I understand your point but if combo is what you want then it's not really gone, it's here in a way and better than before.My impressions after ~40 hours (still have a long way to go; according to the load screen I'm at less than 25% completion, which is kind of intimidating).
Interactions and relationships with squadmates and crew is the best part of the game for me so far, it's much improved from everything Bioware did before. I love how many interactions there are, how the crew comments on everything that happens and how there are a lot of full fledged dialogs/cutscenes where you get to pick an answer, instead of just linear auto-dialogue with static camera. Amount and variety of romance options is impressive, must have taken a lot of work.
That, along with:
- beautiful environments
- multiple hubs with many NPCs you can interact with
- the freedom and feeling of exploration when planetside (Nomad is awesome)
- character development system with lots of cool skills to choose from
- a decent variety of good-looking weapons and armor
- combat: it's fun, most of the time
are the highlights of the game for me at this point.
Things that are a letdown:
- poor animations and glitches, I'm sad to say they really sour the experience for me this time (didn't have this problem with previous Bioware games)
- weak and uninspired main story (at least so far).
- fan-fiction comic quality writing in some interactions (like meetingfor the first time)the Angara
- UI: it's intrusive and poorly thought out, with constant unwanted info pop-ups and indicators that can't be switched off, and having to look for updated entries in the codex and journal because there's no indication which section they are in.
- frustrating checkpoint save system (give me back the ability to quick save whenever I want, please)
- combat: I miss the ability to direct squadmate power usage to chain combos, feels like a whole additional tactical layer of combat is now gone.
- character creator: it's very limited and missing basic options needed to truly customize a face from the initial template.
- music: it feels like it's simply missing most of the time (DA:I had the same problem) and forgettable the rest of the time
Think about this for a second, earlier every power had one global cooldown which meant you had to use your and your squadmate's ability to chain combos. A|t max you could chain three abilities, one from each squadmate, provided the squadmate didn't use their power recently and it's not on cooldown. Here you have individual cooldowns on three of your powers which are completely under your control at all the times and you can once again chain 3 abilities at max.
Granted you had access to 9 abilities in total in previous games between you and your squadmates there's the fact that if you want something other than the three abilities in Andromeda then you can switch profile to a different preset from the weapon wheel. Using the weapon wheel mid combat was something you already did in previous games...you just do it far less here.
Tl;dr: Combos themselves work better here, but the ability to decide when your squadmates use what is definitely missed.