebula has assets. I have a few that dont show percentages and, when I run the scanner through then, Im finding jack squat.
Garrus you magnificent duder.
"I am Garrus Vakarian and this is my favourite spot on the Citadel"
Need a dedicated Garrus game spin-off
Yeah some of the clusters only show percentages after you start scanning. That whole mechanic was annoying as hell.
I will buy 10 copies!
EA servers are down and the game is stuck "checking downloadable content." Fuck you, EA.
Two in the pink, one in the stink.Do you have any idea what a krogan could do to a human during sex?
Ask BSN, i bet they do.
Going through with almost max upgrades at lvl 57, it's not hard at all, just tedious as fuck. This is pretty par the course with Bioware games though.Anyone try for an insanity playthrough yet? how hard is it?
Is that why i am stuck on loading screen for ages when i try to connect to MP? lol
Okay. I'm at the PONR. My total military strength is like 7,000. Effective is around 3,500 (can't play multi since my PC is having Internet troubles). I think my reputation bar is full. Anything else I need to know?
You wont get the "good" ending without at least another 500 more rep.Okay. I'm at the PONR. My total military strength is like 7,000. Effective is around 3,500 (can't play multi since my PC is having Internet troubles). I think my reputation bar is full. Anything else I need to know?
You wont get the "good" ending without at least another 500 more rep.
Same here. He's been on every mission with me since ME1. He's even more awesome than ever in 3.
Is it normal to have 1-2 Reapers on the galaxy map that arnet attached to any nebulas of any kind?
Im also wondering if every nebula has assets. I have a few that dont show percentages and, when I run the scanner through then, Im finding jack squat.
I didn't read you post originally. But I was curious as to why the bar filled up in no time. That was strange.Take a look at my post mate.
You wanna look at the Effective Military StrengthHow do you tell exactly how much you have? My bar is full and this character was carried over from both previous games with full (I think) bars.
You wanna look at the Effective Military Strength.
Not a save editor. The best thing to do is to get a save from before you get any war asset, remember the name, use an editor to modify your coalesced file and change the starting strength of that item to something like 5000 from whatever it is and you never have to worry about playing MP to increase your percentages.Wait. Is there some kind of save editor to manipulate galactic readiness on PC?
Anyway, for the Quarians Ichose the renegade option and still saved them both.
Wait. Is there some kind of save editor to manipulate galactic readiness on PC?
Anyway, for the Quarians Ichose the renegade option and still saved them both.
I thought you were talking about rep. Is 3,500 EMS enough?
without spoiling, how is this ending like?
is it a good conclusion to the story but played bad or is the lore for the ending just straight up completely not fitting for the story?
HALO 2 ending? like they just leave it open ended?
Some people bad mouth it here, but I literally cannot think of a better way to end the trilogy. It just really works.
If you mean just default decisionsIm on the PS3 and the only option I have to change things up is to play through 2 again and I dont think I have the patience.
That's the spirit.Some people bad mouth it here, but I literally cannot think of a better way to end the trilogy. It just really works.
If you mean just default decisions
http://www.reddit.com/r/masseffect/comments/qs4e4/if_you_dont_import_a_shep_what_decisions_does_it/
Doesn't the PS3 version come with a feature that let's you choose ME1 decisions at least? If you can, try to get Wrex in there, there's a quest line that completely changes tonally without him.
That's the spirit.
Anyone try for an insanity playthrough yet? how hard is it?
yep, i agree. it's the kind of ending that ends the series itself.Some people bad mouth it here, but I literally cannot think of a better way to end the trilogy. It just really works.
