Elaaden was my favorite planet so far. The desert and the huge crashed ship gave me some serious The Force Awakens-vibes. Also helped that it wasn't as filled with random clutter as Voeld or Eos, though it still suffered from that issue. BioWare gives you these wide open worlds to traverse, but never stopped to bother making them feel real. Instead you get Random Remnant Artifact #244 and Random Outlaw Base #751, filled with Robot Mooks or Generic Armored Bad Guy. Then they proceed to shoot exploration in the foot by adding everything on the fucking map from the get-go.
My exploring is also starting to bite me in the ass. I've had multiple occassions where the game directs me to a location I've alreaey cleared out, only now a magical Quest Person or Object has appeared so I can add another check in the journal. Stuff like that, and stuff like the quest where you travel through half the Galaxy Map only to end up at fucking Kadara again just feel really disrespectful of the player's time.
BioWare went for a quantity over quality approach with Andromeda, and it shows. The amount of content in this game is staggering, even moreso than DA:I. But what's there is often so low in quality that I'd rather not have had it there at all.
I enjoy this game, despite all its flaws. When it hits a high note, it can go prettt fucking high. There's just so many brown notes in there that the whole thing can occasionally start smelling like shit.
If BioWare can't give us actual exploration, I'd rather they go back to a more polished ME2-experience. I'll take an exciting 30/40-hour experience over 80 hours of driving across a planet I've visited seventeen fucking times already, just because one of my teammates wants fucking popcorn for a movie night.