XANDER CAGE
Member
From Eurogamer:
The Gametrailers one mentioned this too. Didn't one of those slick marketing videos promise that the cutscenes would always reflect what kind on gun Max was holding in gameplay?
You always keep the same loadout, it's just that most of the time the cutscene ends/gameplay begins with Max using his sidearm, so if you went into the cutscene firing a rifle it can be a little jarring. I honestly hadn't noticed until someone pointed it out, I was mostly impressed with the way the game handled inventory to begin with.