set PlotIDSet to true, PlotIDClear to false
Mass Effect 1 and 2 plot:
PlayedME1, PlotIDSet=(16530,15943),PlotIDClear=(), PlotInts=(),PlotCond=()
WrexAlive, PlotIDSet=(13942,13024,13015),PlotIDClear=(13028,13029,15543,13021), PlotInts=(),PlotCond=()
WrexDead, PlotIDSet=(13028,13021), PlotIDClear=13942,13024,13025,13026,13684,13015) ,PlotInts=(),PlotCond=()
AshleyAlive, PlotIDSet=(13827), PlotIDClear=(13828),PlotInts=(),PlotCond=()
AshleyDead, PlotIDSet=(13828), PlotIDClear=(13827),PlotInts=(),PlotCond=()
KaidanAlive, PlotIDSet=(13828), PlotIDClear=(13827),PlotInts=(),PlotCond=()
KaidanDead, PlotIDSet=(13827), PlotIDClear=(13828),PlotInts=(),PlotCond=()
KirraheAlive, PlotIDSet=(14464,14459), PlotIDClear=(), PlotInts=(),PlotCond=()
KirraheDead, PlotIDSet=(), PlotIDClear=(14464,14459),PlotInts=(),PlotCond=()
MaelonDataSaved, PlotIDSet=(2676), PlotIDClear=(2677),PlotInts=(),PlotCond=()
MaelonDataDestroyed, PlotIDSet=(2677), PlotIDClear=(2676),PlotInts=(),PlotCond=()
MirandaAlive, PlotIDSet=(33), PlotIDClear=(195), PlotInts=(),PlotCond=()
MirandaDead , PlotIDSet=(195), PlotIDClear=(33),PlotInts=(),PlotCond=()
JacobAlive, PlotIDSet=(34), PlotIDClear=(196), PlotInts=(),PlotCond=()
JacobDead, PlotIDSet=(196), PlotIDClear=(34),PlotInts=(),PlotCond=()
JackAlive, PlotIDSet=(35), PlotIDClear=(197), PlotInts=(),PlotCond=()
JackDead, PlotIDSet=(197), PlotIDClear=(35),PlotInts=(),PlotCond=()
LegionAlive, PlotIDSet=(36,1247), PlotIDClear=(198), PlotInts=(),PlotCond=()
LegionDead, PlotIDSet=(198,1247), PlotIDClear=(36),PlotInts=(),PlotCond=()
LegionNew, PlotIDSet=(1247), PlotIDClear=(36,198),PlotInts=(),PlotCond=()
KasumiAlive, PlotIDSet=(37), PlotIDClear=(199), PlotInts=(),PlotCond=()
KasumiDead, PlotIDSet=(199), PlotIDClear=(37),PlotInts=(),PlotCond=()
GarrusAlive, PlotIDSet=(38), PlotIDClear=(200), PlotInts=(),PlotCond=()
GarrusDead, PlotIDSet=(200), PlotIDClear=(38),PlotInts=(),PlotCond=()
ThaneAlive, PlotIDSet=(39), PlotIDClear=(201), PlotInts=(),PlotCond=()
ThaneDead, PlotIDSet=(201), PlotIDClear=(39),PlotInts=(),PlotCond=()
TaliAlive, PlotIDSet=(40), PlotIDClear=(202), PlotInts=(),PlotCond=()
TaliAliveAdmiral, PlotIDSet=(40,2935), PlotIDClear=(202), PlotInts=(),PlotCond=()
TaliDead, PlotIDSet=(202), PlotIDClear=(40),PlotInts=(),PlotCond=()
MordinAlive, PlotIDSet=(41), PlotIDClear=(203), PlotInts=(),PlotCond=()
MordinDead, PlotIDSet=(203), PlotIDClear=(41),PlotInts=(),PlotCond=()
GruntAlive, PlotIDSet=(42), PlotIDClear=(204), PlotInts=(),PlotCond=()
GruntDead, PlotIDSet=(204), PlotIDClear=(42),PlotInts=(),PlotCond=()
SamaraAlive, PlotIDSet=(43), PlotIDClear=(205,1664), PlotInts=(),PlotCond=()
SamaraDead, PlotIDSet=(205), PlotIDClear=(43,1664),PlotInts=(),PlotCond=()
MorinthAlive, PlotIDSet=(43,1664), PlotIDClear=(205), PlotInts=(),PlotCond=()
MorinthDead, PlotIDSet=(205,1664), PlotIDClear=(43),PlotInts=(),PlotCond=()
ZaeedAlive, PlotIDSet=(44), PlotIDClear=(206), PlotInts=(),PlotCond=()
ZaeedDead, PlotIDSet=(206), PlotIDClear=(44),PlotInts=(),PlotCond=()
RachniQueenAlive, PlotIDSet=(12587), PlotIDClear=(12588), PlotInts=(),PlotCond=()
RachniQueenDead, PlotIDSet=(12588), PlotIDClear=(12587),PlotInts=(),PlotCond=()
