Max Payne 3 Review Thread

It just sounds like this game takes itself too seriously.

And while that's cool, it's certainly not the max payne Im used too.

Ill still buy it day one tho.
 
Some great reviews, some good criticism. Less than 12 hours over here! So much WANT. I think it'll be fantastic; these reviews are to help ease the pain of the next hours of waiting! (Not watching those Video Reviews though- ever!)
 
Yeah, I have no problem with the scores. Sounds like this a quality shooter.

It's just the types of negatives that are surprising and a little disappointing. A few of these say that, creatively, R* kinda played it safe. Didn't really expect that. Love or hate their games, that's almost never something they've been guilty of.
 
Rockstar's usual high review scores work against them here. When GTA and RDR average mid to high 90s, people see an average of 88 and wonder what went wrong.

See also: Zelda.
 
I'm not quite sure what this means. Well -- I might -- I'm just not sure what exactly that explains.
Pretty simply, games are scored within the context of their platforms. The best looking 3DS game shouldn't get a 2/10 just because anything half decent on PS360 would destroy it. Crysis was working with a hugely superior technology to deliver it's visuals, CoD4 was not. It's certainly debatable as to which was the greater technical showpiece for their hardwares, but to imply it was some sort of straight comparison is false.
 
Yeah, I have no problem with the scores. Sounds like this a quality shooter.

It's just the types of negatives that are surprising and a little disappointing. A few of these say that, creatively, R* kinda played it safe. Didn't really expect that. Love or hate their games, that's almost never something they've been guilty of.

Yeah, I wasn't expecting the negatives to really be from a story standpoint, which is, as you said, the most disappointing aspect. I was expecting that there were graphical problems or they just didn't like the gunplay or multiplayer or something along those lines.

Rockstar's usual high review scores work against them here. When GTA and RDR average mid to high 90s, people see an average of 88 and wonder what went wrong.

See also: Zelda.
You're right, but it's a shame when 88 is considered a poor score, or a score that would make someone wonder what went wrong. I guess it's just high expectations.
 
What's going to be on the tablet screen when I'm playing it on the TV?

this
2204269-Max-Paynes-face.jpg
 
Some of you guys falling into GameTrailers' trap and giving them hits is disappointing to hear lol. You should know better.

But the complaint of the story not being on par with the first two.. I thought that was going to be a given. But to me, probablynot a bad thing since I finished up Alan Wake this weekend and thought it was pretty shitty... mostly due to the main character being a jackass. Hopefully Remedy's next project is a bit better and doesn't take so long to complete or go through any drastic changes gameplay-wise.
 
The scores aren't bad at all, it's just that R* games usually only get 9's and 10's.

Rockstar open-world games usually get 9s and 10s. This is a straightforward, linear shooter.

I'm not saying that makes it actually worse, I'm just saying that's a difference and probably partially accounts for slightly lower scores. Reviewers are still mighty impressed by large-scale, open world games with lots of things to do, perhaps justifiably.
 
Hmm..a lot of 'contradicting' opinions. One review says controls are great; the other says it leaves stuff to be desired. One says cover system is a good addition, the other that it is to pronounced. One says the game is conservative and doesn't play on the 10-year old mechanics, the other says the game took numerous risks. One says that close,indoor combat is the best in the game because it lets you dive around your enemies to get kills (instead of wide-open areas that leave you exposed); the other says close combat is weak because bumping into stuff breaks the slow-mo and it doesn't handle diving next to cover well.
 
Do you consider L.A. Noire to be Rockstar?

I'd say that's a Team Bondi title.

Rockstar open-world games usually get 9s and 10s. This is a straightforward, linear shooter.

I'm not saying that makes it actually worse, I'm just saying that's a difference and probably partially accounts for slightly lower scores. Reviewers are still mighty impressed by large-scale, open world games with lots of things to do, perhaps justifiably.

Yeah, that's probably it.
 
Some of you guys falling into GameTrailers' trap and giving them hits is disappointing to hear lol. You should know better.

But the complaint of the story not being on par with the first two.. I thought that was going to be a given. But to me, probablynot a bad thing since I finished up Alan Wake this weekend and thought it was pretty shitty... mostly due to the main character being a jackass. Hopefully Remedy's next project is a bit better and doesn't take so long to complete or go through any drastic changes gameplay-wise.

have you played American Nightmare yet? his character develops from Alan Wake, to the bonus episodes, through American Nightmare.
 
Complaining about linearity in max payne 3 is so unfair to rockstar. Its the first time they are doing a highly controlled narrative and we should let them indulge and judge them for how it is. Rather than this stupid IGN reviewer who's cribbing about how much its not.

If you are comparing this to Uncharted 3, then ya lets get that going.
 
Hmm..a lot of 'contradicting' opinions. One review says controls are great; the other says it leaves stuff to be desired. One says cover system is a good addition, the other that it is to pronounced. One says the game is conservative and doesn't play on the 10-year old mechanics, the other says the game took numerous risks. One says that close,indoor combat is the best in the game because it lets you dive around your enemies to get kills (instead of wide-open areas that leave you exposed); the other says close combat is weak because bumping into stuff breaks the slow-mo and it doesn't handle diving next to cover well.

If I had to guess I'd say the people who say the controls are great are probably comparing it to other Rockstar games and the people who say they aren't so great are probably comparing it to other popular 3rd person shooters.

The cinematics are the loading screens. Mash the skip button and you'll see on the bottom right of the screen "Still Loading". Right pain in the arse when you're trying to skip through things on a repeated play through, or if you die. Score attack and time attack dispense with the intros and outros to levels, but you still get mid-mission cinematics.

