Ok, couldn't have long sessions of gaming yet due to work but I have a three days weekend starting tomorrow so, time to shine.
Just dropping in to say that Jaal is one of my favorite Mass Effect squadmates.
I was driving in the Nomad with him and Cora, and they had a conversation about her biotics.
He asked if it hurt when she used biotics. She said that when she uses her full strength, it feels like a really powerful sneeze. Jaal asked what a sneeze was.
The Nomad banter is pretty great in general from what I've seen.
They 'removed' that feature for this game (my guess: they didn't have time to implement it like so many other features in the game)
I really wish favourites was more incentivized. The cooldown incurred by favourite swapping is punishing enough that I barely ever swap between my two existing favourites schemes, and have zero motivation to build additional ones.
I doubt this is the case. Even though I enjoy ME2 combat it does suffer from a lot of cover based shooting and pausing every few seconds.
I don't think they wanted that type of combat gameplay for Andromeda. Once you get used to it the combat here is so smooth and fast, possibly what they always envisioned for the series.
So there's no way to change hair or appearance mid-game? My character is so damn ugly (and it wasn't even deliberate!)...
Should I sell all salvage?
Should I sell all salvage?
i have a quest to craft a pathtfinder chest but dont have the blueprint, only head arm and legs?
Yes. It's just to make money. You can sell resources but you have to manually choose to.Should I sell all salvage?
Having the power wheel does not exclude their design ideal of having the current type of combat gameplay. It's an unnecessary exclusion that only removes options for players who otherwise would like to play the game differently.
People on my PSN friends list have appeared to be playing nothing but MP so far. Every time I log in, they are never in the campaign mode. Is this indicative of how good the MP is, or how bad the campaign is... or neither?
I was just watching Jimpressions, and I gotta say, I am kind of glad I hadn't hyped myself up for this game, because it looks rough. It really doesn't seem like Bioware put their A team on this, which is a damn shame, because it's probably their biggest franchise. DA: Inquisition, while not a masterpiece, was a pretty decent game, so I'm wondering how this compares, as I've only seen brief gameplay footage.
I doubt this is the case. Even though I enjoy ME2 combat it does suffer from a lot of cover based shooting and pausing every few seconds.
I don't think they wanted that type of combat gameplay for Andromeda. Once you get used to it the combat here is so smooth and fast, possibly what they always envisioned for the series.
Yeah I feel this way too, I'm trying to get into it and I'm currently trying to manage 3 but it's just too punishing with the cooldown timer. I wish the profiles were mapped to the D-Pad for an easy smooth switch.
Hopefully they reduce the cooldown when you switch, most of the times I switch I'm almost done with the battle when the abilities are ready, either that or I'm dead.
What's the overwhelmingly abhorrent nature of that line?"A new ship, a new galaxy. I can't wait to get them both a little dirty".
Seriously, we could write a book about this game's writing.
Just did a Strike Team mission from Multiplayer, got a partial extraction (I was killed by a Fiend), and didn't get any Strike Team rewards from doing it. Do I have to get a full extraction for the reward? This seems insane - even in Bronze, full extractions have been really rare with PUGs. If this mode stays this challenging I might have to tap out until I can find some friends to play with... it's fun, but losing 12 odd minutes for no Strike Team rewards - which are already really minimal - feels awful.
Been doing the strike team missions through the Apex app, and every time I go to the Strike Team console in-game, I've got plenty of rewards waiting for me. The app is actually pretty streamlined/quick and I can't imagine not using it for those Strik Team missions.Do you mean Apex Strike Team missions? i was doing these during the trial, completing them, and i still wasn't getting the rewards when i logged back into my single player game.
I'm not sure if that was patched (or even a bug?)
Finding inventory management a little frustrating. If, say, I'm at a point where I've got weapons in the IIIs and armors in the IIIs and IVs, is it safe to just sell any Is and IIs, no matter if they say they are rare/ultra rare? Or does owning them offer some benefit (ability to upgrade them?) that I don't immediately see?