HereticsDead, PlotIDSet=(757), PlotIDClear=(759),PlotInts=(),PlotCond=()
HereticsRewritten, PlotIDSet=(759), PlotIDClear=(757),PlotInts=(),PlotCond=()
CouncilAlive, PlotIDSet=(13001), PlotIDClear=(13002), PlotInts=(),PlotCond=()
CouncilDead, PlotIDSet=(13002), PlotIDClear=(13001), PlotInts=(),PlotCond=()
AshleyRomanced, PlotIDSet=(14281,13827), PlotIDClear=(14169,6931,6941,13828), PlotInts=((ID=10017,V=4)),PlotCond=()
AshRomanced, PlotIDSet=(14281,13827), PlotIDClear=(14169,6931,6941,13828), PlotInts=((ID=10017,V=4)),PlotCond=()
KaidanRomanced, PlotIDSet=(13960,13828), PlotIDClear=(14169,6931,6941,13827), PlotInts=((ID=10015,V=4)),PlotCond=()
LiaraRomanced, PlotIDSet=(14169), PlotIDClear=(14281,13960), PlotInts=((ID=10016,V=4)),PlotCond=()
LiaraRomancedLotSB, PlotIDSet=(14169,6927,6931,6815,7051,7035,7151),PlotIDClear=(14281,13960), PlotInts=((ID=10016,V=4)),PlotCond=()
MirandaRomanced, PlotIDSet=(5209), PlotIDClear=(), PlotInts=((ID=266,V=5)),PlotCond=((C=235,T=777),(C=236,T=778))
JackRomanced, PlotIDSet=(5208), PlotIDClear=(), PlotInts=((ID=213,V=5)),PlotCond=((C=236,T=778),(C=232,T=776))
TaliRomanced, PlotIDSet=(3926), PlotIDClear=(), PlotInts=((ID=272,V=5)),PlotCond=((C=235,T=777),(C=232,T=776))
JacobRomanced, PlotIDSet=(3892), PlotIDClear=(), PlotInts=((ID=267,V=5)),PlotCond=((C=234,T=781),(C=233,T=780))
ThaneRomanced, PlotIDSet=(5206), PlotIDClear=(), PlotInts=((ID=271,V=5)),PlotCond=((C=234,T=781),(C=231,T=779))
GarrusRomanced, PlotIDSet=(5207), PlotIDClear=(), PlotInts=((ID=270,V=5)),PlotCond=((C=233,T=780),(C=231,T=779))
MirandaBreakup, PlotIDSet=(3304), PlotIDClear=(), PlotInts=((ID=266,V=6)),PlotCond=()
JackBreakup, PlotIDSet=(3270), PlotIDClear=(), PlotInts=((ID=213,V=6)),PlotCond=()
TaliBreakup, PlotIDSet=(3307), PlotIDClear=(), PlotInts=((ID=272,V=6)),PlotCond=()
JacobBreakup, PlotIDSet=(3472), PlotIDClear=(), PlotInts=((ID=267,V=6)),PlotCond=()
ThaneBreakup, PlotIDSet=(3310), PlotIDClear=(), PlotInts=((ID=271,V=6)),PlotCond=()
GarrusBreakup, PlotIDSet=(3660), PlotIDClear=(), PlotInts=((ID=270,V=6)),PlotCond=()
LiaraTrueLove, PlotIDSet=(19722), PlotIDClear=(19727,19724,19723,19726,19725,19835,19838), PlotInts=(),PlotCond=()
AshleyTrueLove, PlotIDSet=(19724), PlotIDClear=(19729,19722,19723,19726,19725,19835,19838), PlotInts=(),PlotCond=()
KaidanTrueLove, PlotIDSet=(19723), PlotIDClear=(19728,19722,19724,19726,19725,19835,19838), PlotInts=(),PlotCond=()
TaliTrueLove, PlotIDSet=(19726), PlotIDClear=(19731,19722,19724,19723,19725,19835,19838), PlotInts=((ID=272,V=5)),PlotCond=()
GarrusTrueLove, PlotIDSet=(19725), PlotIDClear=(19730,19722,19724,19723,19726,19835,19838), PlotInts=((ID=270,V=5)),PlotCond=()
AllersTrueLove, PlotIDSet=(19835), PlotIDClear=(19836,19722,19724,19723,19726,19725,19838), PlotInts=(),PlotCond=()
CortezTrueLove, PlotIDSet=(19838), PlotIDClear=(19839,19722,19724,19723,19726,19725,19835), PlotInts=(),PlotCond=()
GethDead, PlotIDSet=(17787), PlotIDClear=(17788,17789), PlotInts=(),PlotCond=()
GethPeace, PlotIDSet=(17789), PlotIDClear=(17787,17788), PlotInts=(),PlotCond=()
QuariansDead, PlotIDSet=(17788), PlotIDClear=(17787,17789,17838,17839), PlotInts=(),PlotCond=()
