X3 is next, then?
Can't wait until you get to X6, Noi. Hahaha.
aww i missed the stream
I guess it didn't occur to you to mute the tv, you must have been entranced by it's ear worming powers.I don't think I can listen to the Armoured Armadillo stage music anymore. I think it's great, but I ended up doing some cleaning with MMX in pause mode and ended up listening to it for an hour or so straight. >.>
While Mega Man X has some great design decisions with regards to teaching the player how to get things done, it does some of its unlocking stuff quite strangely, I agree.
If that's the guy who lobs the spike ball around the room in a damn near random pattern then it's possibly one of my most hated bosses in any game ever.Violen 2 is pretty much the reason I hate replaying X2 though, bleh.
It's pretty obscure, though. Something like having all the armor parts and tanks, having all the tanks full, and then repeatedly going to the spot in question like nine or something times... it's incredibly contrived, whatever it actually is.Back in the day when secrets were secrets, aka easter eggs, and not fucking dlc.
Also pretty sure it's not "sometimes". There's a process to follow.
Noi was following my recommendation on a no heart tanks, no subtanks, no boss weapons, no upgrades run. Yes, Violen 2's spiked ball kills you in three hits. No, it's not impossible at all. I've done it, and Noi did it last night.If that's the guy who lobs the spike ball around the room in a damn near random pattern then it's possibly one of my most hated bosses in any game ever.
I don't quite get the X series when it comes to bosses, taking from the first 2 games at least it seems like a few bosses really bank on you having all the suit parts and energy tanks in order to actually stand a chance as opposed to those things merely being benefits to tip the odds in your favour. The X hunters that can pop up mid stage in X2 if you seek them out in particular, it's like punishing difficulty to me and not even fun.
Another reason why I prefer classic series thus far.
Noi was following my recommendation on a no heart tanks, no subtanks, no boss weapons, no upgrades run. Yes, Violen 2's spiked ball kills you in three hits. No, it's not impossible at all. I've done it, and Noi did it last night.
Contrary to what you say, X1-4 are perfectly beatable without anything. So is X5, but it's harder. Once you leave the world of abusing weaknesses you enter the world of figuring out patterns and executing a corresponding strategy. Megaman X is much more of an action game than you seem to think.
If that's the guy who lobs the spike ball around the room in a damn near random pattern then it's possibly one of my most hated bosses in any game ever.
I don't quite get the X series when it comes to bosses, taking from the first 2 games at least it seems like a few bosses really bank on you having all the suit parts and energy tanks in order to actually stand a chance as opposed to those things merely being benefits to tip the odds in your favour. The X hunters that can pop up mid stage in X2 if you seek them out in particular, it's like punishing difficulty to me and not even fun.
Another reason why I prefer classic series thus far.
Well I should start by saying that I never claimed anything to be impossible, i'm aware of no damage runs not just in this game but many others and i'm very sure it can be done (hell you have done it, though i'd stand by Violen 2 being captain curveball in this event even if you know everything there is to know about the bosses, that spike ball bouncing off the blocks looks like quite the crapshoot to my untrained eye).Noi was following my recommendation on a no heart tanks, no subtanks, no boss weapons, no upgrades run. Yes, Violen 2's spiked ball kills you in three hits. No, it's not impossible at all. I've done it, and Noi did it last night.
Contrary to what you say, X1-4 are perfectly beatable without anything. So is X5, but it's harder. Once you leave the world of abusing weaknesses you enter the world of figuring out patterns and executing a corresponding strategy. Megaman X is much more of an action game than you seem to think.
Not at all! This applies more so for X1-3, but every normal Maverick is designed to be perfectly beatable with no armor upgrades or subweapons. It's only when you get to the fortress stages that the difficulty increases exponentially, since those are designed with the assumption that you, at the least, found a few armor upgrades and are using subweapons, but it's still perfectly doable with skill and a little elbow grease (or thumb grease, in this case). Violen 2 is just... one of those bosses that are great in idea, but terrible in execution. But you shouldn't let one boss turn you off from the whole X series in general.
In any case, the archive for my run is already up. Total runtime, 7 hours 23 minutes. It's pretty much ~2 hours on the Maverick stages and the rest on the X-Hunter stages. I've already got a youtube upload going, though I don't know when that'll be done.
Armour upgrades are hidden in such a way that they're not too tricky to find so which is good, but I do think the one in Morph Moth's stage was pretty damn silly, was there even any indication for that hidden passage? because I had to succumb to a guide for that one.