Been doing the strike team missions through the Apex app, and every time I go to the Strike Team console in-game, I've got plenty of rewards waiting for me. The app is actually pretty streamlined/quick and I can't imagine not using it for those Strik Team missions.
Because all the other intelligent life they'd run into was humanoid with 2 exceptions so it seemed like a pretty safe bet?Why did the Initiative think that they'd find humanoid life in Andromeda?
Having the power wheel does not exclude their design ideal of having the current type of combat gameplay. It's an unnecessary exclusion that only removes options for players who otherwise would like to play the game differently.
The way I see it the power wheel was primarily in place because you have more than 3 of your own abilities at your disposal and your squad's abilities too. There was no way to map all of those in a controller and therefore they had to implement it in order to pause the game and allow you to select which ones you wanted to use and on which enemy.
Having that amount of control was great but it did make the gameplay really slow at times, especially on harder difficulties. They tone it down to just 3 in Andromeda and took away squad ability control in order to accommodate a fast and smooth type of combat.
Because all the other intelligent life they'd run into was humanoid with 2 exceptions so it seemed like a pretty safe bet?
One thing I appreciate about this game is the sense of real companionship with the Tempest crew. As good as the old games were, none of the party members, except for maybe in 3, interacted with each other outside of missions. They each stayed in their corners of the ship until Shepard came to talk.
It's something I really noticed in my recent replay of Mass Effect 2. As large and as great as that cast is, absolutely none of them (except Miranda/Jack and Tali/Legion in maybe two instances) talk to one another. They don't pal around, send emails, anything. You can ask Jack what she thinks of Thane or Samara, but you can never actually see that worked out in the narrative.
Why did the Initiative think that they'd find humanoid life in Andromeda?
I think people paid to be part of the initiative. It's basically a pyramid scheme w/o the profiteering. The Nexus is not the Citadel it's just a big spacebase.'cause they found it all over the Milky way
This is standard trope. It's not easy to make aliens you can have adventures with and identify with if they aren't at least a bit humanoid. Take s a lot of thinking out of the box.
What bothers me the most is the waving away fo the technologicla limitations of the previous trilogy.
In ME the races in the milky way barely comprehend the Citadel. They still don't understand how it maintains itself and lack the engineering to even hope to attempt building one. You're also limited by fuel when traveling FTL without a mass relay.
Somehow, these bunch of fringe lunatics wanting to be jettisonned out of the milky way on untested technology (how miserable must their lives have been!), managed to build technology that can be fully automated for centuries, and maintain FTL for that same period of time, AND when they get there they just up and built a citadel on their own.
These ar engineering feats they couldn't comprehend bakc home, and even if they could be acocmplish would require the resources and expertise of entire governments, planets and several species for decades if not centuries.
But nah, Their leader was wealthy, so there you go.
Been doing the strike team missions through the Apex app, and every time I go to the Strike Team console in-game, I've got plenty of rewards waiting for me. The app is actually pretty streamlined/quick and I can't imagine not using it for those Strik Team missions.
I think people paid to be part of the initiative. It's basically a pyramid scheme w/o the profiteering. The Nexus is not the Citadel it's just a big spacebase.
I'm uncertain too. I think once you get a weapon or armour you get its blueprint allowing you to make a copy. But first it has to be researched (from I to II etc) which I believe is tied to your overall level.Finding inventory management a little frustrating. If, say, I'm at a point where I've got weapons in the IIIs and armors in the IIIs and IVs, is it safe to just sell any Is and IIs, no matter if they say they are rare/ultra rare? Or does owning them offer some benefit (ability to upgrade them?) that I don't immediately see?
What's the overwhelmingly abhorrent nature of that line?
No the citadel is aThe citadel is "just a big Space base" too. It's not easy to build a big space base.
I'll chalk it up to BioWare playing it as safe as possible.
We would also relate better to them as opposed to if the new aliens we meet were squid. Though I think it would have been great to meet an abstract alien with language barriers ala Arrival. Who knows, maybe the Remnant are like that.
Can't have sex with a squid alien or a slug alien, lol.
What's the overwhelmingly abhorrent nature of that line?