BaseDestroyed, PlotIDSet=(1831), PlotIDClear=(1832), PlotInts=(),PlotCond=()
BaseSaved, PlotIDSet=(1832), PlotIDClear=(1831), PlotInts=(),PlotCond=()
DavidSaved, PlotIDSet=(6561), PlotIDClear=(6562), PlotInts=(),PlotCond=()
DavidHandedOVer, PlotIDSet=(6562), PlotIDClear=(6561), PlotInts=(),PlotCond=()
OverlordNotPlayed, PlotIDSet=(), PlotIDClear=(6561,6562), PlotInts=(),PlotCond=()
LotSBPlayed, PlotIDSet=(6815,7051,7035,7151,7200),PlotIDClear=(), PlotInts=(),PlotCond=()
LotSBNotPlayed, PlotIDSet=(), PlotIDClear=(6815,7051,7035,7151,7200), PlotInts=(),PlotCond=()
ArrivalPlayed, PlotIDSet=(7451,), PlotIDClear=(), PlotInts=(),PlotCond=()
ArrivalNotPlayed, PlotIDSet=(), PlotIDClear=(7451), PlotInts=(),PlotCond=()
CrewAlive, PlotIDSet=(3351), PlotIDClear=(3629,3630,3631,3632,3349,3350), PlotInts=((ID=166,V=0)),PlotCond=()
CrewDead, PlotIDSet=(3629,3630,3631,3632,3349),PlotIDClear=(3351,3350), PlotInts=((ID=166,V=4)),PlotCond=()
CrewHalfDead, PlotIDSet=(3629,3632,3351), PlotIDClear=(3630,3631,3349,3350),PlotInts=((ID=166,V=1)),PlotCond=()
PlayedME2, PlotIDSet=(1456), PlotIDClear=(), PlotInts=(),PlotCond=()
DidNotPlayME2, PlotIDSet=(), PlotIDClear=(1456), PlotInts=(),PlotCond=()
AddProthean, PlotIDSet=(17683,17689), PlotIDClear=(), PlotInts=(),PlotCond=()
JacobDadMarooned, PlotIDSet=(360,1497), PlotIDClear=(361,362), PlotInts=(),PlotCond=()
JacobDadArrested, PlotIDSet=(361,1497), PlotIDClear=(360,362), PlotInts=(),PlotCond=()
JacobDadKilled, PlotIDSet=(362,1497), PlotIDClear=(360,361), PlotInts=(),PlotCond=()
PlayedLotSB, PlotIDSet=(6815), PlotIDClear=(), PlotInts=(),PlotCond=()
PlayerShotAK, PlotIDSet=(19704,18893), PlotIDClear=(17680,17686,17679,17685,18199,18445,19523,19524,19525,19526,19521,19522,19519,19520,19527,19528,19649,19648), PlotInts=(),PlotCond=((C=190,T=839),(C=191,T=820))
LiaraShotAK, PlotIDSet=(19704), PlotIDClear=(17680,17686,17679,17685,18199,18445,19523,19524,19525,19526,19521,19522,19519,19520,19527,19528,19649,19648), PlotInts=(),PlotCond=((C=190,T=839),(C=191,T=820),(C=190,T=1867),(C=191,T=1868))
EDIShotAK, PlotIDSet=(19704), PlotIDClear=(17680,17686,17679,17685,18199,18445,19523,19524,19525,19526,19521,19522,19519,19520,19527,19528,19649,19648), PlotInts=(),PlotCond=((C=190,T=839),(C=191,T=820),(C=190,T=1869),(C=191,T=1870))
JamesShotAK, PlotIDSet=(19704), PlotIDClear=(17680,17686,17679,17685,18199,18445,19523,19524,19525,19526,19521,19522,19519,19520,19527,19528,19649,19648), PlotInts=(),PlotCond=((C=190,T=839),(C=191,T=820),(C=190,T=1865),(C=191,T=1866))
GarrusShotAK, PlotIDSet=(19704), PlotIDClear=(17680,17686,17679,17685,18199,18445,19523,19524,19525,19526,19521,19522,19519,19520,19527,19528,19649,19648), PlotInts=(),PlotCond=((C=190,T=839),(C=191,T=820),(C=190,T=1863),(C=191,T=1864))
ProtheanShotAK, PlotIDSet=(19704), PlotIDClear=(17680,17686,17679,17685,18199,18445,19523,19524,19525,19526,19521,19522,19519,19520,19527,19528,19649,19648), PlotInts=(),PlotCond=((C=190,T=839),(C=191,T=820),(C=190,T=1871),(C=191,T=1872))
RecruitMichel, PlotIDSet=(19182), PlotIDClear=(19181),PlotInts=(),PlotCond=()
RecruitChakwas, PlotIDSet=(19181), PlotIDClear=(19182,3630),PlotInts=(),PlotCond=()
Really? Can't think of even one better way to end it?
