A Pretty Panda
fuckin' called it, man
Why does Zero look different in the Zero games?
Why does Zero look different in the Zero games?
Shift in art style. According to some dude or another he technically looks the same, and it is just the art style having changed.
We finished Squid Adler's level. SQUID ADLER'S LEVEL IS A LOAD OF TEDIOUS BULLSHIT. I hate riding these stupid bikes.
READ-*BOOM*-Y!
Try Duff McWhalen's stage X-Buster only without plasma shot.We finished Squid Adler's level. SQUID ADLER'S LEVEL IS A LOAD OF TEDIOUS BULLSHIT. I hate riding these stupid bikes.
Right? IT DROPS YOU IN A PIT before finishing saying Ready!
Original was the best.
Try Duff McWhalen's stage X-Buster only without plasma shot.
*evil grin*
I hate most of the X5 stages. When they are not being tedious, they are being poorly designed. They re-use too many gimmicks and assets from X4 for my tastes, as well.
Original was the best.
Because Inafune gave no more fucks. X5 was supposed to be the end of the series, and Inafune said he didn't have much to do with it in terms of development. Apparently he said, "Hey guys, finish the series with X5, ok?" and that was that.Found out the timer doesn't really matter in MMX5. Why does this game suck compared to X4?
Because Inafune gave no more fucks. X5 was supposed to be the end of the series, and Inafune said he didn't have much to do with it in terms of development. Apparently he said, "Hey guys, finish the series with X5, ok?" and that was that.
And then Capcom decided to release X6, probably because X5 made them some bank.
I seem to recall X5 having a mixed reception back when it was released here.
Wasn't the best method of clearing MMX5 to simply suicide until the timer was down to like 9, clear the bosses to get all the shuttle parts before the beam parts, fire the beam fire the shuttle, then kill the other bosses before sigma stages? That allowed you to get all 8 parts and keep Zero from going Maverick.
Isn't Zero going Maverick canon, though?
Sorry if this has been answered here before--skimmed around and searched, but didn't find.
How well [or to be blunt, how badly] does the emulation for Xbox Anniversary Collection work on the 360? I'm getting rid of a lot of my Gamecube games as part of a general purge of stuff, and while I'm selling surplus games I figured I'd finally be rid of the awful B/A button swap that drove me crazy years ago.
I'd like to still have access to 1-6 [and maybe 7, though I'm tempted to just play the demake if I ever go back to that one], so have been eyeing the Xbox version to replace it. I've heard the emulation is not good on 8 [which I don't really care about anyway], and conflicting reports on the NES ones. Anyone have impressions? I'd rather not drop the $30 plus to replace all that with Wii/U, which I guess is the next alternative.
Thanks.
Look kinda weird, but they're cute.
One of our GAF lurkers decided to answer this for you, and I'll post his answers here:Quick request before I dive into the community thread as a whole, what are some good fangames to download? I've been playing MMUnl and I'd like some suggestions/links.
But, I have a few other things to request as well:
-I've heard the demakes for MM7 and MM8 are good. Any links to those, or to any hacked versions (IIRC, you can edit the assets via paint. That's what I mean.)
-Did he make any more demakes, like of MM&B or MMPU?
-How's Rockko Chan? It seems like fun, should I give it a whirl?
-I know crossovers are a popular topic these days (What with SMBC 3.0), are there any that don't involve Tohou, or similar ilk, or is it all just about bullet hell vixens.
I'll post again once I've given these new games a go.
Bean said:1) Links to the demakes which were done by different people:
RM7FC - http://www7.atwiki.jp/wakuwakusuru/pub/final2 (direct download link)
RM8FC - http://demake.web.fc2.com/ (v3.12b is the one you want)
2) No other demakes out there as of yet. There were sprites created for Mega Man & Bass, though.
3) Rokko-Chan... I've seen this but haven't played it. It looks good enough to play.
I haven't played Rokko-Chan, myself yet. I should give it a shot.
One of our GAF lurkers decided to answer this for you, and I'll post his answers here:
I haven't played Rokko-Chan, myself yet. I should give it a shot.
X6 has its fair share of flaws, but I still like it more than X5. And X7 is the game that deserves to be be called "the worst Mega Man game ever made".
Incidentally, I'm not sure how I feel about the overwhelming sentiment out there that the original Mega Man only really worked in 8-bit, to the extent of completely demaking the games that had the audacity to be more.
I mean, yes, Mega Man 2 and 3 were undoubtedly the series' highlights, but I don't think that's strictly because they adhered to NES restrictions. I like MM8 as it was. :\
I agree for the most part. What has made Mega Man great has nothing to do with the 8-bit artstyle. There is nothing wrong with Mega Man 7 and 8 visually. I can understand people not being happy with the physics or level design of either game, but I never really got why people latched so strongly onto the 8-bit thing. Particularly when the X games played so perfectly in 16 and 32 bits (at least in X4 for the 32 bits).Incidentally, I'm not sure how I feel about the overwhelming sentiment out there that the original Mega Man only really worked in 8-bit, to the extent of completely demaking the games that had the audacity to be more.
I mean, yes, Mega Man 2 and 3 were undoubtedly the series' highlights, but I don't think that's strictly because they adhered to NES restrictions. I like MM8 as it was. :\
I agree for the most part. What has made Mega Man great has nothing to do with the 8-bit artstyle. There is nothing wrong with Mega Man 7 and 8 visually. I can understand people not being happy with the physics or level design of either game, but I never really got why people latched so strongly onto the 8-bit thing. Particularly when the X games played so perfectly in 16 and 32 bits (at least in X4 for the 32 bits).
Of course, I will admit to a certain fondness for the Mega Man 7 sprites that grew out of me reading a fair number of sprite comics that used said sprites. The MM7 sprites were the most expressive ones in the series.
It was originally intended to be IIRC but then X6 and MMZ happened making the other 2 endings the actual canon ones
The MM Zero Collection is the best value on the history of the DS. Period.