I found it using the helmet upgrade the first time. The helmet upgrade isn't really hard to find btw
If you didn't have to learn anything then it would just be a snore. Sometimes you actually have to put in a bit of effort yourself to win, and that's also what makes it satisfying.I think maybe i'd present my point better if I said that I felt these games had a bit of Metroid like angle going on except not so strong where you can feasibly handle things with minimal (or no) pickups provided you're good enough but the various upgrades and health bar increasing items are there as a central component to how these games play out compared to Classic where it's pretty much just a limited amount of energy tanks, I guess i'm just not good enough to whup the few difficulty spike bosses within, I feel far more capable as barebones buster only Mega Man in the Classic series while here I feel that if I don't want to get punched to bits in seconds trying to learn the pattern recognition it's in my best interests to be suited up.
Is there anything wrong with that? As a gamer, you don't have a right to be free from death.I still have to learn, just with a much higher death count than before.
Is there anything wrong with that? As a gamer, you don't have a right to be free from death.
See, now that I can understand. I actually do agree that the classic Megaman games put a much greater emphasis on platforming, but at the same time I don't really miss some of the bullshit Capcom would pull in that regard.Not really, I just feel that bosses are a lot stronger in these games compared to the older ones while the stages are simpler, I mean that's not a problem in itself but I don't necessarily like it as much.
See, now that I can understand. I actually do agree that the classic Megaman games put a much greater emphasis on platforming, but at the same time I don't really miss some of the bullshit Capcom would pull in that regard.
Also, some classic Megaman bosses were total assholes too. A lot of them just died instantly when you had their weakness.
I can't imagine doing a barebones run of X6 without getting pretty mad, tbh.I'm not even sure if I want to go that far on these runs. I'll give X4 and X5 a whirl, but I might just settle on doing a normal run of X6, haha.
I'm not ashamed to say that I've gotten a shoulder massage to the tune of this BGM.I guess it didn't occur to you to mute the tv, you must have been entranced by it's ear worming powers.
I can't imagine doing a barebones run of X6 without getting pretty mad, tbh.
Going through Wily's Fortress in Mega Man 1 was what really pushed me to try using boss weapons more regularly. I learned how to use the Ice Slasher to freeze Big Eyes mid-air, so that I could walk right under them. I learned how crazy powerful the Thunder Beam and Fire Storm could be, and how useful the Rolling Cutter was. It was a real eye-opener for me. To be honest, these days, I find using boss weapons to their maximum ability to be more fun than limited, buster-only runs.
tbqh the only terrible part in X6 is being accidentally trapped in Metal Shark Player's secret path.
The battle with gate was a giant PITA
The only Classic Mega Man game I feel that every boss weapon was useful was 9. Only game where I was regularly using every weapon within a single level.
The battle with gate was a giant PITA
Those tendencies aren't too strong though, or you'd have told me to shut up and not help you.
The battle with gate was a giant PITA
I'm going to have to replay X4 and X5 before you get to them to remind myself how to do everything. Around the time I was first doing these runs I thought about writing an FAQ because all the people on GameFAQs dIdn't know what they were talking about. Seriously, they were all utterly useless except for weapon matching and item locations.You know what to do during the X3 stream then.
well....that sounds umm intense if anything.I'm not ashamed to say that I've gotten a shoulder massage to the tune of this BGM.
Touching on both lines of discussion across the last few posts, I would rate the Gate fight in Mega Man X6 as significantly less tedious than the Yellow Devil in Mega Man 1. Nothing in any Mega Man game took me as much time and frustration to beat, particularly considering how long the fight itself is. When I finally did figure out the trick to beating the Yellow Devil, I ended up spending the rest of the day beating the rest of Wily's Fortress, just so I wouldn't have to fight that ball of slime again. I am somewhat envious of those players who could cheat their past the thing.
Actually there may be hope of him making it into the Sony game since Seth Killian received some kind of package from Capcom the other day and posted images of it on his twitter. Sad thing is I don't think that what they sent him had anything to do with Mega Man even if it was for that game...it had Akuma's symbol on it.
Da pic
Yellow Devil's fine with me, but I can understand how tedious it is to work out the bugger's pattern the first time you get to him.Few things in the entire Megaman franchise are as bad as the Yellow Devil. Even X5's Shadow Devil was slightly easier.
Doesn't the pattern also change if you get hit just to be that much more of a hassle?Yellow Devil's fine with me, but I can understand how tedious it is to work out the bugger's pattern the first time you get to him.
Yellow Devil's fine with me, but I can understand how tedious it is to work out the bugger's pattern the first time you get to him.
I don't know, I just post here.Doesn't the pattern also change if you get hit just to be that much more of a hassle?
I don't know, I just post here.
In all seriousness: I avoid that entirely because I've got the pattern quite nicely. If something does go wrong, I usually wait and die or I quickly adjust. It's not the hardest boss battle I've yet played.