Is there a way to saveboth the Geth and the Quarians? I fucked up and Tali died. Got a save that goes back an hour or so, but would quite like to have them both.
That's what I meant. You don't have to have a completed ME2 career for it to be imported into 3. You can just whip up a Shep that let Wrex live for Mass Effect 2, then immediately import it into 3.Mass Effect 2 lets you make key decisions but there is no such option in Mass Effect 3.
I've already beaten it, Im just looking to try my hand at the other options.
What class? My first playthrough was on insanity. I thought it was mostly easy using my ME1 -> ME2 -> ME3 Infiltrator. There were only a handful of extremely difficult encounters. What I hated the most was dying and getting re-spawned into the line of fire.Anyone try for an insanity playthrough yet? how hard is it?
set PlotIDSet to true, PlotIDClear to false
Mass Effect 1 and 2 plot:
PlayedME1, PlotIDSet=(16530,15943),PlotIDClear=(), PlotInts=(),PlotCond=()
WrexAlive, PlotIDSet=(13942,13024,13015),PlotIDClear=(13028,13029,15543,13021), PlotInts=(),PlotCond=()
WrexDead, PlotIDSet=(13028,13021), PlotIDClear=13942,13024,13025,13026,13684,13015) ,PlotInts=(),PlotCond=()
AshleyAlive, PlotIDSet=(13827), PlotIDClear=(13828),PlotInts=(),PlotCond=()
AshleyDead, PlotIDSet=(13828), PlotIDClear=(13827),PlotInts=(),PlotCond=()
KaidanAlive, PlotIDSet=(13828), PlotIDClear=(13827),PlotInts=(),PlotCond=()
KaidanDead, PlotIDSet=(13827), PlotIDClear=(13828),PlotInts=(),PlotCond=()
KirraheAlive, PlotIDSet=(14464,14459), PlotIDClear=(), PlotInts=(),PlotCond=()
KirraheDead, PlotIDSet=(), PlotIDClear=(14464,14459),PlotInts=(),PlotCond=()
MaelonDataSaved, PlotIDSet=(2676), PlotIDClear=(2677),PlotInts=(),PlotCond=()
MaelonDataDestroyed, PlotIDSet=(2677), PlotIDClear=(2676),PlotInts=(),PlotCond=()
MirandaAlive, PlotIDSet=(33), PlotIDClear=(195), PlotInts=(),PlotCond=()
MirandaDead , PlotIDSet=(195), PlotIDClear=(33),PlotInts=(),PlotCond=()
JacobAlive, PlotIDSet=(34), PlotIDClear=(196), PlotInts=(),PlotCond=()
JacobDead, PlotIDSet=(196), PlotIDClear=(34),PlotInts=(),PlotCond=()
JackAlive, PlotIDSet=(35), PlotIDClear=(197), PlotInts=(),PlotCond=()
JackDead, PlotIDSet=(197), PlotIDClear=(35),PlotInts=(),PlotCond=()
LegionAlive, PlotIDSet=(36,1247), PlotIDClear=(198), PlotInts=(),PlotCond=()
LegionDead, PlotIDSet=(198,1247), PlotIDClear=(36),PlotInts=(),PlotCond=()
LegionNew, PlotIDSet=(1247), PlotIDClear=(36,198),PlotInts=(),PlotCond=()
KasumiAlive, PlotIDSet=(37), PlotIDClear=(199), PlotInts=(),PlotCond=()
KasumiDead, PlotIDSet=(199), PlotIDClear=(37),PlotInts=(),PlotCond=()
GarrusAlive, PlotIDSet=(38), PlotIDClear=(200), PlotInts=(),PlotCond=()
GarrusDead, PlotIDSet=(200), PlotIDClear=(38),PlotInts=(),PlotCond=()
ThaneAlive, PlotIDSet=(39), PlotIDClear=(201), PlotInts=(),PlotCond=()
ThaneDead, PlotIDSet=(201), PlotIDClear=(39),PlotInts=(),PlotCond=()
TaliAlive, PlotIDSet=(40), PlotIDClear=(202), PlotInts=(),PlotCond=()
TaliAliveAdmiral, PlotIDSet=(40,2935), PlotIDClear=(202), PlotInts=(),PlotCond=()
TaliDead, PlotIDSet=(202), PlotIDClear=(40),PlotInts=(),PlotCond=()
MordinAlive, PlotIDSet=(41), PlotIDClear=(203), PlotInts=(),PlotCond=()
