The beam rifle has no charge, correct?
Correct, just overheats like all RemTech weapons.
Does this game even have multiple endings? Or any decisions that affect the game at all?
Does this game even have multiple endings? Or any decisions that affect the game at all?
Does this game even have multiple endings? Or any decisions that affect the game at all?
Charge is pretty fun as well, especially when you max it out. The entire game I just used 4 powers: Pull, Throw, Shockwave and Charge.I've been partial to pull + charge myself, hilarious fun.
I'd usually use my trusty Vanquisher on them. One head shot and the shield was history.I only wish there was a way to prime armoured enemies reliably. Thinking of dumping singularity as I play full adept, but not sure for what.
Is Liam's Loyalty Mission missing for anyone else?
Nothing shows up for me and I'm at the point whereI'm organising movie night, which I'm looking forward to, and the next story mission is going to talk to the other pathfinders about Meridian
Does it come after?
I only wish there was a way to prime armoured enemies reliably. Thinking of dumping singularity as I play full adept, but not sure for what.
Charge is pretty fun as well, especially when you max it out. The entire game I just used 4 powers: Pull, Throw, Shockwave and Charge.
The Biotics in this game just feel so good.
Oh I guess that's why the ending bigger out for me.It didn't really seem like my choices mattered in the end. Depending on what you did you might get a bit of combat help from specific factions or people but that's it.
Turning ammo into consumables was a mistake. I loved priming enemies with Incendiary Ammo in ME3.Flame ammo + throw
Now that I think about it, I never really used the holding ability that much, huh. The only time that I can remember using pull like that, is when I was fighting a fiend and decided to throw a bunch of explosive at it.Holding Pull + melee attack is a personal favorite of mine when I was low lvl.
Question about a place in Kadara.
Is there a mission related to thein addition to the oneCollective basegive you when you find it?Crux
Yes.
It's basically like ME2's ending.
It didn't really seem like my choices mattered in the end. Depending on what you did you might get a bit of combat help from specific factions or people but that's it.
Can someone help me with just a spoiler free yes or no to the following question:
If I have done a squad members loyalty mission, will they definitely survive the games finale?
Does this game even have multiple endings? Or any decisions that affect the game at all?
Tried that the other night. It's amazing. Think I might just roll with flame and cryo, distruptor later when I get the perk to unlock extra consumable slots. Even the scorpion SMG does a good job against shields.Flame ammo + throw
Today is when they are supposed to discuss player issues and plans or whatever, right? Anyone know what time that is?
Yes.
It's basically like ME2's ending.
Yes which is unfortunate.Uhhh... is there no way to micro-manage what biotics and powers your teammates use? I've played the hell out of all the ME titles and am currently into Andromeda. I've tried pushing every button and combination to bring up the biotics wheel. Does this mean the AI just chooses completely on its own? Huge bummer if yes.
Uhhh... is there no way to micro-manage what biotics and powers your teammates use? I've played the hell out of all the ME titles and am currently into Andromeda. I've tried pushing every button and combination to bring up the biotics wheel. Does this mean the AI just chooses completely on its own? Huge bummer if yes.
I'd say it's closer to ME3, without the series ending stuff at the very end. Wouldn't call it multiple endings. If you make friends, they will show up to support you during the final mission.Yes.
It's basically like ME2's ending.
I am not fetchingon Kadara!a UV lamp for those 2 stoners to grow their weed
Renegade Steve Shepard would've shot both of them, just for wasting his time.
So this happened...
I destroyed the base before talking to that guy as well. I had forgotten about that, it's out of sequence, isn't it? Was too busy with other stuff at the time and then I forgot him.
Haha, awesome.So this happened...
I had just destroyed the kett base on Eos. I kept tinkering around and was driving when I got a message calling me a little duck. Those that are used to this part of the game know it precipitated a mission called Kett's Bane. So I went and introduced myself to Bane. During the conversation with Bane a Kett annihilator spawned outside the building. It then walked into the building and started shooting me. I was in a conversation and couldn't get out. I died while in the conversation. I went to reload and the game freezes right before I reload everything. I'm lucky I did a hard save right before I found this guy otherwise I don't know how far back I'd have to load. Wtf.
Such an inconvenience.
Yes.
It's basically like ME2's ending.
Bugs can be funny, when they aren't annoying. I've fought more invisible Chosen than I can count. For a while I wondered if they were supposed to have the power to do that.
The... I forget what they're called, but the ones that produce that smoke cloud and cloak can also cloak other Kett, so while I wouldn't be entirely surprised by a bug that renders them invisible, some of them may have just been cloaked.
The closer I get to the end the more I dig this game. And I mean REALLY dig it. When it takes off it's Mass Effect through and through.
What bothers me though is seeing a very stark difference between different parts of the content. Loyalty missions for the most part are great, as is the mission design in final stages of the game. This is really visible if one pays attention to textures, geometry and lighting in these levels, it's clear they've had a lot more work done than other parts (planets in general) of the game. If I had to guess I'd say that the main story missions, Nexus, Eos and Elaaden were designed among the first and the rest of the content ended up being a rush job, presumably after they brought in the Edmonton team. Because man does a lot of that padding smell like Laidlaw's work (which I fucking hated in DAI). I also can't get over just how bad Voeld and Kadara are.
I still have a few missions to go but so far I'd say this is a worthy addition to the franchise.
Ah, that would make sense.The... I forget what they're called, but the ones that produce that smoke cloud and cloak can also cloak other Kett, so while I wouldn't be entirely surprised by a bug that renders them invisible, some of them may have just been cloaked.
Any use for Flame thrower and the ice version for Hard mode? I can't imagine getting close enough at anything withouth biotic charge and that biotic shield that deflects bulle- whathever they shoot now.
Does this game even have multiple endings? Or any decisions that affect the game at all?
Where's the big announcement?