That's a bummer. But I was watching some of a playthrough yesterday and the reloading after death is pretty quick (on 360, anyway), so it's got that going for it at least.
 
Some of you guys falling into GameTrailers' trap and giving them hits is disappointing to hear lol. You should know better.

I propose that comments like this are made a bannable offense.


Hmm..a lot of 'contradicting' opinions. One review says controls are great; the other says it leaves stuff to be desired. One says cover system is a good addition, the other that it is to pronounced. One says the game is conservative and doesn't play on the 10-year old mechanics, the other says the game took numerous risks. One says that close,indoor combat is the best in the game because it lets you dive around your enemies to get kills (instead of wide-open areas that leave you exposed); the other says close combat is weak because bumping into stuff breaks the slow-mo and it doesn't handle diving next to cover well.

It's almost like people have different opinions and play games differently or something.
 
Pretty simply, games are scored within the context of their platforms. The best looking 3DS game shouldn't get a 2/10 just because anything half decent on PS360 would destroy it. Crysis was working with a hugely superior technology to deliver it's visuals, CoD4 was not. It's certainly debatable as to which was the greater technical showpiece for their hardwares, but to imply it was some sort of straight comparison is false.
Maybe I have a weird schema for processing Crysis-talk, but I just assumed the poster meant the console version of Crysis 2 (too lazy to verify).
 
Yeah, I wasn't expecting the negatives to really be from a story standpoint, which is, as you said, the most disappointing aspect. I was expecting that there were graphical problems or they just didn't like the gunplay or multiplayer or something along those lines.
Exactly. Thought technical issues would be the problem for sure.

The lack of humour is also a little puzzling given Rockstar's history. Like I said before, even GTA IV which some people find too serious has plenty of humour within it.

Lots of deviations here it seems from their past games, which I respect, though it sounds like some of them aren't entirely welcomed for some people.
 
The most troubling negatives for me from the reviews are the punishing checkpointing and waves of overpowered bullet sponges. I have no tolerance for that kind of churn; it nearly ruined Uncharted 3 for me.
 
have you played American Nightmare yet? his character develops from Alan Wake, to the bonus episodes, through American Nightmare.
I've heard that, actually and I'm pretty interested. I tried not to read too many spoilers, but he seems like a more interesting character in American Nightmare than in the main Alan Wake game. I'll probably try it out after Max Payne 3.
 
Pretty simply, games are scored within the context of their platforms. The best looking 3DS game shouldn't get a 2/10 just because anything half decent on PS360 would destroy it. Crysis was working with a hugely superior technology to deliver it's visuals, CoD4 was not. It's certainly debatable as to which was the greater technical showpiece for their hardwares, but to imply it was some sort of straight comparison is false.

How does CoD 4 look better than Assassin's Creed? Or Uncharted? Or BioShock?
 
Maybe I have a weird schema for processing Crysis-talk, but I just assumed the poster meant the console version of Crysis 2 (too lazy to verify).
That's possible, but they did give whichever CoD was out the same year as Crysis 1 the Best Graphics award in their GotY wrap up, which is what I thought he was referring to.
How does CoD 4 look better than Assassin's Creed? Or Uncharted? Or BioShock?
Did you assume that because I was clarifying the nature of their scoring that I agree with their result? If so, you're wrong. Although Assassin's Creed was a fugly piece of shit. I'd have given it to Gears of the console titles.
 
Meh. I'll just wait for better games. 8-10 hours of cover shooting and bad cut scenes isn't a compelling experience to me nowadays. I was hoping Rockstar would have done better.

Uhm... how do you know?

You don't have to use cover shooting and you don't know a damn thing about the cutscenes
 
Exactly. Thought technical issues would be the problem for sure.

The lack of humour is also a little puzzling given Rockstar's history. Like I said before, even GTA IV which some people find too serious has plenty of humour within it.

Lots of deviations here it seems from their past games, which I respect, though it sounds like some of them aren't entirely welcomed for some people.

Yeah, I hope that Rockstar can recapture some of that humor in GTA V, but I'm going to venture to guess they're going to stay on a more serious level. It seems like, to me, that Rockstar kind of just missed some of these little nuanced aspects in the earlier MP games that reviewers are complaining about.

Max Payne Meta - 89

Max Payne 2 Meta - 86

Just a reminder that 1 and 2 weren't perfect to some reviewers - yet these games were damn amazing to me. Man I can't wait for June 1st.

I think that people are concerned more about the complaints about the story and how it's been done, where as the older MP games. I forget what people criticized the first two games for though. Wasn't it more usually due to technical or gameplay reasons?
 
I think that people are concerned more about the complaints about the story and how it's been done, where as the older MP games. I forget what people criticized the first two games for though. Wasn't it more usually due to technical or gameplay reasons?

The biggest complaint about the first two games was definitely the length, which seems funny now that the third game is receiving complaints about it, but on the other end of the spectrum.
 
Did you assume that because I was clarifying the nature of their scoring that I agree with their result? If so, you're wrong.

There's no point in clarifying the nature of the scoring because it makes no sense. I was making a point about how shady GTs ratings and criteria is. Somehow Max Payne 3 is less visually impressive than Call of Duty Modern Warfare 3 (and 2, and CoD4, and Black OPs, I could go on and on). How is that possible?

I'm not saying you agree with it or not, I'm saying that their review and scoring system make no sense. Maybe using Crysis was a poor example of their incompetence, my mistake.

Dat frame rate.

Mute point on the PC except for Uncharted, and they were all developed with console hardware in mind. GT is just silly.
 
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