MordinDead, PlotIDSet=(203), PlotIDClear=(41),PlotInts=(),PlotCond=()
GruntAlive, PlotIDSet=(42), PlotIDClear=(204), PlotInts=(),PlotCond=()
GruntDead, PlotIDSet=(204), PlotIDClear=(42),PlotInts=(),PlotCond=()
SamaraAlive, PlotIDSet=(43), PlotIDClear=(205,1664), PlotInts=(),PlotCond=()
SamaraDead, PlotIDSet=(205), PlotIDClear=(43,1664),PlotInts=(),PlotCond=()
MorinthAlive, PlotIDSet=(43,1664), PlotIDClear=(205), PlotInts=(),PlotCond=()
MorinthDead, PlotIDSet=(205,1664), PlotIDClear=(43),PlotInts=(),PlotCond=()
ZaeedAlive, PlotIDSet=(44), PlotIDClear=(206), PlotInts=(),PlotCond=()
ZaeedDead, PlotIDSet=(206), PlotIDClear=(44),PlotInts=(),PlotCond=()
RachniQueenAlive, PlotIDSet=(12587), PlotIDClear=(12588), PlotInts=(),PlotCond=()
RachniQueenDead, PlotIDSet=(12588), PlotIDClear=(12587),PlotInts=(),PlotCond=()
HereticsDead, PlotIDSet=(757), PlotIDClear=(759),PlotInts=(),PlotCond=()
HereticsRewritten, PlotIDSet=(759), PlotIDClear=(757),PlotInts=(),PlotCond=()
CouncilAlive, PlotIDSet=(13001), PlotIDClear=(13002), PlotInts=(),PlotCond=()
CouncilDead, PlotIDSet=(13002), PlotIDClear=(13001), PlotInts=(),PlotCond=()
AshleyRomanced, PlotIDSet=(14281,13827), PlotIDClear=(14169,6931,6941,13828), PlotInts=((ID=10017,V=4)),PlotCond=()
AshRomanced, PlotIDSet=(14281,13827), PlotIDClear=(14169,6931,6941,13828), PlotInts=((ID=10017,V=4)),PlotCond=()
KaidanRomanced, PlotIDSet=(13960,13828), PlotIDClear=(14169,6931,6941,13827), PlotInts=((ID=10015,V=4)),PlotCond=()
LiaraRomanced, PlotIDSet=(14169), PlotIDClear=(14281,13960), PlotInts=((ID=10016,V=4)),PlotCond=()
LiaraRomancedLotSB, PlotIDSet=(14169,6927,6931,6815,7051,7035,7151),PlotIDClear=(14281,13960), PlotInts=((ID=10016,V=4)),PlotCond=()
MirandaRomanced, PlotIDSet=(5209), PlotIDClear=(), PlotInts=((ID=266,V=5)),PlotCond=((C=235,T=777),(C=236,T=778))
JackRomanced, PlotIDSet=(5208), PlotIDClear=(), PlotInts=((ID=213,V=5)),PlotCond=((C=236,T=778),(C=232,T=776))
TaliRomanced, PlotIDSet=(3926), PlotIDClear=(), PlotInts=((ID=272,V=5)),PlotCond=((C=235,T=777),(C=232,T=776))
JacobRomanced, PlotIDSet=(3892), PlotIDClear=(), PlotInts=((ID=267,V=5)),PlotCond=((C=234,T=781),(C=233,T=780))
ThaneRomanced, PlotIDSet=(5206), PlotIDClear=(), PlotInts=((ID=271,V=5)),PlotCond=((C=234,T=781),(C=231,T=779))
GarrusRomanced, PlotIDSet=(5207), PlotIDClear=(), PlotInts=((ID=270,V=5)),PlotCond=((C=233,T=780),(C=231,T=779))
MirandaBreakup, PlotIDSet=(3304), PlotIDClear=(), PlotInts=((ID=266,V=6)),PlotCond=()
JackBreakup, PlotIDSet=(3270), PlotIDClear=(), PlotInts=((ID=213,V=6)),PlotCond=()
TaliBreakup, PlotIDSet=(3307), PlotIDClear=(), PlotInts=((ID=272,V=6)),PlotCond=()
JacobBreakup, PlotIDSet=(3472), PlotIDClear=(), PlotInts=((ID=267,V=6)),PlotCond=()
ThaneBreakup, PlotIDSet=(3310), PlotIDClear=(), PlotInts=((ID=271,V=6)),PlotCond=()
GarrusBreakup, PlotIDSet=(3660), PlotIDClear=(), PlotInts=((ID=270,V=6)),PlotCond=()
LiaraTrueLove, PlotIDSet=(19722), PlotIDClear=(19727,19724,19723,19726,19725,19835,19838), PlotInts=(),PlotCond=()
AshleyTrueLove, PlotIDSet=(19724), PlotIDClear=(19729,19722,19723,19726,19725,19835,19838), PlotInts=(),PlotCond=()
KaidanTrueLove, PlotIDSet=(19723), PlotIDClear=(19728,19722,19724,19726,19725,19835,19838), PlotInts=(),PlotCond=()
TaliTrueLove, PlotIDSet=(19726), PlotIDClear=(19731,19722,19724,19723,19725,19835,19838), PlotInts=((ID=272,V=5)),PlotCond=()
GarrusTrueLove, PlotIDSet=(19725), PlotIDClear=(19730,19722,19724,19723,19726,19835,19838), PlotInts=((ID=270,V=5)),PlotCond=()
AllersTrueLove, PlotIDSet=(19835), PlotIDClear=(19836,19722,19724,19723,19726,19725,19838), PlotInts=(),PlotCond=()
CortezTrueLove, PlotIDSet=(19838), PlotIDClear=(19839,19722,19724,19723,19726,19725,19835), PlotInts=(),PlotCond=()
GethDead, PlotIDSet=(17787), PlotIDClear=(17788,17789), PlotInts=(),PlotCond=()
GethPeace, PlotIDSet=(17789), PlotIDClear=(17787,17788), PlotInts=(),PlotCond=()
QuariansDead, PlotIDSet=(17788), PlotIDClear=(17787,17789,17838,17839), PlotInts=(),PlotCond=()
BaseDestroyed, PlotIDSet=(1831), PlotIDClear=(1832), PlotInts=(),PlotCond=()
BaseSaved, PlotIDSet=(1832), PlotIDClear=(1831), PlotInts=(),PlotCond=()
DavidSaved, PlotIDSet=(6561), PlotIDClear=(6562), PlotInts=(),PlotCond=()
DavidHandedOVer, PlotIDSet=(6562), PlotIDClear=(6561), PlotInts=(),PlotCond=()
OverlordNotPlayed, PlotIDSet=(), PlotIDClear=(6561,6562), PlotInts=(),PlotCond=()
LotSBPlayed, PlotIDSet=(6815,7051,7035,7151,7200),PlotIDClear=(), PlotInts=(),PlotCond=()
LotSBNotPlayed, PlotIDSet=(), PlotIDClear=(6815,7051,7035,7151,7200), PlotInts=(),PlotCond=()
ArrivalPlayed, PlotIDSet=(7451,), PlotIDClear=(), PlotInts=(),PlotCond=()
ArrivalNotPlayed, PlotIDSet=(), PlotIDClear=(7451), PlotInts=(),PlotCond=()
CrewAlive, PlotIDSet=(3351), PlotIDClear=(3629,3630,3631,3632,3349,3350), PlotInts=((ID=166,V=0)),PlotCond=()
CrewDead, PlotIDSet=(3629,3630,3631,3632,3349),PlotIDClear=(3351,3350), PlotInts=((ID=166,V=4)),PlotCond=()
CrewHalfDead, PlotIDSet=(3629,3632,3351), PlotIDClear=(3630,3631,3349,3350),PlotInts=((ID=166,V=1)),PlotCond=()
PlayedME2, PlotIDSet=(1456), PlotIDClear=(), PlotInts=(),PlotCond=()
DidNotPlayME2, PlotIDSet=(), PlotIDClear=(1456), PlotInts=(),PlotCond=()
AddProthean, PlotIDSet=(17683,17689), PlotIDClear=(), PlotInts=(),PlotCond=()
JacobDadMarooned, PlotIDSet=(360,1497), PlotIDClear=(361,362), PlotInts=(),PlotCond=()
JacobDadArrested, PlotIDSet=(361,1497), PlotIDClear=(360,362), PlotInts=(),PlotCond=()
JacobDadKilled, PlotIDSet=(362,1497), PlotIDClear=(360,361), PlotInts=(),PlotCond=()
PlayedLotSB, PlotIDSet=(6815), PlotIDClear=(), PlotInts=(),PlotCond=()
PlayerShotAK, PlotIDSet=(19704,18893), PlotIDClear=(17680,17686,17679,17685,18199,18445,19523,19524,19525,19526,19521,19522,19519,19520,19527,19528,19649,19648), PlotInts=(),PlotCond=((C=190,T=839),(C=191,T=820))
LiaraShotAK, PlotIDSet=(19704), PlotIDClear=(17680,17686,17679,17685,18199,18445,19523,19524,19525,19526,19521,19522,19519,19520,19527,19528,19649,19648), PlotInts=(),PlotCond=((C=190,T=839),(C=191,T=820),(C=190,T=1867),(C=191,T=1868))
EDIShotAK, PlotIDSet=(19704), PlotIDClear=(17680,17686,17679,17685,18199,18445,19523,19524,19525,19526,19521,19522,19519,19520,19527,19528,19649,19648), PlotInts=(),PlotCond=((C=190,T=839),(C=191,T=820),(C=190,T=1869),(C=191,T=1870))
JamesShotAK, PlotIDSet=(19704), PlotIDClear=(17680,17686,17679,17685,18199,18445,19523,19524,19525,19526,19521,19522,19519,19520,19527,19528,19649,19648), PlotInts=(),PlotCond=((C=190,T=839),(C=191,T=820),(C=190,T=1865),(C=191,T=1866))
GarrusShotAK, PlotIDSet=(19704), PlotIDClear=(17680,17686,17679,17685,18199,18445,19523,19524,19525,19526,19521,19522,19519,19520,19527,19528,19649,19648), PlotInts=(),PlotCond=((C=190,T=839),(C=191,T=820),(C=190,T=1863),(C=191,T=1864))
ProtheanShotAK, PlotIDSet=(19704), PlotIDClear=(17680,17686,17679,17685,18199,18445,19523,19524,19525,19526,19521,19522,19519,19520,19527,19528,19649,19648), PlotInts=(),PlotCond=((C=190,T=839),(C=191,T=820),(C=190,T=1871),(C=191,T=1872))
RecruitMichel, PlotIDSet=(19182), PlotIDClear=(19181),PlotInts=(),PlotCond=()
RecruitChakwas, PlotIDSet=(19181), PlotIDClear=(19182,3630),PlotInts=(),PlotCond=()
It's challenging but pretty satisfying when you beat a fight.
Cerberus are no joke on Insanity.
I wouldn't play it on anything less otherwise it would be pretty easy and boring (I've really grinded on the Mass Effect games, all on Insanity)
What class? My first playthrough was on insanity. I thought it was mostly easy using my ME1 -> ME2 -> ME3 Infiltrator. There were only a handful of extremely difficult encounters. What I hated the most was dying and getting re-spawned into the line of fire.
Okay guys, since I'll somehow make a mistake and highlight one of the spoilers, I'll try to be careful.
That being said.
So I know that transferring PC saves to Xbox is possible, but is there a risk for ban or anything for using those transferred saves? I recall people modding their FFXIII saves with Modio or something and getting either banned or getting their gamescores reset for 'cheating', so I'm a bit wary on this.
Mostly I plan to play ME1PC > ME2PC > ME3 Xbox, this can be done now, right?
That section falls into my, 'Handful of difficult encounters' category.I think the hardest part for Cerberus are the engineers, but i am much more afraid of banshee.
end game spoiler:
I died like 10+ times in london when you were defending the missile turret, a reaper were shooting its laser at you and two banshee were banshee-ing you
Quoting for new page
FIXING MASS EFFECT 3 SAVES (Come back to me, Wrex! Miranda, let me smang it! edition)
For those of you who want to edit your save game and change choices (like whether Wrex is alive or dead... I edited mine to make sure he's alive), here you go.
http://svn.gib.me/builds/masseffect3/
Go there, download the latest version. "But we've already seen this," you reply. Quiet, you sniveling nerd, and watch.
After that, open up the savegame (With the editor) that you want to edit. Go to Raw. Then expand Plot. Go to Plot again (below "ME1 plot." Expand it. Click on Bool Variables, then click "..." next to it. Great, a bunch of numbers popped up. What do they mean? Well, use the list below, set to true/false as it says, and you'll get the desired effect! Enjoy!
What class? My first playthrough was on insanity. I thought it was mostly easy using my ME1 -> ME2 -> ME3 Infiltrator. There were only a handful of extremely difficult encounters. What I hated the most was dying and getting re-spawned into the line of fire.